glm/doc/api/a00223.html
2014-11-25 01:28:32 +01:00

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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_quaternion<div class="ingroups"><a class="el" href="a00160.html">GTX Extensions (Experimental)</a></div></div> </div>
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Functions</h2></td></tr>
<tr class="memitem:ga33ecf8ba903eee5fc09f0fbfc0d5ca6b"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga33ecf8ba903eee5fc09f0fbfc0d5ca6b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec3&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00223.html#ga33ecf8ba903eee5fc09f0fbfc0d5ca6b">cross</a> (tquat&lt; T, P &gt; const &amp;q, tvec3&lt; T, P &gt; const &amp;v)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Extented quaternion types and functions. </p>
<p>&lt;<a class="el" href="a00095.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/quaternion.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL tvec3&lt;T, P&gt; glm::cross </td>
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<p>Compute a cross product between a quaternion and a vector. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Compute a cross product between a vector and a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tquat&lt;T, P&gt; glm::exp </td>
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<p>Returns a exp of a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::extractRealComponent </td>
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<p>Extract the real component of a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Quaternion normalized linear interpolation. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Returns an intermediate control point for squad interpolation. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::length2 </td>
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<p>Returns the squared length of x. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Returns a log of a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Returns x raised to the y power. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Returns quarternion square root. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> Rotates a 3 components vector by a quaternion.</dd>
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<a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Rotates a 4 components vector by a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Compute the rotation between two vectors. </p>
<p>param orig vector, needs to be normalized param dest vector, needs to be normalized</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Quaternion interpolation using the rotation short path. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Compute a point on a path according squad equation. </p>
<p>q1 and q2 are control points; s1 and s2 are intermediate control points.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
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<p>Converts a quaternion to a 3 * 3 matrix. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00095_source.html#l00149">149</a> of file <a class="el" href="a00095_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00175.html#gae04c39422eb4e450ec8c4f45a1057b40">glm::mat3_cast()</a>.</p>
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<p>Converts a quaternion to a 4 * 4 matrix. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00095_source.html#l00156">156</a> of file <a class="el" href="a00095_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00175.html#ga14bb2ddf028c91542763eb6f2bba47ef">glm::mat4_cast()</a>.</p>
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<p>Converts a 3 * 3 matrix to a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00095_source.html#l00163">163</a> of file <a class="el" href="a00095_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00175.html#ga950f8acff3e33bbda77895a3dcb7e5ce">glm::quat_cast()</a>.</p>
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<p>Converts a 4 * 4 matrix to a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Extented quaternion types and functions. ">GLM_GTX_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00095_source.html#l00170">170</a> of file <a class="el" href="a00095_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00175.html#ga950f8acff3e33bbda77895a3dcb7e5ce">glm::quat_cast()</a>.</p>
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