glm/doc/readme.txt
2010-04-14 13:23:59 +01:00

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=============================
GLM 0.9.A.1 final: 2010-02-09
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- Removed deprecated features
- Internal redesign
=============================
GLM 0.8.4.4 final: 2010-01-25
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- Fixed warnings
=============================
GLM 0.8.4.3 final: 2009-11-16
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- Fixed Half float arithmetic
- Fixed setup defines
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GLM 0.8.4.2 final: 2009-10-19
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- Fixed Half float adds
=============================
GLM 0.8.4.1 final: 2009-10-05
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- Updated documentation
- Fixed MacOS X build
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GLM 0.8.4.0 final: 2009-09-16
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- Added GCC 4.4 and VC2010 support
- Added matrix optimizations
=============================
GLM 0.8.3.5 final: 2009-08-11
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- Fixed bugs
=============================
GLM 0.8.3.4 final: 2009-08-10
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- Updated GLM according GLSL 1.5 spec
- Fixed bugs
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GLM 0.8.3.3 final: 2009-06-25
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- Fixed bugs
=============================
GLM 0.8.3.2 final: 2009-06-04
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- Added GLM_GTC_quaternion
- Added GLM_GTC_type_precision
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GLM 0.8.3.1 final: 2009-05-21
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- Fixed old extension system.
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GLM 0.8.3.0 final: 2009-05-06
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- Added stable extensions.
- Added new extension system.
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GLM 0.8.2.3 final: 2009-04-01
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- Fixed bugs.
=============================
GLM 0.8.2.2 final: 2009-02-24
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- Fixed bugs.
=============================
GLM 0.8.2.1 final: 2009-02-13
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- Fixed bugs.
=============================
GLM 0.8.2 final: 2009-01-21
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- Fixed bugs.
=============================
GLM 0.8.1 final: 2008-10-30
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- Fixed bugs.
=============================
GLM 0.8.0 final: 2008-10-23
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- New method to use extension.
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GLM 0.8.0 beta3: 2008-10-10
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- Added CMake support for GLM tests.
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GLM 0.8.0 beta2: 2008-10-04
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- Improved half scalars and vectors support.
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GLM 0.8.0 beta1: 2008-09-26
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- Improved GLSL conformance
- Added GLSL 1.30 support
- Improved API documentation
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GLM 0.7.6 final: 2008-08-08
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- Improved C++ standard comformance
- Added Static assert for types checking
===========================
GLM 0.7.5 final: 2008-07-05
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- Added build message system with Visual Studio
- Pedantic build with GCC
===========================
GLM 0.7.4 final: 2008-06-01
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- Added external dependencies system.
===========================
GLM 0.7.3 final: 2008-05-24
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- Fixed bugs
- Added new extension group
===========================
GLM 0.7.2 final: 2008-04-27
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- Updated documentation
- Added preprocessor options
===========================
GLM 0.7.1 final: 2008-03-24
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- Disabled half on GCC
- Fixed extensions
===========================
GLM 0.7.0 final: 2008-03-22
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- Changed to MIT license
- Added new documentation
===========================
GLM 0.6.4 : 2007-12-10
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- Fixed swizzle operators
===========================
GLM 0.6.3 : 2007-11-05
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- Fixed type data accesses
- Fixed 3DSMax sdk conflict
===========================
GLM 0.6.2 : 2007-10-08
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- Fixed extension
===========================
GLM 0.6.1 : 2007-10-07
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- Fixed a namespace error
- Added extensions
===========================
GLM 0.6.0 : 2007-09-16
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- Added new extension namespace mecanium
- Added Automatic compiler detection
===========================
GLM 0.5.1 : 2007-02-19
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- Fixed swizzle operators
===========================
GLM 0.5.0 : 2007-01-06
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- Upgrated to GLSL 1.2
- Added swizzle operators
- Added setup settings
===========================
GLM 0.4.1 : 2006-05-22
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- Added OpenGL examples
===========================
GLM 0.4.0 : 2006-05-17
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- Added missing operators to vec* and mat*
- Added first GLSL 1.2 features
- Fixed windows.h before glm.h when windows.h required
===========================
GLM 0.3.2 : 2006-04-21
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- Fixed texcoord components access.
- Fixed mat4 and imat4 division operators.
===========================
GLM 0.3.1 : 2006-03-28
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- Added GCC 4.0 support under MacOS X.
- Added GCC 4.0 and 4.1 support under Linux.
- Added code optimisations.
===========================
GLM 0.3 : 2006-02-19
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- Improved GLSL type conversion and construction compliance.
- Added experimental extensions.
- Added Doxygen Documentation.
- Added code optimisations.
- Fixed bugs.
===========================
GLM 0.2: 2005-05-05
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- Improve adaptative from GLSL.
- Add experimental extensions based on OpenGL extension process.
- Fixe bugs.
===========================
GLM 0.1: 2005-02-21
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- Add vec2, vec3, vec4 GLSL types
- Add ivec2, ivec3, ivec4 GLSL types
- Add bvec2, bvec3, bvec4 GLSL types
- Add mat2, mat3, mat4 GLSL types
- Add almost all functions
===========================
Christophe [Groove] Riccio, glm|AT|g-truc|DOT|net