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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>inertia.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-04-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/inertia.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_inertia</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_inertia</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00172.html">00023</a> <span class="keyword">namespace </span>inertia
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00028"></a>00028 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#a2bc514c4c44559a1f76776ad723833b8" title="Build an inertia matrix for a box.">boxInertia3</a>(
<a name="l00029"></a>00029 <span class="keyword">const</span> T Mass,
<a name="l00030"></a>00030 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Scale);
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00035"></a>00035 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a02d62ab1fe6c9eaaac001f0c73c787f2" title="Build an inertia matrix for a box.">boxInertia4</a>(
<a name="l00036"></a>00036 <span class="keyword">const</span> T Mass,
<a name="l00037"></a>00037 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Scale);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00042"></a>00042 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#aceea61bf41a4cc6f934543bb42c30ab2" title="Build an inertia matrix for a disk.">diskInertia3</a>(
<a name="l00043"></a>00043 <span class="keyword">const</span> T Mass,
<a name="l00044"></a>00044 <span class="keyword">const</span> T Radius);
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00049"></a>00049 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a0f6f854161239bed615b5cba1cd85d8a" title="Build an inertia matrix for a disk.">diskInertia4</a>(
<a name="l00050"></a>00050 <span class="keyword">const</span> T Mass,
<a name="l00051"></a>00051 <span class="keyword">const</span> T Radius);
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00056"></a>00056 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#ac855b3f388128290af0b3016f5e644e4" title="Build an inertia matrix for a ball.">ballInertia3</a>(
<a name="l00057"></a>00057 <span class="keyword">const</span> T Mass,
<a name="l00058"></a>00058 <span class="keyword">const</span> T Radius);
<a name="l00059"></a>00059
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00063"></a>00063 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a33e5d8cfae7d8d2ee4369bbc68b20304" title="Build an inertia matrix for a ball.">ballInertia4</a>(
<a name="l00064"></a>00064 <span class="keyword">const</span> T Mass,
<a name="l00065"></a>00065 <span class="keyword">const</span> T Radius);
<a name="l00066"></a>00066
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00070"></a>00070 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#ad3bcd1a2ac02d030f6b774f5692aee01" title="Build an inertia matrix for a sphere.">sphereInertia3</a>(
<a name="l00071"></a>00071 <span class="keyword">const</span> T Mass,
<a name="l00072"></a>00072 <span class="keyword">const</span> T Radius);
<a name="l00073"></a>00073
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00077"></a>00077 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a3d50f9cd04751451b22d712f1ce26351" title="Build an inertia matrix for a sphere.">sphereInertia4</a>(
<a name="l00078"></a>00078 <span class="keyword">const</span> T Mass,
<a name="l00079"></a>00079 <span class="keyword">const</span> T Radius);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 }<span class="comment">//namespace inertia</span>
<a name="l00082"></a>00082 }<span class="comment">//namespace gtx</span>
<a name="l00083"></a>00083 }<span class="comment">//namespace glm</span>
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="preprocessor">#define GLM_GTX_inertia namespace gtx::inertia</span>
<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_inertia;}
<a name="l00088"></a>00088 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span>
<a name="l00090"></a>00090 <span class="preprocessor">#include &quot;inertia.inl&quot;</span>
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="preprocessor">#endif//glm_gtx_inertia</span>
</pre></div></div>
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