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Christophe Riccio 584c24875a Added API doc
2012-01-25 12:58:50 +00:00

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<div class="title">euler_angles.hpp</div> </div>
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<a href="a00018.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_euler_angles</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_euler_angles GLM_VERSION</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_euler_angles extension included&quot;)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
<a name="l00051"></a>00051 {
<a name="l00054"></a>00054
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00058"></a>00058 detail::tmat4x4&lt;valType&gt; eulerAngleX(
<a name="l00059"></a>00059 valType <span class="keyword">const</span> &amp; angleX);
<a name="l00060"></a>00060
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00064"></a>00064 detail::tmat4x4&lt;valType&gt; eulerAngleY(
<a name="l00065"></a>00065 valType <span class="keyword">const</span> &amp; angleY);
<a name="l00066"></a>00066
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00070"></a>00070 detail::tmat4x4&lt;valType&gt; eulerAngleZ(
<a name="l00071"></a>00071 valType <span class="keyword">const</span> &amp; angleZ);
<a name="l00072"></a>00072
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00076"></a>00076 detail::tmat4x4&lt;valType&gt; eulerAngleXY(
<a name="l00077"></a>00077 valType <span class="keyword">const</span> &amp; angleX,
<a name="l00078"></a>00078 valType <span class="keyword">const</span> &amp; angleY);
<a name="l00079"></a>00079
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00083"></a>00083 detail::tmat4x4&lt;valType&gt; eulerAngleYX(
<a name="l00084"></a>00084 valType <span class="keyword">const</span> &amp; angleY,
<a name="l00085"></a>00085 valType <span class="keyword">const</span> &amp; angleX);
<a name="l00086"></a>00086
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00090"></a>00090 detail::tmat4x4&lt;valType&gt; eulerAngleXZ(
<a name="l00091"></a>00091 valType <span class="keyword">const</span> &amp; angleX,
<a name="l00092"></a>00092 valType <span class="keyword">const</span> &amp; angleZ);
<a name="l00093"></a>00093
<a name="l00096"></a>00096 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00097"></a>00097 detail::tmat4x4&lt;valType&gt; eulerAngleZX(
<a name="l00098"></a>00098 valType <span class="keyword">const</span> &amp; angleZ,
<a name="l00099"></a>00099 valType <span class="keyword">const</span> &amp; angleX);
<a name="l00100"></a>00100
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00104"></a>00104 detail::tmat4x4&lt;valType&gt; eulerAngleYZ(
<a name="l00105"></a>00105 valType <span class="keyword">const</span> &amp; angleY,
<a name="l00106"></a>00106 valType <span class="keyword">const</span> &amp; angleZ);
<a name="l00107"></a>00107
<a name="l00110"></a>00110 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00111"></a>00111 detail::tmat4x4&lt;valType&gt; eulerAngleZY(
<a name="l00112"></a>00112 valType <span class="keyword">const</span> &amp; angleZ,
<a name="l00113"></a>00113 valType <span class="keyword">const</span> &amp; angleY);
<a name="l00114"></a>00114
<a name="l00117"></a>00117 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00118"></a>00118 detail::tmat4x4&lt;valType&gt; eulerAngleYXZ(
<a name="l00119"></a>00119 valType <span class="keyword">const</span> &amp; yaw,
<a name="l00120"></a>00120 valType <span class="keyword">const</span> &amp; pitch,
<a name="l00121"></a>00121 valType <span class="keyword">const</span> &amp; roll);
<a name="l00122"></a>00122
<a name="l00125"></a>00125 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00126"></a>00126 detail::tmat4x4&lt;valType&gt; yawPitchRoll(
<a name="l00127"></a>00127 valType <span class="keyword">const</span> &amp; yaw,
<a name="l00128"></a>00128 valType <span class="keyword">const</span> &amp; pitch,
<a name="l00129"></a>00129 valType <span class="keyword">const</span> &amp; roll);
<a name="l00130"></a>00130
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00134"></a>00134 detail::tmat2x2&lt;T&gt; orientate2(T <span class="keyword">const</span> &amp; angle);
<a name="l00135"></a>00135
<a name="l00138"></a>00138 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00139"></a>00139 detail::tmat3x3&lt;T&gt; orientate3(T <span class="keyword">const</span> &amp; angle);
<a name="l00140"></a>00140
<a name="l00143"></a>00143 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00144"></a>00144 detail::tmat3x3&lt;T&gt; orientate3(detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; angles);
<a name="l00145"></a>00145
<a name="l00148"></a>00148 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00149"></a>00149 detail::tmat4x4&lt;T&gt; orientate4(detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; angles);
<a name="l00150"></a>00150
<a name="l00152"></a>00152 }<span class="comment">//namespace glm</span>
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="preprocessor">#include &quot;euler_angles.inl&quot;</span>
<a name="l00155"></a>00155
<a name="l00156"></a>00156 <span class="preprocessor">#endif//GLM_GTX_euler_angles</span>
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