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<div class="title">type_half.hpp</div> </div>
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<a href="a00094.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004
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<a name="l00022"></a>00022
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<a name="l00023"></a>00023
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<a name="l00025"></a>00025
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_half</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_half</span>
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<a name="l00031"></a>00031 <span class="preprocessor"></span>
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<a name="l00032"></a>00032 <span class="preprocessor">#include <cstdlib></span>
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<a name="l00033"></a>00033
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<a name="l00034"></a>00034 <span class="keyword">namespace </span>glm{
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<a name="l00035"></a>00035 <span class="keyword">namespace </span>detail
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<a name="l00036"></a>00036 {
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<a name="l00037"></a>00037 <span class="keyword">typedef</span> <span class="keywordtype">short</span> hdata;
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="keywordtype">float</span> toFloat32(hdata value);
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<a name="l00040"></a>00040 hdata toFloat16(<span class="keywordtype">float</span> <span class="keyword">const</span> & value);
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<a name="l00041"></a>00041
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<a name="l00044"></a><a class="code" href="a00002.html">00044</a> <span class="keyword">class </span><a class="code" href="a00002.html" title="16-bit floating point type.">half</a>
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<a name="l00045"></a>00045 {
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<a name="l00046"></a>00046 <span class="keyword">public</span>:
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<a name="l00047"></a>00047 <span class="comment">// Constructors</span>
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<a name="l00048"></a>00048 GLM_FUNC_DECL <a class="code" href="a00002.html" title="16-bit floating point type.">half</a>();
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<a name="l00049"></a>00049 GLM_FUNC_DECL half(half <span class="keyword">const</span> & s);
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<a name="l00050"></a>00050
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<a name="l00051"></a>00051 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00052"></a>00052 GLM_FUNC_DECL <span class="keyword">explicit</span> half(U <span class="keyword">const</span> & s);
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<a name="l00053"></a>00053
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<a name="l00054"></a>00054 <span class="comment">// Cast</span>
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<a name="l00055"></a>00055 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00056"></a>00056 GLM_FUNC_DECL operator U() <span class="keyword">const</span>;
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<a name="l00057"></a>00057
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<a name="l00058"></a>00058 <span class="comment">// Unary updatable operators</span>
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<a name="l00059"></a>00059 GLM_FUNC_DECL half& operator= (half <span class="keyword">const</span> & s);
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<a name="l00060"></a>00060 GLM_FUNC_DECL half& operator+=(half <span class="keyword">const</span> & s);
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<a name="l00061"></a>00061 GLM_FUNC_DECL half& operator-=(half <span class="keyword">const</span> & s);
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<a name="l00062"></a>00062 GLM_FUNC_DECL half& operator*=(half <span class="keyword">const</span> & s);
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<a name="l00063"></a>00063 GLM_FUNC_DECL half& operator/=(half <span class="keyword">const</span> & s);
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<a name="l00064"></a>00064 GLM_FUNC_DECL half& operator++();
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<a name="l00065"></a>00065 GLM_FUNC_DECL half& operator--();
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<a name="l00066"></a>00066
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<a name="l00067"></a>00067 GLM_FUNC_DECL <span class="keywordtype">float</span> toFloat()<span class="keyword"> const</span>{<span class="keywordflow">return</span> toFloat32(data);}
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<a name="l00068"></a>00068
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<a name="l00069"></a>00069 GLM_FUNC_DECL hdata _data()<span class="keyword"> const</span>{<span class="keywordflow">return</span> data;}
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<a name="l00070"></a>00070
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<a name="l00071"></a>00071 <span class="keyword">private</span>:
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<a name="l00072"></a>00072 hdata data;
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<a name="l00073"></a>00073 };
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<a name="l00074"></a>00074
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<a name="l00075"></a>00075 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator+ (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
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<a name="l00076"></a>00076
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<a name="l00077"></a>00077 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator- (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
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<a name="l00078"></a>00078
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<a name="l00079"></a>00079 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator* (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
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<a name="l00080"></a>00080
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<a name="l00081"></a>00081 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator/ (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s1, <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s2);
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<a name="l00082"></a>00082
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<a name="l00083"></a>00083 <span class="comment">// Unary constant operators</span>
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<a name="l00084"></a>00084 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator- (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s);
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<a name="l00085"></a>00085
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<a name="l00086"></a>00086 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator-- (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s, <span class="keywordtype">int</span>);
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<a name="l00087"></a>00087
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<a name="l00088"></a>00088 <a class="code" href="a00002.html" title="16-bit floating point type.">half</a> operator++ (<a class="code" href="a00002.html" title="16-bit floating point type.">half</a> <span class="keyword">const</span> & s, <span class="keywordtype">int</span>);
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<a name="l00089"></a>00089
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<a name="l00090"></a>00090 <span class="keywordtype">bool</span> operator==(
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<a name="l00091"></a>00091 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
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<a name="l00092"></a>00092 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
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<a name="l00093"></a>00093
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<a name="l00094"></a>00094 <span class="keywordtype">bool</span> operator!=(
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<a name="l00095"></a>00095 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
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<a name="l00096"></a>00096 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
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<a name="l00097"></a>00097
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<a name="l00098"></a>00098 <span class="keywordtype">bool</span> operator<(
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<a name="l00099"></a>00099 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
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<a name="l00100"></a>00100 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
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<a name="l00101"></a>00101
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<a name="l00102"></a>00102 <span class="keywordtype">bool</span> operator<=(
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<a name="l00103"></a>00103 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
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<a name="l00104"></a>00104 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
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<a name="l00105"></a>00105
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<a name="l00106"></a>00106 <span class="keywordtype">bool</span> operator>(
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<a name="l00107"></a>00107 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
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<a name="l00108"></a>00108 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
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<a name="l00109"></a>00109
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<a name="l00110"></a>00110 <span class="keywordtype">bool</span> operator>=(
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<a name="l00111"></a>00111 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & x,
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<a name="l00112"></a>00112 <a class="code" href="a00002.html" title="16-bit floating point type.">detail::half</a> <span class="keyword">const</span> & y);
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<a name="l00113"></a>00113
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<a name="l00114"></a>00114 }<span class="comment">//namespace detail</span>
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<a name="l00115"></a>00115 }<span class="comment">//namespace glm</span>
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<a name="l00116"></a>00116
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<a name="l00117"></a>00117 <span class="preprocessor">#include "type_half.inl"</span>
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<a name="l00118"></a>00118
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<a name="l00119"></a>00119 <span class="preprocessor">#endif//glm_core_type_half</span>
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