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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "precompiled.h"
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#include "sse_mat4.h"
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void test_sse_mat4()
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{
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{
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glm::sse::mat4 m(
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glm::sse::vec4(0, 1, 2, 3),
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glm::sse::vec4(4, 5, 6, 7),
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glm::sse::vec4(8, 9, 10, 11),
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glm::sse::vec4(12, 13, 14, 15));
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glm::sse::mat4 n = glm::sse::transpose(m);
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m.transpose();
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glm::sse::mat4 m_end;
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}
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{
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glm::sse::mat4 m0;
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glm::sse::mat4 m1(3.f);
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glm::sse::mat4 m2(
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glm::sse::vec4(1),
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glm::sse::vec4(2),
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glm::sse::vec4(3),
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glm::sse::vec4(4));
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glm::sse::mat4 m3 = m1 + 1.0f;
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glm::sse::mat4 m4 = 1.0f + m1;
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glm::sse::mat4 m5 = m2 * m2;
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glm::sse::vec4 v0 = glm::sse::vec4(1.0f, 2.0f, 3.0f, 4.0f);
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glm::sse::vec4 v1 = glm::sse::vec4(5.0f, 6.0f, 7.0f, 8.0f);
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glm::sse::vec4 v2 = glm::sse::mat4(v0, v1, v0, v1) * glm::sse::vec4(1.0f, 2.0f, 3.0f, 4.0f);
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glm::sse::vec4 v3 = glm::sse::vec4(1.0f, 2.0f, 3.0f, 4.0f) * glm::sse::mat4(v0, v1, v0, v1);
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glm::sse::vec4 v_end;
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}
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{
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glm::mat4 m0;
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glm::mat4 m1(3.f);
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glm::mat4 m2(
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glm::vec4(1),
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glm::vec4(2),
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glm::vec4(3),
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glm::vec4(4));
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glm::mat4 m3 = m1 + 1.0f;
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glm::mat4 m4 = 1.0f + m1;
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glm::mat4 m5 = m2 * m2;
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glm::vec4 v0 = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
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glm::vec4 v1 = glm::vec4(5.0f, 6.0f, 7.0f, 8.0f);
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glm::vec4 v2 = glm::mat4(v0, v1, v0, v1) * glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
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glm::vec4 v3 = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) * glm::mat4(v0, v1, v0, v1);
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glm::vec4 v_end;
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}
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{
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int a[][4] = {{0, 0, 1, 2}, {0, 0, 1, 2}};
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}
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glm::sse::mat4 m_end;
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}
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