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<h1>matx.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-02-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-03-01</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matx.h</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_vecx</span>
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<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_matrix_selection</span>
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<a name="l00013"></a>00013 <span class="comment">// - GLM_GTX_matrix_access</span>
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<a name="l00014"></a>00014 <span class="comment">// - GLM_GTX_inverse_transpose</span>
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<a name="l00016"></a>00016 <span class="comment"></span>
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<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_matx</span>
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<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matx</span>
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<a name="l00019"></a>00019 <span class="preprocessor"></span>
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<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
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<a name="l00021"></a>00021 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00022"></a>00022 <span class="preprocessor">#include "../gtx/vecx.hpp"</span>
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<a name="l00023"></a>00023
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<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
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<a name="l00025"></a>00025 <span class="keyword">namespace </span>detail{
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<a name="l00026"></a>00026
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<a name="l00027"></a>00027 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T = <span class="keywordtype">float</span>>
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<a name="l00028"></a>00028 <span class="keyword">class </span>_xmatxGTX
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<a name="l00029"></a>00029 {
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<a name="l00030"></a>00030 <span class="keyword">private</span>:
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<a name="l00031"></a>00031 <span class="comment">// Data</span>
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<a name="l00032"></a>00032 _xvecxGTX<N, T> value[N];
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<a name="l00033"></a>00033
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<a name="l00034"></a>00034 <span class="keyword">public</span>:
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<a name="l00035"></a>00035 _xmatxGTX<N, T> _inverse() <span class="keyword">const</span>;
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<a name="l00036"></a>00036
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<a name="l00037"></a>00037 <span class="keyword">public</span>:
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<a name="l00038"></a>00038 <span class="keyword">typedef</span> T value_type;
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<a name="l00039"></a>00039 <span class="keyword">typedef</span> <span class="keywordtype">int</span> size_type;
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<a name="l00040"></a>00040 <span class="keyword">static</span> <span class="keyword">const</span> size_type value_size;
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<a name="l00041"></a>00041
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<a name="l00042"></a>00042 <span class="comment">// Constructors</span>
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<a name="l00043"></a>00043 _xmatxGTX();
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<a name="l00044"></a>00044 <span class="keyword">explicit</span> _xmatxGTX(<span class="keyword">const</span> T x);
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 <span class="comment">// Accesses</span>
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<a name="l00047"></a>00047 _xvecxGTX<N, T>& operator[](<span class="keywordtype">int</span> i) {<span class="keywordflow">return</span> value[i];}
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<a name="l00048"></a>00048 <span class="keyword">const</span> _xvecxGTX<N, T> & operator[](<span class="keywordtype">int</span> i)<span class="keyword"> const </span>{<span class="keywordflow">return</span> value[i];}
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<a name="l00049"></a>00049 operator T*() {<span class="keywordflow">return</span> &value[0][0];}
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<a name="l00050"></a>00050 operator const T*()<span class="keyword"> const </span>{<span class="keywordflow">return</span> &value[0][0];}
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="comment">// Unary updatable operators</span>
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<a name="l00053"></a>00053 _xmatxGTX<N, T>& operator= (<span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00054"></a>00054 _xmatxGTX<N, T>& operator+= (<span class="keyword">const</span> T s);
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<a name="l00055"></a>00055 _xmatxGTX<N, T>& operator+= (<span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00056"></a>00056 _xmatxGTX<N, T>& operator-= (<span class="keyword">const</span> T s);
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<a name="l00057"></a>00057 _xmatxGTX<N, T>& operator-= (<span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00058"></a>00058 _xmatxGTX<N, T>& operator*= (<span class="keyword">const</span> T s);
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<a name="l00059"></a>00059 _xmatxGTX<N, T>& operator*= (<span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00060"></a>00060 _xmatxGTX<N, T>& operator/= (<span class="keyword">const</span> T s);
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<a name="l00061"></a>00061 _xmatxGTX<N, T>& operator/= (<span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00062"></a>00062 _xmatxGTX<N, T>& operator++ ();
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<a name="l00063"></a>00063 _xmatxGTX<N, T>& operator-- ();
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<a name="l00064"></a>00064 };
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<a name="l00065"></a>00065
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<a name="l00066"></a>00066 <span class="comment">// Binary operators</span>
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<a name="l00067"></a>00067 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00068"></a>00068 _xmatxGTX<N, T> operator+ (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> T s);
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<a name="l00069"></a>00069
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<a name="l00070"></a>00070 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00071"></a>00071 _xmatxGTX<N, T> operator+ (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00072"></a>00072
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<a name="l00073"></a>00073 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00074"></a>00074 _xvecxGTX<N, T> operator+ (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> _xvecxGTX<N, T>& v);
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<a name="l00075"></a>00075
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<a name="l00076"></a>00076 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00077"></a>00077 _xvecxGTX<N, T> operator+ (<span class="keyword">const</span> _xvecxGTX<N, T>& v, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00078"></a>00078
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<a name="l00079"></a>00079 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00080"></a>00080 _xmatxGTX<N, T> operator+ (<span class="keyword">const</span> _xmatxGTX<N, T>& m1, <span class="keyword">const</span> _xmatxGTX<N, T>& m2);
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<a name="l00081"></a>00081
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<a name="l00082"></a>00082 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00083"></a>00083 _xmatxGTX<N, T> operator- (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> T s);
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<a name="l00084"></a>00084
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<a name="l00085"></a>00085 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00086"></a>00086 _xmatxGTX<N, T> operator- (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00087"></a>00087
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<a name="l00088"></a>00088 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00089"></a>00089 _xvecxGTX<N, T> operator- (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> _xvecxGTX<N, T>& v);
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<a name="l00090"></a>00090
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<a name="l00091"></a>00091 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00092"></a>00092 _xvecxGTX<N, T> operator- (<span class="keyword">const</span> _xvecxGTX<N, T>& v, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00093"></a>00093
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<a name="l00094"></a>00094 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00095"></a>00095 _xmatxGTX<N, T> operator- (<span class="keyword">const</span> _xmatxGTX<N, T>& m1, <span class="keyword">const</span> _xmatxGTX<N, T>& m2);
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<a name="l00096"></a>00096
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<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00098"></a>00098 _xmatxGTX<N, T> operator* (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> T s);
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<a name="l00099"></a>00099
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<a name="l00100"></a>00100 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00101"></a>00101 _xmatxGTX<N, T> operator* (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00102"></a>00102
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<a name="l00103"></a>00103 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00104"></a>00104 _xvecxGTX<N, T> operator* (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> _xvecxGTX<N, T>& v);
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<a name="l00105"></a>00105
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<a name="l00106"></a>00106 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00107"></a>00107 _xvecxGTX<N, T> operator* (<span class="keyword">const</span> _xvecxGTX<N, T>& v, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00108"></a>00108
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<a name="l00109"></a>00109 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00110"></a>00110 _xmatxGTX<N, T> operator* (<span class="keyword">const</span> _xmatxGTX<N, T>& m1, <span class="keyword">const</span> _xmatxGTX<N, T>& m2);
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<a name="l00111"></a>00111
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<a name="l00112"></a>00112 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00113"></a>00113 _xmatxGTX<N, T> operator/ (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> T s);
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<a name="l00114"></a>00114
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<a name="l00115"></a>00115 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00116"></a>00116 _xmatxGTX<N, T> operator/ (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00117"></a>00117
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<a name="l00118"></a>00118 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00119"></a>00119 _xvecxGTX<N, T> operator/ (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keyword">const</span> _xvecxGTX<N, T>& v);
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<a name="l00120"></a>00120
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<a name="l00121"></a>00121 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00122"></a>00122 _xvecxGTX<N, T> operator/ (<span class="keyword">const</span> _xvecxGTX<N, T>& v, <span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00123"></a>00123
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<a name="l00124"></a>00124 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00125"></a>00125 _xmatxGTX<N, T> operator/ (<span class="keyword">const</span> _xmatxGTX<N, T>& m1, <span class="keyword">const</span> _xmatxGTX<N, T>& m2);
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<a name="l00126"></a>00126
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<a name="l00127"></a>00127 <span class="comment">// Unary constant operators</span>
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<a name="l00128"></a>00128 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00129"></a>00129 <span class="keyword">const</span> _xmatxGTX<N, T> operator- (<span class="keyword">const</span> _xmatxGTX<N, T>& m);
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<a name="l00130"></a>00130
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<a name="l00131"></a>00131 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00132"></a>00132 <span class="keyword">const</span> _xmatxGTX<N, T> operator-- (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keywordtype">int</span>);
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<a name="l00133"></a>00133
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<a name="l00134"></a>00134 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T>
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<a name="l00135"></a>00135 <span class="keyword">const</span> _xmatxGTX<N, T> operator++ (<span class="keyword">const</span> _xmatxGTX<N, T>& m, <span class="keywordtype">int</span>);
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<a name="l00136"></a>00136
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<a name="l00137"></a>00137 }<span class="comment">//namespace detail</span>
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<a name="l00138"></a>00138
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<a name="l00139"></a>00139 <span class="comment">// Extension functions</span>
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<a name="l00140"></a>00140 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> detail::_xmatxGTX<N, T> matrixCompMultGTX(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& x, <span class="keyword">const</span> detail::_xmatxGTX<N, T>& y);
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<a name="l00141"></a>00141 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> detail::_xmatxGTX<N, T> outerProductGTX(<span class="keyword">const</span> detail::_xvecxGTX<N, T>& c, <span class="keyword">const</span> detail::_xvecxGTX<N, T>& r);
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<a name="l00142"></a>00142 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> detail::_xmatxGTX<N, T> transposeGTX(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& x);
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<a name="l00143"></a>00143
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<a name="l00144"></a>00144 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> T determinantGTX(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& m);
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<a name="l00145"></a>00145 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> detail::_xmatxGTX<N, T> inverseTransposeGTX(<span class="keyword">const</span> detail::_xmatxGTX<N, T> & m);
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<a name="l00146"></a>00146
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<a name="l00147"></a>00147 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keywordtype">void</span> columnGTX(detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> ColIndex, <span class="keyword">const</span> detail::_xvecxGTX<N, T>& v);
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<a name="l00148"></a>00148 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keywordtype">void</span> rowGTX(detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> RowIndex, <span class="keyword">const</span> detail::_xvecxGTX<N, T>& v);
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<a name="l00149"></a>00149
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<a name="l00150"></a>00150 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> detail::_xvecxGTX<N, T> columnGTX(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> ColIndex);
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|
<a name="l00151"></a>00151 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> detail::_xvecxGTX<N, T> rowGTX(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> RowIndex);
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<a name="l00152"></a>00152
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<a name="l00153"></a>00153 <span class="keyword">namespace </span>gtx
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<a name="l00154"></a>00154 {
|
|
<a name="l00156"></a><a class="code" href="a00185.html">00156</a> <span class="keyword">namespace </span>matx
|
|
<a name="l00157"></a>00157 {
|
|
<a name="l00158"></a>00158 <span class="comment">// Matrix Functions</span>
|
|
<a name="l00159"></a>00159 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> detail::_xmatxGTX<N, T> <a class="code" href="a00130.html#ad27896f9d5be202b8d39552eeb352c87" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product...">matrixCompMult</a>(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& x, <span class="keyword">const</span> detail::_xmatxGTX<N, T>& y){<span class="keywordflow">return</span> <a class="code" href="a00130.html#ad27896f9d5be202b8d39552eeb352c87" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product...">matrixCompMult</a>(x, y);}
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<a name="l00160"></a>00160 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> detail::_xmatxGTX<N, T> <a class="code" href="a00130.html#a04b83f76e97124e8e91d923dd7ba326c" title="Treats the first parameter c as a column vector and the second parameter r as a row...">outerProduct</a>(<span class="keyword">const</span> detail::_xvecxGTX<N, T>& c, <span class="keyword">const</span> detail::_xvecxGTX<N, T>& r){<span class="keywordflow">return</span> outerProductGTX(c, r);}
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<a name="l00161"></a>00161 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> detail::_xmatxGTX<N, T> <a class="code" href="a00130.html#a8b1a22512f73b0176ad062d3d480e906" title="Returns the transposed matrix of x (From GLSL 1.30.08 specification, section 8.5)...">transpose</a>(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& x){<span class="keywordflow">return</span> transposeGTX(x);}
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<a name="l00162"></a>00162
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<a name="l00163"></a>00163 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> T <a class="code" href="a00130.html#ae463e0ea522ea3147e2fd7ecb95a2274" title="Return the determinant of a matrix.">determinant</a>(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& m){<span class="keywordflow">return</span> determinantGTX(m);}
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<a name="l00164"></a>00164 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> detail::_xmatxGTX<N, T> inverseTranspose(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& m){<span class="keywordflow">return</span> inverseTransposeGTX(m);}
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<a name="l00165"></a>00165
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<a name="l00166"></a>00166 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> <span class="keywordtype">void</span> column(detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> ColIndex, <span class="keyword">const</span> detail::_xvecxGTX<N, T>& v){setColumnGTX(m, v);}
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<a name="l00167"></a>00167 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> <span class="keywordtype">void</span> row(detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> RowIndex, <span class="keyword">const</span> detail::_xvecxGTX<N, T>& v){setRowGTX(m, v);}
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<a name="l00168"></a>00168
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<a name="l00169"></a>00169 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> detail::_xvecxGTX<N, T> column(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> ColIndex){<span class="keywordflow">return</span> column(m, ColIndex);}
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<a name="l00170"></a>00170 <span class="keyword">template</span> <<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T> <span class="keyword">inline</span> detail::_xvecxGTX<N, T> row(<span class="keyword">const</span> detail::_xmatxGTX<N, T>& m, <span class="keywordtype">int</span> RowIndex){<span class="keywordflow">return</span> row(m, RowIndex);}
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<a name="l00171"></a>00171 }
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<a name="l00172"></a>00172 }
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<a name="l00173"></a>00173 }
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<a name="l00174"></a>00174
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<a name="l00175"></a>00175 <span class="preprocessor">#define GLM_GTX_matx namespace gtx::matx</span>
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<a name="l00176"></a>00176 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
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<a name="l00177"></a>00177 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matx;}
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<a name="l00178"></a>00178 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
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<a name="l00179"></a>00179 <span class="preprocessor"></span>
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<a name="l00180"></a>00180 <span class="preprocessor">#include "matx.inl"</span>
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<a name="l00181"></a>00181
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<a name="l00182"></a>00182 <span class="preprocessor">#endif//glm_gtx_matx</span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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