glm/doc/api-0.9.3/a00129_source.html
2011-11-12 23:26:02 +00:00

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<h1>type_vec4.hpp</h1> </div>
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<a href="a00129.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_gentype4</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype4</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;<a class="code" href="a00125.html" title="OpenGL Mathematics (glm.g-truc.net)">type_vec.hpp</a>&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;<a class="code" href="a00108.html" title="OpenGL Mathematics (glm.g-truc.net)">type_float.hpp</a>&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;<a class="code" href="a00111.html" title="OpenGL Mathematics (glm.g-truc.net)">type_int.hpp</a>&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;<a class="code" href="a00124.html" title="OpenGL Mathematics (glm.g-truc.net)">type_size.hpp</a>&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;<a class="code" href="a00021.html" title="OpenGL Mathematics (glm.g-truc.net)">_swizzle.hpp</a>&quot;</span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">namespace </span>glm{
<a name="l00039"></a>00039 <span class="keyword">namespace </span>detail
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref2;
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref3;
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref4;
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec3;
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00050"></a><a class="code" href="a00018.html">00050</a> <span class="keyword">struct </span><a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4</a>
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keyword">enum</span> ctor{null};
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="keyword">typedef</span> T value_type;
<a name="l00055"></a>00055 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00056"></a>00056 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
<a name="l00057"></a>00057 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <a class="code" href="a00018.html" title="Basic 4D vector type.">type</a>;
<a name="l00060"></a>00060 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;bool&gt;</a> <a class="code" href="a00018.html" title="Basic 4D vector type.">bool_type</a>;
<a name="l00061"></a>00061
<a name="l00063"></a>00063 <span class="comment">// Data</span>
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="preprocessor"># if(GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE() &amp;&amp; !defined(GLM_FORCE_ONLY_XYZW))</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span> <span class="keyword">union </span>
<a name="l00067"></a>00067 {
<a name="l00068"></a>00068 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span> _GLM_SWIZZLE4_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;value_type&gt;</a>, x, y, z, w)
<a name="l00070"></a>00070 _GLM_SWIZZLE4_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;value_type&gt;</a>, r, g, b, a)
<a name="l00071"></a>00071 _GLM_SWIZZLE4_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;value_type&gt;</a>, s, t, p, q)
<a name="l00072"></a>00072 _GLM_SWIZZLE4_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3&lt;value_type&gt;</a>, x, y, z, w)
<a name="l00073"></a>00073 _GLM_SWIZZLE4_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3&lt;value_type&gt;</a>, r, g, b, a)
<a name="l00074"></a>00074 _GLM_SWIZZLE4_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3&lt;value_type&gt;</a>, s, t, p, q)
<a name="l00075"></a>00075 _GLM_SWIZZLE4_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4&lt;value_type&gt;</a>, x, y, z, w)
<a name="l00076"></a>00076 _GLM_SWIZZLE4_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4&lt;value_type&gt;</a>, r, g, b, a)
<a name="l00077"></a>00077 _GLM_SWIZZLE4_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4&lt;value_type&gt;</a>, s, t, p, q)
<a name="l00078"></a>00078 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span>
<a name="l00080"></a>00080 <span class="keyword">struct</span>{value_type r, g, b, a;};
<a name="l00081"></a>00081 <span class="keyword">struct</span>{value_type s, t, p, q;};
<a name="l00082"></a>00082 <span class="keyword">struct</span>{value_type x, y, z, w;};
<a name="l00083"></a>00083 };
<a name="l00084"></a>00084 <span class="preprocessor"># elif(GLM_SUPPORT_ANONYMOUS_UNION() &amp;&amp; !defined(GLM_FORCE_ONLY_XYZW))</span>
<a name="l00085"></a>00085 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
<a name="l00086"></a>00086 <span class="keyword">union </span>{value_type y, g, t;};
<a name="l00087"></a>00087 <span class="keyword">union </span>{value_type z, b, p;};
<a name="l00088"></a>00088 <span class="keyword">union </span>{value_type w, a, q;};
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
<a name="l00091"></a>00091 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
<a name="l00092"></a>00092 GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>, detail::tref2, detail::tref3, detail::tref4)
<a name="l00093"></a>00093 GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>)
<a name="l00094"></a>00094 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor"># else</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span> value_type x, y, z, w;
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
<a name="l00100"></a>00100 GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>, detail::tref2, detail::tref3, detail::tref4, x, y, z, w)
<a name="l00101"></a>00101 GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>, x, y, z, w)
<a name="l00102"></a>00102 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_COMPONENT</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span>
<a name="l00106"></a>00106 <span class="comment">// Accesses</span>
<a name="l00107"></a>00107
<a name="l00108"></a>00108 GLM_FUNC_DECL value_type &amp; operator[](size_type i);
<a name="l00109"></a>00109 GLM_FUNC_DECL value_type <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00110"></a>00110
<a name="l00112"></a>00112 <span class="comment">// Implicit basic constructors</span>
<a name="l00113"></a>00113
<a name="l00114"></a>00114 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4</a>();
<a name="l00115"></a>00115 GLM_FUNC_DECL tvec4(<a class="code" href="a00018.html" title="Basic 4D vector type.">type</a> <span class="keyword">const</span> &amp; v);
<a name="l00116"></a>00116
<a name="l00118"></a>00118 <span class="comment">// Explicit basic constructors</span>
<a name="l00119"></a>00119
<a name="l00120"></a>00120 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(
<a name="l00121"></a>00121 ctor);
<a name="l00122"></a>00122 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(
<a name="l00123"></a>00123 value_type <span class="keyword">const</span> &amp; s);
<a name="l00124"></a>00124 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(
<a name="l00125"></a>00125 value_type <span class="keyword">const</span> &amp; s0,
<a name="l00126"></a>00126 value_type <span class="keyword">const</span> &amp; s1,
<a name="l00127"></a>00127 value_type <span class="keyword">const</span> &amp; s2,
<a name="l00128"></a>00128 value_type <span class="keyword">const</span> &amp; s3);
<a name="l00129"></a>00129
<a name="l00131"></a>00131 <span class="comment">// Convertion scalar constructors</span>
<a name="l00132"></a>00132
<a name="l00134"></a>00134 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00135"></a>00135 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(
<a name="l00136"></a>00136 U <span class="keyword">const</span> &amp; x);
<a name="l00138"></a>00138 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C, <span class="keyword">typename</span> D&gt;
<a name="l00139"></a>00139 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(
<a name="l00140"></a>00140 A <span class="keyword">const</span> &amp; x,
<a name="l00141"></a>00141 B <span class="keyword">const</span> &amp; y,
<a name="l00142"></a>00142 C <span class="keyword">const</span> &amp; z,
<a name="l00143"></a>00143 D <span class="keyword">const</span> &amp; w);
<a name="l00144"></a>00144
<a name="l00146"></a>00146 <span class="comment">// Convertion vector constructors</span>
<a name="l00147"></a>00147
<a name="l00149"></a>00149 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00150"></a>00150 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;A&gt;</a> <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s1, C <span class="keyword">const</span> &amp; s2);
<a name="l00152"></a>00152 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00153"></a>00153 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;B&gt;</a> <span class="keyword">const</span> &amp; v, C <span class="keyword">const</span> &amp; s2);
<a name="l00155"></a>00155 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00156"></a>00156 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, B <span class="keyword">const</span> &amp; s2, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;C&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00158"></a>00158 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00159"></a>00159 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3&lt;A&gt;</a> <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00162"></a>00162 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s, <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3&lt;B&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00164"></a>00164 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00165"></a>00165 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;A&gt;</a> <span class="keyword">const</span> &amp; v1, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;B&gt;</a> <span class="keyword">const</span> &amp; v2);
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00168"></a>00168 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00169"></a>00169
<a name="l00170"></a>00170 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2, <span class="keywordtype">int</span> E3&gt;
<a name="l00171"></a>00171 GLM_FUNC_DECL tvec4(glm::detail::swizzle&lt;4, T, <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a>, E0, E1, E2, E3&gt; <span class="keyword">const</span> &amp; that)
<a name="l00172"></a>00172 {
<a name="l00173"></a>00173 *<span class="keyword">this</span> = that();
<a name="l00174"></a>00174 }
<a name="l00175"></a>00175
<a name="l00176"></a>00176 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> F0, <span class="keywordtype">int</span> F1&gt;
<a name="l00177"></a>00177 GLM_FUNC_DECL tvec4(glm::detail::swizzle&lt;2, T, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a>, E0, E1, -1, -2&gt; <span class="keyword">const</span> &amp; v, glm::detail::swizzle&lt;2, T, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a>, F0, F1, -1, -2&gt; <span class="keyword">const</span> &amp; u)
<a name="l00178"></a>00178 {
<a name="l00179"></a>00179 *<span class="keyword">this</span> = <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a>(v(), u());
<a name="l00180"></a>00180 }
<a name="l00181"></a>00181
<a name="l00182"></a>00182 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1&gt;
<a name="l00183"></a>00183 GLM_FUNC_DECL tvec4(T <span class="keyword">const</span> &amp; x, T <span class="keyword">const</span> &amp; y, glm::detail::swizzle&lt;2, T, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a>, E0, E1, -1, -2&gt; <span class="keyword">const</span> &amp; v)
<a name="l00184"></a>00184 {
<a name="l00185"></a>00185 *<span class="keyword">this</span> = <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a>(x, y, v());
<a name="l00186"></a>00186 }
<a name="l00187"></a>00187
<a name="l00188"></a>00188 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1&gt;
<a name="l00189"></a>00189 GLM_FUNC_DECL tvec4(T <span class="keyword">const</span> &amp; x, glm::detail::swizzle&lt;2, T, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a>, E0, E1, -1, -2&gt; <span class="keyword">const</span> &amp; v, T <span class="keyword">const</span> &amp; w)
<a name="l00190"></a>00190 {
<a name="l00191"></a>00191 *<span class="keyword">this</span> = <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a>(x, v(), w);
<a name="l00192"></a>00192 }
<a name="l00193"></a>00193
<a name="l00194"></a>00194 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1&gt;
<a name="l00195"></a>00195 GLM_FUNC_DECL tvec4(glm::detail::swizzle&lt;2, T, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a>, E0, E1, -1, -2&gt; <span class="keyword">const</span> &amp; v, T <span class="keyword">const</span> &amp; z, T <span class="keyword">const</span> &amp; w)
<a name="l00196"></a>00196 {
<a name="l00197"></a>00197 *<span class="keyword">this</span> = <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a>(v(), z, w);
<a name="l00198"></a>00198 }
<a name="l00199"></a>00199
<a name="l00200"></a>00200 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2&gt;
<a name="l00201"></a>00201 GLM_FUNC_DECL tvec4(glm::detail::swizzle&lt;3, T, <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a>, E0, E1, E2, -1&gt; <span class="keyword">const</span> &amp; v, T <span class="keyword">const</span> &amp; w)
<a name="l00202"></a>00202 {
<a name="l00203"></a>00203 *<span class="keyword">this</span> = <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a>(v(), w);
<a name="l00204"></a>00204 }
<a name="l00205"></a>00205
<a name="l00206"></a>00206 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2&gt;
<a name="l00207"></a>00207 GLM_FUNC_DECL tvec4(T <span class="keyword">const</span> &amp; x, glm::detail::swizzle&lt;3, T, <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a>, E0, E1, E2, -1&gt; <span class="keyword">const</span> &amp; v)
<a name="l00208"></a>00208 {
<a name="l00209"></a>00209 *<span class="keyword">this</span> = <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a>(x, v());
<a name="l00210"></a>00210 }
<a name="l00211"></a>00211
<a name="l00213"></a>00213 <span class="comment">// Swizzle constructors</span>
<a name="l00214"></a>00214
<a name="l00215"></a>00215 GLM_FUNC_DECL tvec4(tref4&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00216"></a>00216
<a name="l00218"></a>00218 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00219"></a>00219 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(tref2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s1, C <span class="keyword">const</span> &amp; s2);
<a name="l00221"></a>00221 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00222"></a>00222 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, tref2&lt;B&gt; <span class="keyword">const</span> &amp; v, C <span class="keyword">const</span> &amp; s2);
<a name="l00224"></a>00224 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00225"></a>00225 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, B <span class="keyword">const</span> &amp; s2, tref2&lt;C&gt; <span class="keyword">const</span> &amp; v);
<a name="l00227"></a>00227 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00228"></a>00228 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(tref3&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00230"></a>00230 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00231"></a>00231 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s, tref3&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00233"></a>00233 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00234"></a>00234 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(tref2&lt;A&gt; <span class="keyword">const</span> &amp; v1, tref2&lt;B&gt; <span class="keyword">const</span> &amp; v2);
<a name="l00236"></a>00236 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00237"></a>00237 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;A&gt;</a> <span class="keyword">const</span> &amp; v1, tref2&lt;B&gt; <span class="keyword">const</span> &amp; v2);
<a name="l00239"></a>00239 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00240"></a>00240 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec4(tref2&lt;A&gt; <span class="keyword">const</span> &amp; v1, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;B&gt;</a> <span class="keyword">const</span> &amp; v2);
<a name="l00241"></a>00241
<a name="l00243"></a>00243 <span class="comment">// Unary arithmetic operators</span>
<a name="l00244"></a>00244
<a name="l00245"></a>00245 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00246"></a>00246 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00247"></a>00247 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00248"></a>00248
<a name="l00249"></a>00249 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00250"></a>00250 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator+=(U <span class="keyword">const</span> &amp; s);
<a name="l00251"></a>00251 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00252"></a>00252 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator+=(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00253"></a>00253 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00254"></a>00254 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator-=(U <span class="keyword">const</span> &amp; s);
<a name="l00255"></a>00255 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00256"></a>00256 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator-=(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00257"></a>00257 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00258"></a>00258 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator*=(U <span class="keyword">const</span> &amp; s);
<a name="l00259"></a>00259 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00260"></a>00260 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator*=(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00261"></a>00261 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00262"></a>00262 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator/=(U <span class="keyword">const</span> &amp; s);
<a name="l00263"></a>00263 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00264"></a>00264 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator/=(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00265"></a>00265 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator++();
<a name="l00266"></a>00266 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator--();
<a name="l00267"></a>00267
<a name="l00269"></a>00269 <span class="comment">// Unary bit operators</span>
<a name="l00270"></a>00270
<a name="l00271"></a>00271 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00272"></a>00272 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator%= (U <span class="keyword">const</span> &amp; s);
<a name="l00273"></a>00273 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00274"></a>00274 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator%= (<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00275"></a>00275 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00276"></a>00276 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator&amp;= (U <span class="keyword">const</span> &amp; s);
<a name="l00277"></a>00277 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00278"></a>00278 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator&amp;= (<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00279"></a>00279 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00280"></a>00280 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator|= (U <span class="keyword">const</span> &amp; s);
<a name="l00281"></a>00281 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00282"></a>00282 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator|= (<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00283"></a>00283 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00284"></a>00284 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator^= (U <span class="keyword">const</span> &amp; s);
<a name="l00285"></a>00285 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00286"></a>00286 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator^= (<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00287"></a>00287 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00288"></a>00288 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator&lt;&lt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00289"></a>00289 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00290"></a>00290 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator&lt;&lt;=(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00291"></a>00291 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00292"></a>00292 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator&gt;&gt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00293"></a>00293 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00294"></a>00294 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> &amp; operator&gt;&gt;=(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00295"></a>00295
<a name="l00297"></a>00297 <span class="comment">// Swizzle operators</span>
<a name="l00298"></a>00298
<a name="l00299"></a>00299 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
<a name="l00300"></a>00300 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00301"></a>00301 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00302"></a>00302 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00303"></a>00303 GLM_FUNC_DECL tref2&lt;T&gt; swizzle(comp X, comp Y);
<a name="l00304"></a>00304 GLM_FUNC_DECL tref3&lt;T&gt; swizzle(comp X, comp Y, comp Z);
<a name="l00305"></a>00305 GLM_FUNC_DECL tref4&lt;T&gt; swizzle(comp X, comp Y, comp Z, comp W);
<a name="l00306"></a>00306 };
<a name="l00307"></a>00307
<a name="l00308"></a>00308 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00309"></a>00309 <span class="keyword">struct </span>tref4
<a name="l00310"></a>00310 {
<a name="l00311"></a>00311 GLM_FUNC_DECL tref4(T &amp; x, T &amp; y, T &amp; z, T &amp; w);
<a name="l00312"></a>00312 GLM_FUNC_DECL tref4(tref4&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00313"></a>00313 GLM_FUNC_DECL <span class="keyword">explicit</span> tref4(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00314"></a>00314
<a name="l00315"></a>00315 GLM_FUNC_DECL tref4&lt;T&gt; &amp; operator= (tref4&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00316"></a>00316 GLM_FUNC_DECL tref4&lt;T&gt; &amp; operator= (<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00317"></a>00317
<a name="l00318"></a>00318 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> operator() ();
<a name="l00319"></a>00319
<a name="l00320"></a>00320 T &amp; x;
<a name="l00321"></a>00321 T &amp; y;
<a name="l00322"></a>00322 T &amp; z;
<a name="l00323"></a>00323 T &amp; w;
<a name="l00324"></a>00324 };
<a name="l00325"></a>00325
<a name="l00326"></a>00326 GLM_DETAIL_IS_VECTOR(tvec4);
<a name="l00327"></a>00327 }<span class="comment">//namespace detail</span>
<a name="l00328"></a>00328
<a name="l00333"></a><a class="code" href="a00156.html#gaaef692a5e2eae7dad32ca2f8ed0d16d8">00333</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;highp_float&gt;</a> <a class="code" href="a00156.html#gaaef692a5e2eae7dad32ca2f8ed0d16d8" title="4 components vector of high precision floating-point numbers.">highp_vec4</a>;
<a name="l00334"></a>00334
<a name="l00339"></a><a class="code" href="a00156.html#gafddaa69a1d46a27e2767b780e0e6b4b0">00339</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;mediump_float&gt;</a> <a class="code" href="a00156.html#gafddaa69a1d46a27e2767b780e0e6b4b0" title="4 components vector of medium precision floating-point numbers.">mediump_vec4</a>;
<a name="l00340"></a>00340
<a name="l00345"></a><a class="code" href="a00156.html#ga653b0bf7ff2cb590f6e1338682fd0327">00345</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;lowp_float&gt;</a> <a class="code" href="a00156.html#ga653b0bf7ff2cb590f6e1338682fd0327" title="4 components vector of low precision floating-point numbers.">lowp_vec4</a>;
<a name="l00346"></a>00346
<a name="l00351"></a><a class="code" href="a00156.html#ga320e40ad19a7be26cff134cce4f15a51">00351</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;highp_int&gt;</a> <a class="code" href="a00156.html#ga320e40ad19a7be26cff134cce4f15a51" title="4 components vector of high precision signed integer numbers.">highp_ivec4</a>;
<a name="l00352"></a>00352
<a name="l00357"></a><a class="code" href="a00156.html#ga5f624d3f93fa1a197ba767f9b1d6d7aa">00357</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;mediump_int&gt;</a> <a class="code" href="a00156.html#ga5f624d3f93fa1a197ba767f9b1d6d7aa" title="4 components vector of medium precision signed integer numbers.">mediump_ivec4</a>;
<a name="l00358"></a>00358
<a name="l00363"></a><a class="code" href="a00156.html#gafc7521507e40fbc269149475a725dbbe">00363</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;lowp_int&gt;</a> <a class="code" href="a00156.html#gafc7521507e40fbc269149475a725dbbe" title="4 components vector of low precision signed integer numbers.">lowp_ivec4</a>;
<a name="l00364"></a>00364
<a name="l00369"></a><a class="code" href="a00156.html#ga5ad6375e810e3050a6c845b600422b70">00369</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;highp_uint&gt;</a> <a class="code" href="a00156.html#ga5ad6375e810e3050a6c845b600422b70" title="4 components vector of high precision unsigned integer numbers.">highp_uvec4</a>;
<a name="l00370"></a>00370
<a name="l00375"></a><a class="code" href="a00156.html#ga4b2bc896ec01198bdc4f9dc896e5f06d">00375</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;mediump_uint&gt;</a> <a class="code" href="a00156.html#ga4b2bc896ec01198bdc4f9dc896e5f06d" title="4 components vector of medium precision unsigned integer numbers.">mediump_uvec4</a>;
<a name="l00376"></a>00376
<a name="l00381"></a><a class="code" href="a00156.html#ga3ebda7e36e3948ceea0cbc90061c643d">00381</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;lowp_uint&gt;</a> <a class="code" href="a00156.html#ga3ebda7e36e3948ceea0cbc90061c643d" title="4 components vector of low precision unsigned integer numbers.">lowp_uvec4</a>;
<a name="l00382"></a>00382
<a name="l00383"></a>00383 }<span class="comment">//namespace glm</span>
<a name="l00384"></a>00384
<a name="l00385"></a>00385 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00386"></a>00386 <span class="preprocessor"></span><span class="preprocessor">#include &quot;type_vec4.inl&quot;</span>
<a name="l00387"></a>00387 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
<a name="l00388"></a>00388 <span class="preprocessor"></span>
<a name="l00389"></a>00389 <span class="preprocessor">#endif//glm_core_type_gentype4</span>
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