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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>polar_coordinates.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-06</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-01</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/polar_coordinates.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_polar_coordinates</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_polar_coordinates</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00195.html">00023</a> <span class="keyword">namespace </span>polar_coordinates
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00028"></a>00028 detail::tvec3&lt;T&gt; <a class="code" href="a00195.html#ab4f7bb55a54520917a592699bdb0b2f5" title="Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and...">polar</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; <a class="code" href="a00195.html#a7c4788941d42c56c6ee2fd235765127e" title="Convert Polar to Euclidean coordinates.">euclidean</a>);
<a name="l00029"></a>00029
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00033"></a>00033 detail::tvec3&lt;T&gt; <a class="code" href="a00195.html#a7c4788941d42c56c6ee2fd235765127e" title="Convert Polar to Euclidean coordinates.">euclidean</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; polar);
<a name="l00034"></a>00034
<a name="l00035"></a>00035 }<span class="comment">//namespace polar_coordinates</span>
<a name="l00036"></a>00036 }<span class="comment">//namespace gtx</span>
<a name="l00037"></a>00037 }<span class="comment">//namespace glm</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#define GLM_GTX_polar_coordinates namespace gtx::polar_coordinates</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_polar_coordinates;}
<a name="l00042"></a>00042 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;polar_coordinates.inl&quot;</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#endif//glm_gtx_polar_coordinates</span>
</pre></div></div>
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