glm/test/bug/bug_ms_vec_static.cpp
Laurent Caumont 5c1da05b7d Simd improvement
- Add simd aligned_vec3 (and sse aligned_dvec3 - 2 x xmm)
- Fast packed_vec3 <=> aligned_vec3 and packed_vec4 <=> aligned_vec4 conversion
- Fast aligned_vec3 <=> aligned_vec4 conversion
- Optimized aligned_mat x aligned_mat and aligned_mat x aligned_vec
- Inverse aligned_mat3 simd version (actually slower than ssid on my computer even it has 30% less instruction ?)
2024-01-04 16:37:39 +01:00

32 lines
421 B
C++

#include <glm/glm.hpp>
#if GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
struct vec2;
struct swizzleStruct
{
char _buffer[1];
};
struct vec2
{
GLM_CONSTEXPR vec2() :
x(0), y(0)
{}
union
{
struct { float x, y; };
struct { swizzleStruct xx; };
};
};
#endif
// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
// vec2 Bar;
int main()
{
return 0;
}