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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2006-11-13
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// Licence : This source is under MIT License
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// File : glm/gtx/orthonormalize.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_orthonormalize
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#define glm_gtx_orthonormalize
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// Dependency:
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#include "../glm.hpp"
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namespace glm
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{
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namespace test{
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void main_gtx_orthonormalize();
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}//namespace test
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namespace gtx{
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//! GLM_GTX_orthonormalize extension: Orthonormalize matrices.
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namespace orthonormalize
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{
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//! Returns the orthonormalized matrix of m.
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//! From GLM_GTX_orthonormalize extension.
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template <typename T>
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detail::tmat3x3<T> orthonormalize(
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const detail::tmat3x3<T>& m);
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//! Orthonormalizes x according y.
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//! From GLM_GTX_orthonormalize extension.
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template <typename T>
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detail::tvec3<T> orthonormalize(
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const detail::tvec3<T>& x,
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const detail::tvec3<T>& y);
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}//namespace orthonormalize
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}//namespace gtx
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}//namespace glm
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#include "orthonormalize.inl"
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namespace glm{using namespace gtx::orthonormalize;}
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#endif//glm_gtx_orthonormalize
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