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<h1>transform.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/transform.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matric_transform</span>
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<a name="l00013"></a>00013 <span class="comment"></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_transform</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_transform</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span>
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<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "../gtc/matrix_transform.hpp"</span>
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
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<a name="l00022"></a>00022 {
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
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<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_transform();
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<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
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<a name="l00026"></a>00026
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<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
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<a name="l00029"></a><a class="code" href="a00208.html">00029</a> <span class="keyword">namespace </span>transform
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<a name="l00030"></a>00030 {
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<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtc::matrix_transform;
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<a name="l00032"></a>00032
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<a name="l00035"></a>00035 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00036"></a>00036 detail::tmat4x4<T> <a class="code" href="a00208.html#a982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
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<a name="l00037"></a>00037 T x, T y, T z);
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<a name="l00038"></a>00038
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<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00042"></a>00042 detail::tmat4x4<T> <a class="code" href="a00208.html#a982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
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<a name="l00043"></a>00043 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00044"></a>00044 T x, T y, T z);
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<a name="l00045"></a>00045
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<a name="l00048"></a>00048 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00049"></a>00049 detail::tmat4x4<T> <a class="code" href="a00208.html#a982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
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<a name="l00050"></a>00050 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00051"></a>00051
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<a name="l00054"></a>00054 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00055"></a>00055 detail::tmat4x4<T> <a class="code" href="a00208.html#a6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed...">rotate</a>(
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<a name="l00056"></a>00056 T angle,
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<a name="l00057"></a>00057 T x, T y, T z);
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<a name="l00058"></a>00058
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<a name="l00061"></a>00061 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00062"></a>00062 detail::tmat4x4<T> <a class="code" href="a00208.html#a6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed...">rotate</a>(
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<a name="l00063"></a>00063 T angle,
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<a name="l00064"></a>00064 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00065"></a>00065
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<a name="l00068"></a>00068 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00069"></a>00069 detail::tmat4x4<T> <a class="code" href="a00208.html#a6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed...">rotate</a>(
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<a name="l00070"></a>00070 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00071"></a>00071 T angle,
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<a name="l00072"></a>00072 T x, T y, T z);
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<a name="l00073"></a>00073
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<a name="l00076"></a>00076 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00077"></a>00077 detail::tmat4x4<T> <a class="code" href="a00208.html#a491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
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<a name="l00078"></a>00078 T x, T y, T z);
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<a name="l00079"></a>00079
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<a name="l00082"></a>00082 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00083"></a>00083 detail::tmat4x4<T> <a class="code" href="a00208.html#a491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
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<a name="l00084"></a>00084 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00085"></a>00085 T x, T y, T z);
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<a name="l00086"></a>00086
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<a name="l00089"></a>00089 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00090"></a>00090 detail::tmat4x4<T> <a class="code" href="a00208.html#a491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
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<a name="l00091"></a>00091 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00092"></a>00092
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<a name="l00093"></a>00093 }<span class="comment">//namespace transform</span>
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<a name="l00094"></a>00094 }<span class="comment">//namespace gtx</span>
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<a name="l00095"></a>00095 }<span class="comment">//namespace glm</span>
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<a name="l00096"></a>00096
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<a name="l00097"></a>00097 <span class="preprocessor">#define GLM_GTX_transform namespace gtx::transform</span>
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<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
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<a name="l00099"></a>00099 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_transform;}
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<a name="l00100"></a>00100 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
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<a name="l00101"></a>00101 <span class="preprocessor"></span>
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<a name="l00102"></a>00102 <span class="preprocessor">#include "transform.inl"</span>
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<a name="l00103"></a>00103
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<a name="l00104"></a>00104 <span class="preprocessor">#endif//glm_gtx_transform</span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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