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<div class="title">GLM_GTX_random: Random</div> </div>
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Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="ga5fda3310fa024f4dc3b30853a61df7e8"></a><!-- doxytag: member="gtx_random::compRand1" ref="ga5fda3310fa024f4dc3b30853a61df7e8" args="()" -->
template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#ga5fda3310fa024f4dc3b30853a61df7e8">compRand1</a> ()</td></tr>
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template&lt;&gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">float&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#ga6717d8d7c356d8e235e9b502bb10d6db">compRand1</a> ()</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#gabc3025b70cce2c9b4947afa9445ccc02">signedRand1</a> ()</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec2&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#ga262aee3c359251f0af7ef9be0a21a683">vecRand2</a> (T MinRadius, T MaxRadius)</td></tr>
<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="ga10f16a51c59710400c188e1f77681766"></a><!-- doxytag: member="gtx_random::vecRand3" ref="ga10f16a51c59710400c188e1f77681766" args="()" -->
template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#ga10f16a51c59710400c188e1f77681766">vecRand3</a> ()</td></tr>
<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="gaa23b1b6b4918f3e15a2a102386736737"></a><!-- doxytag: member="gtx_random::vecRand3" ref="gaa23b1b6b4918f3e15a2a102386736737" args="(T MinRadius, T MaxRadius)" -->
template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#gaa23b1b6b4918f3e15a2a102386736737">vecRand3</a> (T MinRadius, T MaxRadius)</td></tr>
<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="ga210bc86731b0105e3f954e566a6571f6"></a><!-- doxytag: member="gtx_random::vecRand4" ref="ga210bc86731b0105e3f954e566a6571f6" args="()" -->
template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#ga210bc86731b0105e3f954e566a6571f6">vecRand4</a> ()</td></tr>
<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="ga0a0ea0877af14fd80af69bee17c0ada8"></a><!-- doxytag: member="gtx_random::vecRand4" ref="ga0a0ea0877af14fd80af69bee17c0ada8" args="(T MinRadius, T MaxRadius)" -->
template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00196.html#ga0a0ea0877af14fd80af69bee17c0ada8">vecRand4</a> (T MinRadius, T MaxRadius)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Generate random number from various distribution methods. </p>
<p>&lt;<a class="el" href="a00079.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/random.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="gabc3025b70cce2c9b4947afa9445ccc02"></a><!-- doxytag: member="glm::signedRand1" ref="gabc3025b70cce2c9b4947afa9445ccc02" args="()" -->
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<td class="memname">T glm::signedRand1 </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
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<div class="memdoc">
<p>Generate a random number in the interval [-1, 1], according a linear distribution. </p>
<p>From GLM_GTX_random extension. </p>
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