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2012-09-06 00:30:34 +02:00

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<div class="title">half_float.hpp</div> </div>
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<a href="a00037.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00037"></a>00037 <span class="preprocessor">#ifndef GLM_GTC_half_float</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTC_half_float GLM_VERSION</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="comment">// Dependency:</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_half_float extension included&quot;)</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span>
<a name="l00047"></a>00047 <span class="keyword">namespace </span>glm{
<a name="l00048"></a>00048 <span class="keyword">namespace </span>detail
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 <span class="preprocessor">#if(!GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE())</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span> <span class="keyword">template</span> &lt;&gt;
<a name="l00052"></a>00052 <span class="keyword">struct </span>tvec2&lt;<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a>&gt;
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054 <span class="keyword">enum</span> ctor{null};
<a name="l00055"></a>00055 <span class="keyword">typedef</span> <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> value_type;
<a name="l00056"></a>00056 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00057"></a>00057
<a name="l00058"></a>00058 GLM_FUNC_DECL size_type <a class="code" href="a00129.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>() <span class="keyword">const</span>;
<a name="l00059"></a>00059 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="keyword">typedef</span> tvec2&lt;half&gt; type;
<a name="l00062"></a>00062 <span class="keyword">typedef</span> tvec2&lt;bool&gt; bool_type;
<a name="l00063"></a>00063
<a name="l00065"></a>00065 <span class="comment">// Data</span>
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> x, y;
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="comment">// Accesses</span>
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> &amp; operator[](size_type i);
<a name="l00073"></a>00073 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00074"></a>00074
<a name="l00076"></a>00076 <span class="comment">// Implicit basic constructors</span>
<a name="l00077"></a>00077
<a name="l00078"></a>00078 tvec2();
<a name="l00079"></a>00079 tvec2(tvec2&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="comment">// Explicit basic constructors</span>
<a name="l00083"></a>00083
<a name="l00084"></a>00084 <span class="keyword">explicit</span> tvec2(ctor);
<a name="l00085"></a>00085 <span class="keyword">explicit</span> tvec2(
<a name="l00086"></a>00086 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00087"></a>00087 <span class="keyword">explicit</span> tvec2(
<a name="l00088"></a>00088 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s1,
<a name="l00089"></a>00089 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s2);
<a name="l00090"></a>00090
<a name="l00092"></a>00092 <span class="comment">// Swizzle constructors</span>
<a name="l00093"></a>00093
<a name="l00094"></a>00094 tvec2(tref2&lt;half&gt; <span class="keyword">const</span> &amp; r);
<a name="l00095"></a>00095
<a name="l00097"></a>00097 <span class="comment">// Convertion scalar constructors</span>
<a name="l00098"></a>00098
<a name="l00100"></a>00100 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00101"></a>00101 <span class="keyword">explicit</span> tvec2(U <span class="keyword">const</span> &amp; x);
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V&gt;
<a name="l00104"></a>00104 <span class="keyword">explicit</span> tvec2(U <span class="keyword">const</span> &amp; x, V <span class="keyword">const</span> &amp; y);
<a name="l00105"></a>00105
<a name="l00107"></a>00107 <span class="comment">// Convertion vector constructors</span>
<a name="l00108"></a>00108
<a name="l00110"></a>00110 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00111"></a>00111 <span class="keyword">explicit</span> tvec2(tvec2&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00114"></a>00114 <span class="keyword">explicit</span> tvec2(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00116"></a>00116 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00117"></a>00117 <span class="keyword">explicit</span> tvec2(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00118"></a>00118
<a name="l00120"></a>00120 <span class="comment">// Unary arithmetic operators</span>
<a name="l00121"></a>00121
<a name="l00122"></a>00122 tvec2&lt;half&gt;&amp; operator= (tvec2&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00123"></a>00123
<a name="l00124"></a>00124 tvec2&lt;half&gt;&amp; operator+=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00125"></a>00125 tvec2&lt;half&gt;&amp; operator+=(tvec2&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00126"></a>00126 tvec2&lt;half&gt;&amp; operator-=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00127"></a>00127 tvec2&lt;half&gt;&amp; operator-=(tvec2&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00128"></a>00128 tvec2&lt;half&gt;&amp; operator*=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00129"></a>00129 tvec2&lt;half&gt;&amp; operator*=(tvec2&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00130"></a>00130 tvec2&lt;half&gt;&amp; operator/=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00131"></a>00131 tvec2&lt;half&gt;&amp; operator/=(tvec2&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00132"></a>00132 tvec2&lt;half&gt;&amp; operator++();
<a name="l00133"></a>00133 tvec2&lt;half&gt;&amp; operator--();
<a name="l00134"></a>00134
<a name="l00136"></a>00136 <span class="comment">// Swizzle operators</span>
<a name="l00137"></a>00137
<a name="l00138"></a>00138 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> swizzle(comp X) <span class="keyword">const</span>;
<a name="l00139"></a>00139 tvec2&lt;half&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00140"></a>00140 tvec3&lt;half&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00141"></a>00141 tvec4&lt;half&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00142"></a>00142 tref2&lt;half&gt; swizzle(comp X, comp Y);
<a name="l00143"></a>00143 };
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;&gt;
<a name="l00146"></a>00146 <span class="keyword">struct </span>tvec3&lt;<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a>&gt;
<a name="l00147"></a>00147 {
<a name="l00148"></a>00148 <span class="keyword">enum</span> ctor{null};
<a name="l00149"></a>00149 <span class="keyword">typedef</span> <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> value_type;
<a name="l00150"></a>00150 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00151"></a>00151 GLM_FUNC_DECL size_type <a class="code" href="a00129.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>() <span class="keyword">const</span>;
<a name="l00152"></a>00152 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="keyword">typedef</span> tvec3&lt;half&gt; type;
<a name="l00155"></a>00155 <span class="keyword">typedef</span> tvec3&lt;bool&gt; bool_type;
<a name="l00156"></a>00156
<a name="l00158"></a>00158 <span class="comment">// Data</span>
<a name="l00159"></a>00159
<a name="l00160"></a>00160 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> x, y, z;
<a name="l00161"></a>00161
<a name="l00163"></a>00163 <span class="comment">// Accesses</span>
<a name="l00164"></a>00164
<a name="l00165"></a>00165 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> &amp; operator[](size_type i);
<a name="l00166"></a>00166 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00167"></a>00167
<a name="l00169"></a>00169 <span class="comment">// Implicit basic constructors</span>
<a name="l00170"></a>00170
<a name="l00171"></a>00171 tvec3();
<a name="l00172"></a>00172 tvec3(tvec3&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00173"></a>00173
<a name="l00175"></a>00175 <span class="comment">// Explicit basic constructors</span>
<a name="l00176"></a>00176
<a name="l00177"></a>00177 <span class="keyword">explicit</span> tvec3(ctor);
<a name="l00178"></a>00178 <span class="keyword">explicit</span> tvec3(
<a name="l00179"></a>00179 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00180"></a>00180 <span class="keyword">explicit</span> tvec3(
<a name="l00181"></a>00181 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s1,
<a name="l00182"></a>00182 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s2,
<a name="l00183"></a>00183 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s3);
<a name="l00184"></a>00184
<a name="l00186"></a>00186 <span class="comment">// Swizzle constructors</span>
<a name="l00187"></a>00187
<a name="l00188"></a>00188 tvec3(tref3&lt;half&gt; <span class="keyword">const</span> &amp; r);
<a name="l00189"></a>00189
<a name="l00191"></a>00191 <span class="comment">// Convertion scalar constructors</span>
<a name="l00192"></a>00192
<a name="l00194"></a>00194 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00195"></a>00195 <span class="keyword">explicit</span> tvec3(U <span class="keyword">const</span> &amp; x);
<a name="l00197"></a>00197 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W&gt;
<a name="l00198"></a>00198 <span class="keyword">explicit</span> tvec3(U <span class="keyword">const</span> &amp; x, V <span class="keyword">const</span> &amp; y, W <span class="keyword">const</span> &amp; z);
<a name="l00199"></a>00199
<a name="l00201"></a>00201 <span class="comment">// Convertion vector constructors</span>
<a name="l00202"></a>00202
<a name="l00204"></a>00204 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00205"></a>00205 <span class="keyword">explicit</span> tvec3(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00207"></a>00207 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00208"></a>00208 <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> &amp; s, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00210"></a>00210 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00211"></a>00211 <span class="keyword">explicit</span> tvec3(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00213"></a>00213 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00214"></a>00214 <span class="keyword">explicit</span> tvec3(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00215"></a>00215
<a name="l00217"></a>00217 <span class="comment">// Unary arithmetic operators</span>
<a name="l00218"></a>00218
<a name="l00219"></a>00219 tvec3&lt;half&gt;&amp; operator= (tvec3&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00220"></a>00220
<a name="l00221"></a>00221 tvec3&lt;half&gt;&amp; operator+=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00222"></a>00222 tvec3&lt;half&gt;&amp; operator+=(tvec3&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00223"></a>00223 tvec3&lt;half&gt;&amp; operator-=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00224"></a>00224 tvec3&lt;half&gt;&amp; operator-=(tvec3&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00225"></a>00225 tvec3&lt;half&gt;&amp; operator*=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00226"></a>00226 tvec3&lt;half&gt;&amp; operator*=(tvec3&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00227"></a>00227 tvec3&lt;half&gt;&amp; operator/=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00228"></a>00228 tvec3&lt;half&gt;&amp; operator/=(tvec3&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00229"></a>00229 tvec3&lt;half&gt;&amp; operator++();
<a name="l00230"></a>00230 tvec3&lt;half&gt;&amp; operator--();
<a name="l00231"></a>00231
<a name="l00233"></a>00233 <span class="comment">// Swizzle operators</span>
<a name="l00234"></a>00234
<a name="l00235"></a>00235 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> swizzle(comp X) <span class="keyword">const</span>;
<a name="l00236"></a>00236 tvec2&lt;half&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00237"></a>00237 tvec3&lt;half&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00238"></a>00238 tvec4&lt;half&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00239"></a>00239 tref3&lt;half&gt; swizzle(comp X, comp Y, comp Z);
<a name="l00240"></a>00240 };
<a name="l00241"></a>00241
<a name="l00242"></a>00242 <span class="keyword">template</span> &lt;&gt;
<a name="l00243"></a>00243 <span class="keyword">struct </span>tvec4&lt;<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a>&gt;
<a name="l00244"></a>00244 {
<a name="l00245"></a>00245 <span class="keyword">enum</span> ctor{null};
<a name="l00246"></a>00246 <span class="keyword">typedef</span> <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> value_type;
<a name="l00247"></a>00247 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00248"></a>00248 GLM_FUNC_DECL size_type <a class="code" href="a00129.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>() <span class="keyword">const</span>;
<a name="l00249"></a>00249 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
<a name="l00250"></a>00250
<a name="l00251"></a>00251 <span class="keyword">typedef</span> tvec4&lt;half&gt; type;
<a name="l00252"></a>00252 <span class="keyword">typedef</span> tvec4&lt;bool&gt; bool_type;
<a name="l00253"></a>00253
<a name="l00255"></a>00255 <span class="comment">// Data</span>
<a name="l00256"></a>00256
<a name="l00257"></a>00257 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> x, y, z, w;
<a name="l00258"></a>00258
<a name="l00260"></a>00260 <span class="comment">// Accesses</span>
<a name="l00261"></a>00261
<a name="l00262"></a>00262 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> &amp; operator[](size_type i);
<a name="l00263"></a>00263 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00264"></a>00264
<a name="l00266"></a>00266 <span class="comment">// Implicit basic constructors</span>
<a name="l00267"></a>00267
<a name="l00268"></a>00268 tvec4();
<a name="l00269"></a>00269 tvec4(tvec4&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00270"></a>00270
<a name="l00272"></a>00272 <span class="comment">// Explicit basic constructors</span>
<a name="l00273"></a>00273
<a name="l00274"></a>00274 <span class="keyword">explicit</span> tvec4(ctor);
<a name="l00275"></a>00275 <span class="keyword">explicit</span> tvec4(
<a name="l00276"></a>00276 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00277"></a>00277 <span class="keyword">explicit</span> tvec4(
<a name="l00278"></a>00278 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s0,
<a name="l00279"></a>00279 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s1,
<a name="l00280"></a>00280 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s2,
<a name="l00281"></a>00281 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s3);
<a name="l00282"></a>00282
<a name="l00284"></a>00284 <span class="comment">// Swizzle constructors</span>
<a name="l00285"></a>00285
<a name="l00286"></a>00286 tvec4(tref4&lt;half&gt; <span class="keyword">const</span> &amp; r);
<a name="l00287"></a>00287
<a name="l00289"></a>00289 <span class="comment">// Convertion scalar constructors</span>
<a name="l00290"></a>00290
<a name="l00292"></a>00292 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00293"></a>00293 <span class="keyword">explicit</span> tvec4(U <span class="keyword">const</span> &amp; x);
<a name="l00295"></a>00295 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C, <span class="keyword">typename</span> D&gt;
<a name="l00296"></a>00296 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; x, B <span class="keyword">const</span> &amp; y, C <span class="keyword">const</span> &amp; z, D <span class="keyword">const</span> &amp; w);
<a name="l00297"></a>00297
<a name="l00299"></a>00299 <span class="comment">// Convertion vector constructors</span>
<a name="l00300"></a>00300
<a name="l00302"></a>00302 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00303"></a>00303 <span class="keyword">explicit</span> tvec4(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s1, C <span class="keyword">const</span> &amp; s2);
<a name="l00305"></a>00305 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00306"></a>00306 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v, C <span class="keyword">const</span> &amp; s2);
<a name="l00308"></a>00308 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00309"></a>00309 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, B <span class="keyword">const</span> &amp; s2, tvec2&lt;C&gt; <span class="keyword">const</span> &amp; v);
<a name="l00311"></a>00311 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00312"></a>00312 <span class="keyword">explicit</span> tvec4(tvec3&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00314"></a>00314 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00315"></a>00315 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s, tvec3&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00317"></a>00317 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00318"></a>00318 <span class="keyword">explicit</span> tvec4(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v1, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v2);
<a name="l00320"></a>00320 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00321"></a>00321 <span class="keyword">explicit</span> tvec4(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00322"></a>00322
<a name="l00324"></a>00324 <span class="comment">// Unary arithmetic operators</span>
<a name="l00325"></a>00325
<a name="l00326"></a>00326 tvec4&lt;half&gt;&amp; operator= (tvec4&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00327"></a>00327
<a name="l00328"></a>00328 tvec4&lt;half&gt;&amp; operator+=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00329"></a>00329 tvec4&lt;half&gt;&amp; operator+=(tvec4&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00330"></a>00330 tvec4&lt;half&gt;&amp; operator-=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00331"></a>00331 tvec4&lt;half&gt;&amp; operator-=(tvec4&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00332"></a>00332 tvec4&lt;half&gt;&amp; operator*=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00333"></a>00333 tvec4&lt;half&gt;&amp; operator*=(tvec4&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00334"></a>00334 tvec4&lt;half&gt;&amp; operator/=(<a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> <span class="keyword">const</span> &amp; s);
<a name="l00335"></a>00335 tvec4&lt;half&gt;&amp; operator/=(tvec4&lt;half&gt; <span class="keyword">const</span> &amp; v);
<a name="l00336"></a>00336 tvec4&lt;half&gt;&amp; operator++();
<a name="l00337"></a>00337 tvec4&lt;half&gt;&amp; operator--();
<a name="l00338"></a>00338
<a name="l00340"></a>00340 <span class="comment">// Swizzle operators</span>
<a name="l00341"></a>00341
<a name="l00342"></a>00342 <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a> swizzle(comp X) <span class="keyword">const</span>;
<a name="l00343"></a>00343 tvec2&lt;half&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00344"></a>00344 tvec3&lt;half&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00345"></a>00345 tvec4&lt;half&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00346"></a>00346 tref4&lt;half&gt; swizzle(comp X, comp Y, comp Z, comp W);
<a name="l00347"></a>00347 };
<a name="l00348"></a>00348 <span class="preprocessor">#endif//(!GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE())</span>
<a name="l00349"></a>00349 <span class="preprocessor"></span>}
<a name="l00350"></a>00350 <span class="comment">//namespace detail</span>
<a name="l00351"></a>00351
<a name="l00354"></a>00354
<a name="l00357"></a><a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44">00357</a> <span class="keyword">typedef</span> <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <a class="code" href="a00143.html#ga09cefb48e7a630c2e3bfb3d23cd88e44" title="Type for half-precision floating-point numbers.">half</a>;
<a name="l00358"></a>00358
<a name="l00361"></a><a class="code" href="a00143.html#ga2d92613b2e5748f404b9cc32b17c3fff">00361</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::half&gt; <a class="code" href="a00143.html#ga2d92613b2e5748f404b9cc32b17c3fff" title="Vector of 2 half-precision floating-point numbers.">hvec2</a>;
<a name="l00362"></a>00362
<a name="l00365"></a><a class="code" href="a00143.html#ga660bb2c68503c52d5d5260f24bbbfbc2">00365</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::half&gt; <a class="code" href="a00143.html#ga660bb2c68503c52d5d5260f24bbbfbc2" title="Vector of 3 half-precision floating-point numbers.">hvec3</a>;
<a name="l00366"></a>00366
<a name="l00369"></a><a class="code" href="a00143.html#ga1da646375e1e0d84a9389244247db351">00369</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::half&gt; <a class="code" href="a00143.html#ga1da646375e1e0d84a9389244247db351" title="Vector of 4 half-precision floating-point numbers.">hvec4</a>;
<a name="l00370"></a>00370
<a name="l00373"></a><a class="code" href="a00143.html#ga29e773c706b5ed4fe26a2eab463bf543">00373</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;detail::half&gt; <a class="code" href="a00143.html#ga29e773c706b5ed4fe26a2eab463bf543" title="2 * 2 matrix of half-precision floating-point numbers.">hmat2</a>;
<a name="l00374"></a>00374
<a name="l00377"></a><a class="code" href="a00143.html#ga59ac31b422e73b91b84188b7c0325d27">00377</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;detail::half&gt; <a class="code" href="a00143.html#ga59ac31b422e73b91b84188b7c0325d27" title="3 * 3 matrix of half-precision floating-point numbers.">hmat3</a>;
<a name="l00378"></a>00378
<a name="l00381"></a><a class="code" href="a00143.html#gaa94bbab74fe8731bc7b351e1ef2a5f66">00381</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;detail::half&gt; <a class="code" href="a00143.html#gaa94bbab74fe8731bc7b351e1ef2a5f66" title="4 * 4 matrix of half-precision floating-point numbers.">hmat4</a>;
<a name="l00382"></a>00382
<a name="l00385"></a><a class="code" href="a00143.html#gaeacc16788630c41a0cd09fc79fe43cb0">00385</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;detail::half&gt; <a class="code" href="a00143.html#gaeacc16788630c41a0cd09fc79fe43cb0" title="2 * 2 matrix of half-precision floating-point numbers.">hmat2x2</a>;
<a name="l00386"></a>00386
<a name="l00389"></a><a class="code" href="a00143.html#ga1c21b4ffdd968e61f34e2962891d85b9">00389</a> <span class="keyword">typedef</span> detail::tmat2x3&lt;detail::half&gt; <a class="code" href="a00143.html#ga1c21b4ffdd968e61f34e2962891d85b9" title="2 * 3 matrix of half-precision floating-point numbers.">hmat2x3</a>;
<a name="l00390"></a>00390
<a name="l00393"></a><a class="code" href="a00143.html#ga18a990fcefe59876ea3c0be6a8168813">00393</a> <span class="keyword">typedef</span> detail::tmat2x4&lt;detail::half&gt; <a class="code" href="a00143.html#ga18a990fcefe59876ea3c0be6a8168813" title="2 * 4 matrix of half-precision floating-point numbers.">hmat2x4</a>;
<a name="l00394"></a>00394
<a name="l00397"></a><a class="code" href="a00143.html#gac16db0280b518494ba5691ac3b46a80f">00397</a> <span class="keyword">typedef</span> detail::tmat3x2&lt;detail::half&gt; <a class="code" href="a00143.html#gac16db0280b518494ba5691ac3b46a80f" title="3 * 2 matrix of half-precision floating-point numbers.">hmat3x2</a>;
<a name="l00398"></a>00398
<a name="l00401"></a><a class="code" href="a00143.html#ga35461f7dd784869e1587a392980c9aca">00401</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;detail::half&gt; <a class="code" href="a00143.html#ga35461f7dd784869e1587a392980c9aca" title="3 * 3 matrix of half-precision floating-point numbers.">hmat3x3</a>;
<a name="l00402"></a>00402
<a name="l00405"></a><a class="code" href="a00143.html#gaa117c85a19ea7baab63ce75df570ec55">00405</a> <span class="keyword">typedef</span> detail::tmat3x4&lt;detail::half&gt; <a class="code" href="a00143.html#gaa117c85a19ea7baab63ce75df570ec55" title="3 * 4 matrix of half-precision floating-point numbers.">hmat3x4</a>;
<a name="l00406"></a>00406
<a name="l00409"></a><a class="code" href="a00143.html#ga359b163fb5fb002b25859118653b6d15">00409</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;detail::half&gt; <a class="code" href="a00143.html#ga359b163fb5fb002b25859118653b6d15" title="4 * 2 matrix of half-precision floating-point numbers.">hmat4x2</a>;
<a name="l00410"></a>00410
<a name="l00413"></a><a class="code" href="a00143.html#ga943097fe2f807d83ae3eb485d17d12fc">00413</a> <span class="keyword">typedef</span> detail::tmat4x3&lt;detail::half&gt; <a class="code" href="a00143.html#ga943097fe2f807d83ae3eb485d17d12fc" title="4 * 3 matrix of half-precision floating-point numbers.">hmat4x3</a>;
<a name="l00414"></a>00414
<a name="l00417"></a><a class="code" href="a00143.html#ga8fafa0b3a6f1d44fac1c0f9249ad33c0">00417</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;detail::half&gt; <a class="code" href="a00143.html#ga8fafa0b3a6f1d44fac1c0f9249ad33c0" title="4 * 4 matrix of half-precision floating-point numbers.">hmat4x4</a>;
<a name="l00418"></a>00418
<a name="l00420"></a>00420 }<span class="comment">// namespace glm</span>
<a name="l00421"></a>00421
<a name="l00422"></a>00422 <span class="preprocessor">#include &quot;half_float.inl&quot;</span>
<a name="l00423"></a>00423
<a name="l00424"></a>00424 <span class="preprocessor">#endif//GLM_GTC_half_float</span>
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