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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2006-11-13
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// Licence : This source is under MIT License
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// File : glm/gtx/optimum_pow.h
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_optimum_pow
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#define glm_gtx_optimum_pow
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// Dependency:
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#include "../glm.hpp"
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namespace glm
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{
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namespace test{
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void main_gtx_optimum_pow();
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}//namespace test
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namespace gtx{
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//! GLM_GTX_optimum_pow extension: Integer exponenciation of power functions.
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namespace optimum_pow
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{
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//! Returns x raised to the power of 2.
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//! From GLM_GTX_optimum_pow extension.
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template <typename genType>
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genType pow2(const genType& x);
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//! Returns x raised to the power of 3.
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//! From GLM_GTX_optimum_pow extension.
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template <typename genType>
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genType pow3(const genType& x);
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//! Returns x raised to the power of 4.
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//! From GLM_GTX_optimum_pow extension.
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template <typename genType>
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genType pow4(const genType& x);
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//! Checks if the parameter is a power of 2 number.
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//! From GLM_GTX_optimum_pow extension.
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bool powOfTwo(int num);
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//! Checks to determine if the parameter component are power of 2 numbers.
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//! From GLM_GTX_optimum_pow extension.
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detail::tvec2<bool> powOfTwo(const detail::tvec2<int>& x);
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//! Checks to determine if the parameter component are power of 2 numbers.
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//! From GLM_GTX_optimum_pow extension.
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detail::tvec3<bool> powOfTwo(const detail::tvec3<int>& x);
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//! Checks to determine if the parameter component are power of 2 numbers.
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//! From GLM_GTX_optimum_pow extension.
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detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x);
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}//namespace optimum_pow
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}//namespace gtx
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}//namespace glm
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#include "optimum_pow.inl"
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namespace glm{using namespace gtx::optimum_pow;}
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#endif//glm_gtx_optimum_pow
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