glm/doc/html/a00092_source.html
Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>string_cast.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2006 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-04-26</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-05-24</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/string_cast.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_double</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_half</span>
<a name="l00013"></a>00013 <span class="comment">// - GLM_GTX_integer</span>
<a name="l00014"></a>00014 <span class="comment">// - GLM_GTX_quaternion</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_string_cast</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_string_cast</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;../gtx/integer.hpp&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;../gtx/unsigned_int.hpp&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>glm
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">namespace </span>test{
<a name="l00032"></a>00032 <span class="keywordtype">void</span> main_gtx_string_cast();
<a name="l00033"></a>00033 }<span class="comment">//namespace test</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="keyword">namespace </span>gtx{
<a name="l00037"></a><a class="code" href="a00207.html">00037</a> <span class="keyword">namespace </span>string_cast
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">using namespace </span>gtc::double_float;
<a name="l00040"></a>00040 <span class="keyword">using namespace </span>gtc::half_float;
<a name="l00041"></a>00041 <span class="keyword">using namespace </span>gtx::integer;
<a name="l00042"></a>00042 <span class="keyword">using namespace </span>gtx::unsigned_int;
<a name="l00043"></a>00043 <span class="keyword">using namespace </span>gtx::quaternion;
<a name="l00044"></a>00044
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00048"></a>00048 std::string <a class="code" href="a00207.html#a48d26df52b98ba6dbae586dafdc24b8e" title="Create a string from a GLM type value.">string</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00049"></a>00049
<a name="l00050"></a>00050 }<span class="comment">//namespace string_cast</span>
<a name="l00051"></a>00051 }<span class="comment">//namespace gtx</span>
<a name="l00052"></a>00052 }<span class="comment">//namespace glm</span>
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="preprocessor">#define GLM_GTX_string_cast namespace gtx::string_cast</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_string_cast;}
<a name="l00057"></a>00057 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">#include &quot;string_cast.inl&quot;</span>
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="preprocessor">#endif//glm_gtx_string_cast</span>
</pre></div></div>
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