glm/wip/sse/sse_vec4.h
2010-04-14 13:27:44 +01:00

291 lines
4.5 KiB
C++

#ifndef GLM_SSE_VEC4_H
#define GLM_SSE_VEC4_H
#include <xmmintrin.h>
#include <emmintrin.h>
namespace glm{
namespace sse{
#define GLM_SHUFFLE(fp3,fp2,fp1,fp0) (((fp3) << 6) | ((fp2) << 4) | ((fp1) << 2) | ((fp0)))
const __m128 zero = _mm_setzero_ps();
const __m128 one = _mm_set_ps1(1.0f);
const __m128 two = _mm_set_ps1(2.0f);
const __m128 three = _mm_set_ps1(3.0f);
const __m128 pouet = _mm_set_ps(2.0f, 4.0f, 6.0f, 8.0f);
#define GLM_ALIGN(x) __declspec(align(x))
GLM_ALIGN(16) struct vec4
{
enum ENoInit
{
NO_INIT
};
union
{
__m128 data;
struct{float x, y, z, w;};
float array[4];
};
vec4();
vec4(ENoInit NoInit);
vec4(float s);
vec4(float x, float y, float z, float w);
vec4(float v[4]);
vec4& operator+=(const float s);
vec4& operator+=(const vec4& v);
vec4& operator*=(const vec4& v);
vec4& operator++();
};
__forceinline vec4::vec4()
{
void* address = this;
__asm
{
mov eax, [address]
xorps xmm0, xmm0
movaps [eax], xmm0
}
}
__forceinline vec4::vec4(ENoInit NoInit)
{}
__forceinline vec4::vec4(float s)
{
void* address = this;
__asm
{
mov esi, [address]
movss xmm0, s
shufps xmm0, xmm0, 0
movaps [esi], xmm0
}
}
__forceinline vec4::vec4(float x, float y, float z, float w)
{
void* address = this;
__asm
{
mov esi, address
movss xmm0, x
movss xmm1, y
movss xmm2, z
movss xmm3, w
unpcklps xmm0, xmm1
unpcklps xmm2, xmm3
movlhps xmm0, xmm2
movaps [esi], xmm0
}
}
__forceinline vec4::vec4(float v[4])
{
void* address = this;
__asm
{
mov eax, [address]
mov ebx, [v]
movups xmm0, [ebx]
movaps [eax], xmm0
}
}
__forceinline vec4& vec4::operator+=(const float s)
{
void* address = this;
__asm
{
mov eax, [address]
movss xmm1, s
shufps xmm1, xmm1, 0
movaps xmm0, [eax]
addps xmm0, xmm1
movaps [eax], xmm0
}
return *this;
}
__forceinline vec4& vec4::operator+=(const vec4& v)
{
void* address = this;
__asm
{
mov eax, [address]
mov ebx, [v]
movaps xmm0, [eax]
addps xmm0, [ebx]
movaps [eax], xmm0
}
return *this;
}
__forceinline vec4& vec4::operator*=(const vec4& v)
{
void* address = this;
__asm
{
mov esi, address
mov edi, v
movaps xmm0, esi
mulps xmm0, edi
movaps [esi], xmm0
}
return *this;
}
__forceinline vec4& vec4::operator++()
{
void* address = this;
__asm
{
mov eax, [address]
movaps xmm0, [eax]
addps xmm0, one
movaps [eax], xmm0
}
return *this;
}
__forceinline const vec4 operator- (const vec4& v)
{
vec4 result(vec4::NO_INIT);
__asm
{
mov esi, v
xorps xmm0, xmm0
subps xmm0, [esi]
movaps result, xmm0
}
result;
}
__forceinline vec4 cross(const vec4& v1, const vec4& v2)
{
vec4 result(vec4::NO_INIT);
__asm
{
mov esi, v1
mov edi, v2
movaps xmm0, [esi]
movaps xmm1, [edi]
shufps xmm0, xmm0, _MM_SHUFFLE(3, 0, 2, 1)
movaps xmm2, xmm0
shufps xmm0, xmm0, _MM_SHUFFLE(3, 1, 0, 2)
shufps xmm1, xmm1, _MM_SHUFFLE(3, 0, 2, 1)
movaps xmm3, xmm1
shufps xmm1, xmm1, _MM_SHUFFLE(3, 1, 0, 2)
mulps xmm0, xmm3
mulps xmm1, xmm2
subps xmm0, xmm1
movaps result, xmm0
}
return result;
}
__forceinline float dot(const vec4& v1, const vec4& v2)
{
float result;
// All component processed
//__asm
//{
// mov esi, v1
// mov edi, v2
// movaps xmm0, [esi]
// movaps xmm1, [edi]
// mulps xmm0, xmm1
// movaps xmm1, xmm0
// shufps xmm0, xmm0, _MM_SHUFFLE(2, 3, 0, 1)
// addps xmm0, xmm1
// movaps xmm1, xmm0
// shufps xmm0, xmm0, _MM_SHUFFLE(0, 1, 2, 3)
// addps xmm0, xmm1
// movss result, xmm0
//}
// SSE
__asm
{
mov esi, v1
mov edi, v2
movaps xmm0, [esi] // w1, z1, y1, x1
mulps xmm0, [edi] // w1 * w2, z1 * z2, y1 * y2, x1 * x2
movhlps xmm1, xmm0 // XX, XX, w1 * w2, z1 * z2
addps xmm0, xmm1 // XX, XX, y1 * y2 + w1 * w2, x1 * x2 + z1 * z2
pshufd xmm1, xmm0, 1 // XX, XX, XX, y1 * y2 + w1 * w2
addss xmm0, xmm1 // y1 * y2 + w1 * w2 + x1 * x2 + z1 * z2
movss result, xmm0
}
// SSE 3
// SSE 4.1
//__asm
//{
// mov esi, v1
// mov edi, v2
// movaps xmm0, [esi]
// dpps xmm0, [edi]
// movss result, xmm0
//}
return result;
}
__forceinline vec4 normalize(const vec4& v)
{
vec4 result(vec4::NO_INIT);
__asm
{
mov esi, v
movaps xmm2, [esi]
movaps xmm0, xmm2
mulps xmm0, xmm0
movaps xmm1, xmm0
shufps xmm0, xmm0, _MM_SHUFFLE(2, 3, 0, 1)
addps xmm0, xmm1
movaps xmm1, xmm0
shufps xmm0, xmm0, _MM_SHUFFLE(0, 1, 2, 3)
addps xmm0, xmm1
rsqrtps xmm0, xmm0
mulps xmm2, xmm0
movaps result, xmm2
}
return result;
}
}//namespace sse
}//namespace glm
void test_sse_vec4();
#endif//GLM_SSE_VEC4_H