glm/doc/api/a00164.html
Christophe Riccio 10c3d324a3 updated API
2015-08-02 10:23:00 +02:00

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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Precision types<div class="ingroups"><a class="el" href="a00162.html">GLM Core</a><a class="el" href="a00162.html">GLM Core</a> &raquo; &#124; <a class="el" href="a00163.html">Types</a></div></div> </div>
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Typedefs</h2></td></tr>
<tr class="memitem:ga829f39950549881a08c534946c0487e1"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga829f39950549881a08c534946c0487e1">highp_bvec2</a></td></tr>
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<tr class="memitem:gaca7c2a58eb926799c30ad547a290fccf"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gaca7c2a58eb926799c30ad547a290fccf">highp_bvec3</a></td></tr>
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<tr class="memitem:gae5f9c57d04b338c9a51a9af39e50795b"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gae5f9c57d04b338c9a51a9af39e50795b">highp_bvec4</a></td></tr>
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<tr class="memitem:ga65ae7d3b23155712ed8cbd3300be4ec8"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga65ae7d3b23155712ed8cbd3300be4ec8">highp_dmat2</a></td></tr>
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<tr class="memitem:ga518f28c64881fafaaf14ec0d867a9bba"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga518f28c64881fafaaf14ec0d867a9bba">highp_dmat2x2</a></td></tr>
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<tr class="memitem:gaf98afd25f7e3e8f1d73bca020d0d8ea6"><td class="memItemLeft" align="right" valign="top">typedef tmat2x3&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gaf98afd25f7e3e8f1d73bca020d0d8ea6">highp_dmat2x3</a></td></tr>
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<tr class="memitem:gac1c87c16d6dcb7449bc3c779ccdc5c30"><td class="memItemLeft" align="right" valign="top">typedef tmat2x4&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gac1c87c16d6dcb7449bc3c779ccdc5c30">highp_dmat2x4</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Non-GLSL types that are used to define precision-based types. </p>
<p>The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00165.html">Template types</a> that use a particular precision.</p>
<p>None of these types make any guarantees about the actual precision used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<p>2 components vector of high precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00153">153</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec3&lt;bool, highp&gt; highp_bvec3</td>
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<p>3 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00262">262</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec4&lt;bool, highp&gt; highp_bvec4</td>
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<p>4 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00357">357</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt;double, highp&gt; highp_dmat2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00466">466</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00484">484</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat2x3&lt;double, highp&gt; highp_dmat2x3</td>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00507">507</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00530">530</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt;double, highp&gt; highp_dmat3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00576">576</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00553">553</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00594">594</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00617">617</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00686">686</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00640">640</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00663">663</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00704">704</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00090">90</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00200">200</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00303">303</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>High precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00116_source.html#l00070">70</a> of file <a class="el" href="a00116_source.html">type_float.hpp</a>.</p>
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<p>High precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00258">258</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00111">111</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00221">221</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00321">321</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00079">79</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00100">100</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00126">126</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat2x4&lt; float, highp &gt; highp_mat2x4</td>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00152">152</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00204">204</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00178">178</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00225">225</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00251">251</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00330">330</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00277">277</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00303">303</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00351">351</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>High precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00279">279</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00132">132</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00242">242</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00339">339</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00069">69</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00179">179</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00285">285</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00167">167</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00274">274</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00369">369</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00454">454</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00472">472</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00495">495</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00518">518</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00564">564</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00541">541</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00582">582</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00605">605</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00674">674</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00628">628</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00651">651</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00692">692</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00104">104</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00214">214</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00315">315</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>Low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00116_source.html#l00056">56</a> of file <a class="el" href="a00116_source.html">type_float.hpp</a>.</p>
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<p>Low precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00244">244</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00125">125</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00235">235</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00333">333</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt; float, lowp &gt; lowp_mat2</td>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00065">65</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00086">86</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00112">112</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00138">138</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt; float, lowp &gt; lowp_mat3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00190">190</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x2&lt; float, lowp &gt; lowp_mat3x2</td>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00164">164</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt; float, lowp &gt; lowp_mat3x3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00211">211</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00237">237</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00316">316</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00263">263</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00289">289</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00337">337</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>Low precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00265">265</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00146">146</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00256">256</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00351">351</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00083">83</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00193">193</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00297">297</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of medium precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00160">160</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00268">268</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00363">363</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00460">460</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00478">478</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00501">501</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00524">524</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00570">570</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00547">547</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00588">588</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00611">611</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00680">680</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00634">634</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00657">657</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00698">698</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00097">97</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00207">207</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00309">309</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>Medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00116_source.html#l00063">63</a> of file <a class="el" href="a00116_source.html">type_float.hpp</a>.</p>
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<p>Medium precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00251">251</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00118">118</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00228">228</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00327">327</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00072">72</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00093">93</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00119">119</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00145">145</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00197">197</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00171">171</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00218">218</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00244">244</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00323">323</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00270">270</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat4x3&lt; float, mediump &gt; mediump_mat4x3</td>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00296">296</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat4x4&lt; float, mediump &gt; mediump_mat4x4</td>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00344">344</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_uint_t mediump_uint</td>
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<p>Medium precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00272">272</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef tvec2&lt;uint, mediump&gt; mediump_uvec2</td>
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<p>2 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00139">139</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec3&lt;uint, mediump&gt; mediump_uvec3</td>
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<p>3 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00249">249</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec4&lt;uint, mediump&gt; mediump_uvec4</td>
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<p>4 components vector of medium precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00345">345</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
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<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00076">76</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec3&lt; float, mediump &gt; mediump_vec3</td>
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<p>3 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00186">186</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00164.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00291">291</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef unsigned int uint</td>
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<p>Unsigned integer type. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00308">308</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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