mirror of
https://github.com/g-truc/glm.git
synced 2024-11-26 10:14:35 +00:00
71 lines
2.9 KiB
C++
71 lines
2.9 KiB
C++
/// @brief Include to duplicate textures, images or a subset of either textures or an image. These operations will cause memory allocations.
|
|
/// @file gli/duplicate.hpp
|
|
|
|
#pragma once
|
|
|
|
#include "image.hpp"
|
|
#include "texture1d.hpp"
|
|
#include "texture1d_array.hpp"
|
|
#include "texture2d.hpp"
|
|
#include "texture2d_array.hpp"
|
|
#include "texture3d.hpp"
|
|
#include "texture_cube.hpp"
|
|
#include "texture_cube_array.hpp"
|
|
|
|
namespace gli
|
|
{
|
|
/// Duplicate an image and create a new image with a new storage_linear allocation.
|
|
image duplicate(image const & Image);
|
|
|
|
/// Duplicate a texture and create a new texture with a new storage_linear allocation.
|
|
template <typename texType>
|
|
texture duplicate(texType const& Texture);
|
|
|
|
/// Duplicate a texture and create a new texture with a new storage_linear allocation but a different format.
|
|
/// The format must be a compatible format, a format which block size match the original format.
|
|
template <typename texType>
|
|
texture duplicate(texType const& Texture, format Format);
|
|
|
|
/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
|
|
texture duplicate(
|
|
texture1d const& Texture,
|
|
texture1d::size_type BaseLevel, texture1d::size_type MaxLevel);
|
|
|
|
/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
|
|
texture duplicate(
|
|
texture1d_array const& Texture,
|
|
texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
|
|
texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel);
|
|
|
|
/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
|
|
texture duplicate(
|
|
texture2d const& Texture,
|
|
texture2d::size_type BaseLevel, texture2d::size_type MaxLevel);
|
|
|
|
/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
|
|
texture duplicate(
|
|
texture2d_array const& Texture,
|
|
texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
|
|
texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel);
|
|
|
|
/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
|
|
texture duplicate(
|
|
texture3d const& Texture,
|
|
texture3d::size_type BaseLevel, texture3d::size_type MaxLevel);
|
|
|
|
/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
|
|
texture duplicate(
|
|
texture_cube const& Texture,
|
|
texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
|
|
texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel);
|
|
|
|
/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
|
|
texture duplicate(
|
|
texture_cube_array const& Texture,
|
|
texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
|
|
texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
|
|
texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel);
|
|
}//namespace gli
|
|
|
|
#include "./core/duplicate.inl"
|