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39 lines
918 B
C++
39 lines
918 B
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2012-09-19
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// Updated : 2012-12-13
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// Licence : This source is under MIT licence
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// File : test/gtc/constants.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtc/constants.hpp>
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int test_epsilon()
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{
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int Error(0);
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{
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float Test = glm::epsilon<float>();
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}
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{
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double Test = glm::epsilon<double>();
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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//float MinHalf = 0.0f;
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//while (glm::half(MinHalf) == glm::half(0.0f))
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// MinHalf += std::numeric_limits<float>::epsilon();
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Error += test_epsilon();
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return Error;
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}
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