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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
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<h1>func_noise.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-01</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-10</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_noise.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_noise</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_noise</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_noise();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00021"></a>00021 <span class="comment">// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.</span>
<a name="l00022"></a>00022 <span class="keyword">namespace </span>noise{
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="comment">// Returns a 1D noise value based on the input value x.</span>
<a name="l00025"></a>00025 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00027"></a>00027 <span class="keyword">typename</span> genType::value_type noise1(genType <span class="keyword">const</span> &amp; x);
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="comment">// Returns a 2D noise value based on the input value x.</span>
<a name="l00030"></a>00030 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 detail::tvec2&lt;typename genType::value_type&gt; noise2(genType <span class="keyword">const</span> &amp; x);
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="comment">// Returns a 3D noise value based on the input value x.</span>
<a name="l00035"></a>00035 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00037"></a>00037 detail::tvec3&lt;typename genType::value_type&gt; noise3(genType <span class="keyword">const</span> &amp; x);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="comment">// Returns a 4D noise value based on the input value x.</span>
<a name="l00040"></a>00040 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00042"></a>00042 detail::tvec4&lt;typename genType::value_type&gt; noise4(genType <span class="keyword">const</span> &amp; x);
<a name="l00043"></a>00043
<a name="l00044"></a>00044 }<span class="comment">//namespace noise</span>
<a name="l00045"></a>00045 }<span class="comment">//namespace function</span>
<a name="l00046"></a>00046 }<span class="comment">//namespace core</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">using namespace </span>core::function::noise;
<a name="l00049"></a>00049 }<span class="comment">//namespace glm</span>
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;func_noise.inl&quot;</span>
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_core_func_noise</span>
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