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121 lines
2.4 KiB
C++
121 lines
2.4 KiB
C++
//////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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//////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-09-28
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// Updated : 2008-10-07
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// Licence : This source is under MIT License
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// File : glm/gtx/normalize_dot.inl
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//////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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namespace gtx{
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namespace normalize_dot{
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template <typename genType>
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inline genType normalizeDot
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(
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genType const & x,
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genType const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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inline valType normalizeDot
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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inline valType normalizeDot
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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inline valType normalizeDot
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename genType>
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inline genType fastNormalizeDot
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(
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genType const & x,
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genType const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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inline valType fastNormalizeDot
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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inline valType fastNormalizeDot
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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inline valType fastNormalizeDot
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::gtx::fast_square_root::fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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}//namespace normalize_dot
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}//namespace gtx
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}//namespace glm
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