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<div class="title">euler_angles.hpp</div> </div>
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<a href="a00019.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_euler_angles</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_euler_angles GLM_VERSION</span>
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<a name="l00041"></a>00041 <span class="preprocessor"></span>
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<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
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<a name="l00043"></a>00043 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "../gtc/half_float.hpp"</span>
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_euler_angles extension included")</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span>
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<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
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<a name="l00051"></a>00051 {
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00058"></a>00058 detail::tmat4x4<valType> <a class="code" href="a00164.html#gaac45eaecc2f40ecdda03a7112693dabf" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.">eulerAngleX</a>(
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<a name="l00059"></a>00059 valType <span class="keyword">const</span> & angleX);
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<a name="l00060"></a>00060
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<a name="l00063"></a>00063 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00064"></a>00064 detail::tmat4x4<valType> <a class="code" href="a00164.html#gae31b378f18fb01ed6d44c3f92f76eba5" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.">eulerAngleY</a>(
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<a name="l00065"></a>00065 valType <span class="keyword">const</span> & angleY);
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<a name="l00066"></a>00066
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<a name="l00069"></a>00069 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00070"></a>00070 detail::tmat4x4<valType> <a class="code" href="a00164.html#gaa309eabf292cab65cde623f398910685" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.">eulerAngleZ</a>(
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<a name="l00071"></a>00071 valType <span class="keyword">const</span> & angleZ);
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<a name="l00072"></a>00072
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<a name="l00075"></a>00075 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00076"></a>00076 detail::tmat4x4<valType> <a class="code" href="a00164.html#ga943a94f69965d594efde254c139aaae8" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).">eulerAngleXY</a>(
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<a name="l00077"></a>00077 valType <span class="keyword">const</span> & angleX,
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<a name="l00078"></a>00078 valType <span class="keyword">const</span> & angleY);
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<a name="l00079"></a>00079
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<a name="l00082"></a>00082 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00083"></a>00083 detail::tmat4x4<valType> <a class="code" href="a00164.html#gaac8d93a4b3ae4014ff8f1c5a5a793236" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).">eulerAngleYX</a>(
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<a name="l00084"></a>00084 valType <span class="keyword">const</span> & angleY,
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<a name="l00085"></a>00085 valType <span class="keyword">const</span> & angleX);
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<a name="l00086"></a>00086
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<a name="l00089"></a>00089 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00090"></a>00090 detail::tmat4x4<valType> <a class="code" href="a00164.html#gafc6f582fa044bcece3506ffd6d31ef59" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).">eulerAngleXZ</a>(
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<a name="l00091"></a>00091 valType <span class="keyword">const</span> & angleX,
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<a name="l00092"></a>00092 valType <span class="keyword">const</span> & angleZ);
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<a name="l00093"></a>00093
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<a name="l00096"></a>00096 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00097"></a>00097 detail::tmat4x4<valType> <a class="code" href="a00164.html#ga630d8b3aadde3c890251deba896c9946" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).">eulerAngleZX</a>(
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<a name="l00098"></a>00098 valType <span class="keyword">const</span> & angleZ,
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<a name="l00099"></a>00099 valType <span class="keyword">const</span> & angleX);
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<a name="l00100"></a>00100
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<a name="l00103"></a>00103 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00104"></a>00104 detail::tmat4x4<valType> <a class="code" href="a00164.html#ga99f4bb03efd91aac95be4ce38a5f44ce" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).">eulerAngleYZ</a>(
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<a name="l00105"></a>00105 valType <span class="keyword">const</span> & angleY,
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<a name="l00106"></a>00106 valType <span class="keyword">const</span> & angleZ);
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<a name="l00107"></a>00107
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<a name="l00110"></a>00110 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00111"></a>00111 detail::tmat4x4<valType> <a class="code" href="a00164.html#ga6fb1d08bf5eb9320eb6520e9c27f0e80" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).">eulerAngleZY</a>(
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<a name="l00112"></a>00112 valType <span class="keyword">const</span> & angleZ,
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<a name="l00113"></a>00113 valType <span class="keyword">const</span> & angleY);
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<a name="l00114"></a>00114
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<a name="l00117"></a>00117 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00118"></a>00118 detail::tmat4x4<valType> <a class="code" href="a00164.html#gab2c29b80a86caa83f6b550de31e6889f" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">eulerAngleYXZ</a>(
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<a name="l00119"></a>00119 valType <span class="keyword">const</span> & <a class="code" href="a00195.html#gaac012c1a6bc37ce07a87745d9c596eed" title="Returns yaw value of euler angles in degrees.">yaw</a>,
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<a name="l00120"></a>00120 valType <span class="keyword">const</span> & <a class="code" href="a00195.html#gaf2a0323dbf6c6fb3f37b445aa899c1c7" title="Returns pitch value of euler angles in degrees.">pitch</a>,
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<a name="l00121"></a>00121 valType <span class="keyword">const</span> & <a class="code" href="a00195.html#ga7ef4c8c1ce1ca988add2f73392db0a06" title="Returns roll value of euler angles in degrees.">roll</a>);
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<a name="l00122"></a>00122
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<a name="l00125"></a>00125 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00126"></a>00126 detail::tmat4x4<valType> <a class="code" href="a00164.html#ga4c297724e663cb77cc2cf7e4ab89b77e" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">yawPitchRoll</a>(
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<a name="l00127"></a>00127 valType <span class="keyword">const</span> & <a class="code" href="a00195.html#gaac012c1a6bc37ce07a87745d9c596eed" title="Returns yaw value of euler angles in degrees.">yaw</a>,
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<a name="l00128"></a>00128 valType <span class="keyword">const</span> & <a class="code" href="a00195.html#gaf2a0323dbf6c6fb3f37b445aa899c1c7" title="Returns pitch value of euler angles in degrees.">pitch</a>,
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<a name="l00129"></a>00129 valType <span class="keyword">const</span> & <a class="code" href="a00195.html#ga7ef4c8c1ce1ca988add2f73392db0a06" title="Returns roll value of euler angles in degrees.">roll</a>);
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<a name="l00130"></a>00130
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<a name="l00133"></a>00133 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00134"></a>00134 detail::tmat2x2<T> <a class="code" href="a00164.html#ga381a4208b916cabe7244b1b77b0ea6c2" title="Creates a 2D 2 * 2 rotation matrix from an euler angle.">orientate2</a>(T <span class="keyword">const</span> & <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
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<a name="l00135"></a>00135
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<a name="l00138"></a>00138 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00139"></a>00139 detail::tmat3x3<T> <a class="code" href="a00164.html#ga745f26f19b9c0e35c22e634e7f0c1721" title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(T <span class="keyword">const</span> & <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>);
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<a name="l00140"></a>00140
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<a name="l00143"></a>00143 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00144"></a>00144 detail::tmat3x3<T> <a class="code" href="a00164.html#ga745f26f19b9c0e35c22e634e7f0c1721" title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(detail::tvec3<T> <span class="keyword">const</span> & angles);
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<a name="l00145"></a>00145
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<a name="l00148"></a>00148 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00149"></a>00149 detail::tmat4x4<T> <a class="code" href="a00164.html#gabbba69e91bb14442bb1b4d330235c550" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">orientate4</a>(detail::tvec3<T> <span class="keyword">const</span> & angles);
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<a name="l00150"></a>00150
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<a name="l00152"></a>00152 }<span class="comment">//namespace glm</span>
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<a name="l00153"></a>00153
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<a name="l00154"></a>00154 <span class="preprocessor">#include "euler_angles.inl"</span>
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<a name="l00155"></a>00155
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<a name="l00156"></a>00156 <span class="preprocessor">#endif//GLM_GTX_euler_angles</span>
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