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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>intrinsic_matrix.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-06-05</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-05</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/intrinsic_common.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#include &lt;xmmintrin.h&gt;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;emmintrin.h&gt;</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="keywordtype">void</span> _mm_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keywordtype">void</span> _mm_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
<a name="l00021"></a>00021
<a name="l00022"></a>00022 __m128 _mm_mul_ps(__m128 m[4], __m128 v);
<a name="l00023"></a>00023
<a name="l00024"></a>00024 __m128 _mm_mul_ps(__m128 v, __m128 m[4]);
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keywordtype">void</span> _mm_mul_ps(__m128 <span class="keyword">const</span> in1[4], __m128 <span class="keyword">const</span> in2[4], __m128 out[4]);
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="keywordtype">void</span> _mm_transpose_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="keywordtype">void</span> _mm_inverse_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="keywordtype">void</span> _mm_rotate_ps(__m128 <span class="keyword">const</span> in[4], <span class="keywordtype">float</span> Angle, <span class="keywordtype">float</span> <span class="keyword">const</span> v[3], __m128 out[4]);
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;intrinsic_matrix.inl&quot;</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#endif//GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED</span>
</pre></div></div>
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