OpenGL Mathematics (GLM)
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OpenGL Mathematics (GLM)
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glm.g-truc.net
glm@g-truc.net

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The MIT License
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Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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GLM Usage
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GLM is a header only library, there is nothing to build, just include it.
#include <glm/glm.hpp>

More informations in GLM manual:
http://glm.g-truc.net/glm.pdf

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GLM 0.9.4.4: 2013-0X-XX
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- Fixed slerp when costheta is close to 1
- Fixed mat4x2 value_type constructor
- Fixed glm.natvis for Visual C++ 12 #82
- Added assert in inversesqrt to detect division by zero. #61

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GLM 0.9.4.3: 2013-03-20
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- Detected qualifier for Clang
- Fixed C++11 mode for GCC, couldn't be enabled without MS extensions
- Fixed squad, intermediate and exp quaternion functions
- Fixed GTX_polar_coordinates euclidean function, takes a vec2 instead of a vec3
- Clarify the license applying on the manual
- Added a docx copy of the manual
- Fixed GLM_GTX_matrix_interpolation
- Fixed isnan and isinf on Android with Clang
- Autodetected C++ version using __cplusplus value
- Fixed mix for bool and bvec* third parameter

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GLM 0.9.4.2: 2013-02-14
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- Fixed compAdd from GTX_component_wise
- Fixed SIMD support for Intel compiler on Windows
- Fixed isnan and isinf for CUDA compiler
- Fixed GLM_FORCE_RADIANS on glm::perspective
- Fixed GCC warnings
- Fixed packDouble2x32 on XCode
- Fixed mix for vec4 SSE implementation
- Fixed 0x2013 dash character in comments that cause issue in Windows 
  Japanese mode
- Fixed documentation warnings
- Fixed CUDA warnings

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GLM 0.9.4.1: 2012-12-22
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- Improved half support: -0.0 case and implicit conversions
- Fixed Intel Composer Compiler support on Linux
- Fixed interaction between quaternion and euler angles
- Fixed GTC_constants build
- Fixed GTX_multiple
- Fixed quat slerp using mix function when cosTheta close to 1
- Improved fvec4SIMD and fmat4x4SIMD implementations
- Fixed assert messages
- Added slerp and lerp quaternion functions and tests

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GLM 0.9.4.0: 2012-11-18
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- Added Intel Composer Compiler support
- Promoted GTC_espilon extension
- Promoted GTC_ulp extension
- Removed GLM website from the source repository
- Added GLM_FORCE_RADIANS so that all functions takes radians for arguments
- Fixed detection of Clang and LLVM GCC on MacOS X
- Added debugger visualizers for Visual C++ 2012

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GLM 0.9.3.4: 2012-06-30
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- Added SSE4 and AVX2 detection.
- Removed VIRTREV_xstream and the incompatibility generated with GCC
- Fixed C++11 compiler option for GCC
- Removed MS language extension option for GCC (not fonctionnal)
- Fixed bitfieldExtract for vector types
- Fixed warnings
- Fixed SSE includes

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GLM 0.9.3.3: 2012-05-10
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- Fixed isinf and isnan
- Improved compatibility with Intel compiler
- Added CMake test build options: SIMD, C++11, fast math and MS land ext
- Fixed SIMD mat4 test on GCC
- Fixed perspectiveFov implementation
- Fixed matrixCompMult for none-square matrices
- Fixed namespace issue on stream operators
- Fixed various warnings
- Added VC11 support

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GLM 0.9.3.2: 2012-03-15
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- Fixed doxygen documentation
- Fixed Clang version detection
- Fixed simd mat4 /= operator

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GLM 0.9.3.1: 2012-01-25
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- Fixed platform detection
- Fixed warnings
- Removed detail code from Doxygen doc

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GLM 0.9.3.0: 2012-01-09
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- Added CPP Check project
- Fixed conflict with Windows headers
- Fixed isinf implementation
- Fixed Boost conflict
- Fixed warnings

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GLM 0.9.3.B: 2011-12-12
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- Added support for Chrone Native Client
- Added epsilon constant
- Removed value_size function from vector types
- Fixed roundEven on GCC
- Improved API documentation
- Fixed modf implementation
- Fixed step function accuracy
- Fixed outerProduct

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GLM 0.9.3.A: 2011-11-11
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- Improved doxygen documentation
- Added new swizzle operators for C++11 compilers
- Added new swizzle operators declared as functions
- Added GLSL 4.20 length for vector and matrix types
- Promoted GLM_GTC_noise extension: simplex, perlin, periodic noise functions
- Promoted GLM_GTC_random extension: linear, gaussian and various random number 
generation distribution
- Added GLM_GTX_constants: provides usefull constants
- Added extension versioning
- Removed many unused namespaces
- Fixed half based type contructors
- Added GLSL core noise functions

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GLM 0.9.2.7: 2011-10-24
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- Added more swizzling constructors
- Added missing none-squared matrix products

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GLM 0.9.2.6: 2011-10-01
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- Fixed half based type build on old GCC
- Fixed /W4 warnings on Visual C++
- Fixed some missing l-value swizzle operators

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GLM 0.9.2.5: 2011-09-20
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- Fixed floatBitToXint functions
- Fixed pack and unpack functions
- Fixed round functions

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GLM 0.9.2.4: 2011-09-03
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- Fixed extensions bugs

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GLM 0.9.2.3: 2011-06-08
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- Fixed build issues

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GLM 0.9.2.2: 2011-06-02
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- Expend matrix constructors flexibility
- Improved quaternion implementation
- Fixed many warnings across platforms and compilers

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GLM 0.9.2.1: 2011-05-24
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- Automatically detect CUDA support
- Improved compiler detection
- Fixed errors and warnings in VC with C++ extensions disabled
- Fixed and tested GLM_GTX_vector_angle
- Fixed and tested GLM_GTX_rotate_vector

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GLM 0.9.2.0: 2011-05-09
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- Added CUDA support
- Added CTest test suite
- Added GLM_GTX_ulp extension
- Added GLM_GTX_noise extension
- Added GLM_GTX_matrix_interpolation extension
- Updated quaternion slerp interpolation

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GLM 0.9.1.3: 2011-05-07
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- Fixed bugs

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GLM 0.9.1.2: 2011-04-15
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- Fixed bugs

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GLM 0.9.1.1: 2011-03-17
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- Fixed bugs

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GLM 0.9.1.0: 2011-03-03
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- Fixed bugs

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GLM 0.9.1.B: 2011-02-13
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- Updated API documentation
- Improved SIMD implementation
- Fixed Linux build

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GLM 0.9.0.8: 2011-02-13
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- Added quaternion product operator.
- Clarify that GLM is a header only library.

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GLM 0.9.1.A: 2011-01-31
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- Added SIMD support
- Added new swizzle functions
- Improved static assert error message with C++0x static_assert
- New setup system
- Reduced branching
- Fixed trunc implementation

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GLM 0.9.0.7: 2011-01-30
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- Added GLSL 4.10 packing functions
- Added == and != operators for every types.

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GLM 0.9.0.6: 2010-12-21
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- Many matrices bugs fixed

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GLM 0.9.0.5: 2010-11-01
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- Improved Clang support
- Fixed bugs

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GLM 0.9.0.4: 2010-10-04
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- Added autoexp for GLM
- Fixed bugs

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GLM 0.9.0.3: 2010-08-26
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- Fixed non-squared matrix operators

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GLM 0.9.0.2: 2010-07-08
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- Added GLM_GTX_int_10_10_10_2
- Fixed bugs

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GLM 0.9.0.1: 2010-06-21
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- Fixed extensions errors

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GLM 0.9.0.0: 2010-05-25
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- Objective-C support
- Fixed warnings
- Updated documentation

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GLM 0.9.B.2: 2010-04-30
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- Git transition
- Removed experimental code from releases
- Fixed bugs

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GLM 0.9.B.1: 2010-04-03
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- Based on GLSL 4.00 specification
- Added the new core functions
- Added some implicit conversion support

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GLM 0.9.A.2: 2010-02-20
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- Improved some possible errors messages
- Improved declarations and definitions match

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GLM 0.9.A.1: 2010-02-09
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- Removed deprecated features
- Internal redesign

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GLM 0.8.4.4 final: 2010-01-25
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- Fixed warnings

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GLM 0.8.4.3 final: 2009-11-16
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- Fixed Half float arithmetic
- Fixed setup defines

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GLM 0.8.4.2 final: 2009-10-19
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- Fixed Half float adds

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GLM 0.8.4.1 final: 2009-10-05
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- Updated documentation
- Fixed MacOS X build

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GLM 0.8.4.0 final: 2009-09-16
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- Added GCC 4.4 and VC2010 support
- Added matrix optimizations

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GLM 0.8.3.5 final: 2009-08-11
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- Fixed bugs

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GLM 0.8.3.4 final: 2009-08-10
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- Updated GLM according GLSL 1.5 spec
- Fixed bugs

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GLM 0.8.3.3 final: 2009-06-25
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- Fixed bugs

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GLM 0.8.3.2 final: 2009-06-04
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- Added GLM_GTC_quaternion
- Added GLM_GTC_type_precision

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GLM 0.8.3.1 final: 2009-05-21
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- Fixed old extension system.

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GLM 0.8.3.0 final: 2009-05-06
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- Added stable extensions.
- Added new extension system.

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GLM 0.8.2.3 final: 2009-04-01
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- Fixed bugs.

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GLM 0.8.2.2 final: 2009-02-24
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- Fixed bugs.

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GLM 0.8.2.1 final: 2009-02-13
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- Fixed bugs.

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GLM 0.8.2 final: 2009-01-21
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- Fixed bugs.

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GLM 0.8.1 final: 2008-10-30
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- Fixed bugs.

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GLM 0.8.0 final: 2008-10-23
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- New method to use extension.

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GLM 0.8.0 beta3: 2008-10-10
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- Added CMake support for GLM tests.

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GLM 0.8.0 beta2: 2008-10-04
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- Improved half scalars and vectors support.

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GLM 0.8.0 beta1: 2008-09-26
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- Improved GLSL conformance
- Added GLSL 1.30 support
- Improved API documentation

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GLM 0.7.6 final: 2008-08-08
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- Improved C++ standard comformance
- Added Static assert for types checking

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GLM 0.7.5 final: 2008-07-05
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- Added build message system with Visual Studio
- Pedantic build with GCC

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GLM 0.7.4 final: 2008-06-01
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- Added external dependencies system.

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GLM 0.7.3 final: 2008-05-24
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- Fixed bugs
- Added new extension group

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GLM 0.7.2 final: 2008-04-27
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- Updated documentation
- Added preprocessor options

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GLM 0.7.1 final: 2008-03-24
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- Disabled half on GCC
- Fixed extensions

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GLM 0.7.0 final: 2008-03-22
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- Changed to MIT license
- Added new documentation

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GLM 0.6.4 : 2007-12-10
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- Fixed swizzle operators

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GLM 0.6.3 : 2007-11-05
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- Fixed type data accesses
- Fixed 3DSMax sdk conflict

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GLM 0.6.2 : 2007-10-08
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- Fixed extension

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GLM 0.6.1 : 2007-10-07
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- Fixed a namespace error
- Added extensions

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GLM 0.6.0 : 2007-09-16
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- Added new extension namespace mecanium
- Added Automatic compiler detection

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GLM 0.5.1 : 2007-02-19
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- Fixed swizzle operators

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GLM 0.5.0 : 2007-01-06
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- Upgrated to GLSL 1.2
- Added swizzle operators
- Added setup settings

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GLM 0.4.1 : 2006-05-22
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- Added OpenGL examples

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GLM 0.4.0 : 2006-05-17
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- Added missing operators to vec* and mat*
- Added first GLSL 1.2 features
- Fixed windows.h before glm.h when windows.h required

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GLM 0.3.2 : 2006-04-21
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- Fixed texcoord components access.
- Fixed mat4 and imat4 division operators.

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GLM 0.3.1 : 2006-03-28
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- Added GCC 4.0 support under MacOS X.
- Added GCC 4.0 and 4.1 support under Linux.
- Added code optimisations.

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GLM 0.3 : 2006-02-19
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- Improved GLSL type conversion and construction compliance.
- Added experimental extensions.
- Added Doxygen Documentation.
- Added code optimisations.
- Fixed bugs.

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GLM 0.2: 2005-05-05
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- Improve adaptative from GLSL.
- Add experimental extensions based on OpenGL extension process.
- Fixe bugs.

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GLM 0.1: 2005-02-21
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- Add vec2, vec3, vec4 GLSL types
- Add ivec2, ivec3, ivec4 GLSL types
- Add bvec2, bvec3, bvec4 GLSL types
- Add mat2, mat3, mat4 GLSL types
- Add almost all functions

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