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<div class="navpath"><a class="el" href="a00124.html">glm</a>::<a class="el" href="a00150.html">gtx</a>::<a class="el" href="a00209.html">transform2</a>
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<h1>glm::gtx::transform2 Namespace Reference</h1>
<p>GLM_GTX_transform2 extension: Add extra transformation matrices.
<a href="#_details">More...</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#a9be9a1bde99241e45ac1fdd77159daa1">lookAt</a> (detail::tvec3&lt; T &gt; const &amp;eye, detail::tvec3&lt; T &gt; const &amp;center, detail::tvec3&lt; T &gt; const &amp;up)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build a look at view matrix. <a href="#a9be9a1bde99241e45ac1fdd77159daa1"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#ad67f97fe49fb1709d6d8b6810c7c52fb">proj2D</a> (const detail::tmat3x3&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build planar <a class="el" href="a00196.html" title="GLM_GTX_projection extension: Projection of a vector to other one.">projection</a> matrix along <a class="el" href="a00188.html" title="GLM_GTX_normal extension: Compute the normal of a triangle.">normal</a> axis. <a href="#ad67f97fe49fb1709d6d8b6810c7c52fb"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#abc160967cd323027f973976457590482">proj3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build planar <a class="el" href="a00196.html" title="GLM_GTX_projection extension: Projection of a vector to other one.">projection</a> matrix along <a class="el" href="a00188.html" title="GLM_GTX_normal extension: Compute the normal of a triangle.">normal</a> axis. <a href="#abc160967cd323027f973976457590482"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#a54ded59dc618054791cca47fd9bf1680">scaleBias</a> (detail::tmat4x4&lt; valType &gt; const &amp;m, valType scale, valType bias)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build a scale bias matrix. <a href="#a54ded59dc618054791cca47fd9bf1680"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#ae193c4807264f8454b1786ceeac02455">scaleBias</a> (valType scale, valType bias)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build a scale bias matrix. <a href="#ae193c4807264f8454b1786ceeac02455"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#af9900000ffffcb4e50f0f97101a35a27">shearX2D</a> (detail::tmat3x3&lt; T &gt; const &amp;m, T y)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Transforms a matrix with a shearing on X axis. <a href="#af9900000ffffcb4e50f0f97101a35a27"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#a8b165c7be525526861e19675cca6e192">shearX3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, T y, T z)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. <a href="#a8b165c7be525526861e19675cca6e192"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#a73d1c5572f57bc69cd8296fa6411370a">shearY2D</a> (detail::tmat3x3&lt; T &gt; const &amp;m, T x)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Transforms a matrix with a shearing on Y axis. <a href="#a73d1c5572f57bc69cd8296fa6411370a"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#ab059e40261cbfe782efb81aa866f1399">shearY3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, T x, T z)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Transforms a matrix with a shearing on Y axis. <a href="#ab059e40261cbfe782efb81aa866f1399"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00209.html#a3fbd91d387fea4c3f2d74e0ef2250996">shearZ3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, T x, T y)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Transforms a matrix with a shearing on Z axis. <a href="#a3fbd91d387fea4c3f2d74e0ef2250996"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>GLM_GTX_transform2 extension: Add extra transformation matrices. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="a9be9a1bde99241e45ac1fdd77159daa1"></a><!-- doxytag: member="glm::gtx::transform2::lookAt" ref="a9be9a1bde99241e45ac1fdd77159daa1" args="(detail::tvec3&lt; T &gt; const &amp;eye, detail::tvec3&lt; T &gt; const &amp;center, detail::tvec3&lt; T &gt; const &amp;up)" -->
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<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&nbsp;</td>
<td class="paramname"> <em>eye</em>, </td>
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<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&nbsp;</td>
<td class="paramname"> <em>center</em>, </td>
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<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&nbsp;</td>
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<p>Build a look at view matrix. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<a class="anchor" id="ad67f97fe49fb1709d6d8b6810c7c52fb"></a><!-- doxytag: member="glm::gtx::transform2::proj2D" ref="ad67f97fe49fb1709d6d8b6810c7c52fb" args="(const detail::tmat3x3&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)" -->
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<td class="paramtype">const detail::tmat3x3&lt; T &gt; &amp;&nbsp;</td>
<td class="paramname"> <em>m</em>, </td>
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<td class="paramtype">const detail::tvec3&lt; T &gt; &amp;&nbsp;</td>
<td class="paramname"> <em>normal</em></td><td>&nbsp;</td>
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<p>Build planar <a class="el" href="a00196.html" title="GLM_GTX_projection extension: Projection of a vector to other one.">projection</a> matrix along <a class="el" href="a00188.html" title="GLM_GTX_normal extension: Compute the normal of a triangle.">normal</a> axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
</div>
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<a class="anchor" id="abc160967cd323027f973976457590482"></a><!-- doxytag: member="glm::gtx::transform2::proj3D" ref="abc160967cd323027f973976457590482" args="(const detail::tmat4x4&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)" -->
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<td class="paramtype">const detail::tmat4x4&lt; T &gt; &amp;&nbsp;</td>
<td class="paramname"> <em>m</em>, </td>
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<td class="paramtype">const detail::tvec3&lt; T &gt; &amp;&nbsp;</td>
<td class="paramname"> <em>normal</em></td><td>&nbsp;</td>
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<p>Build planar <a class="el" href="a00196.html" title="GLM_GTX_projection extension: Projection of a vector to other one.">projection</a> matrix along <a class="el" href="a00188.html" title="GLM_GTX_normal extension: Compute the normal of a triangle.">normal</a> axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<a class="anchor" id="a54ded59dc618054791cca47fd9bf1680"></a><!-- doxytag: member="glm::gtx::transform2::scaleBias" ref="a54ded59dc618054791cca47fd9bf1680" args="(detail::tmat4x4&lt; valType &gt; const &amp;m, valType scale, valType bias)" -->
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<td class="paramtype">valType&nbsp;</td>
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<p>Build a scale bias matrix. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<a class="anchor" id="ae193c4807264f8454b1786ceeac02455"></a><!-- doxytag: member="glm::gtx::transform2::scaleBias" ref="ae193c4807264f8454b1786ceeac02455" args="(valType scale, valType bias)" -->
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<div class="memdoc">
<p>Build a scale bias matrix. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<a class="anchor" id="af9900000ffffcb4e50f0f97101a35a27"></a><!-- doxytag: member="glm::gtx::transform2::shearX2D" ref="af9900000ffffcb4e50f0f97101a35a27" args="(detail::tmat3x3&lt; T &gt; const &amp;m, T y)" -->
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<div class="memdoc">
<p>Transforms a matrix with a shearing on X axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
</div>
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<a class="anchor" id="a8b165c7be525526861e19675cca6e192"></a><!-- doxytag: member="glm::gtx::transform2::shearX3D" ref="a8b165c7be525526861e19675cca6e192" args="(const detail::tmat4x4&lt; T &gt; &amp;m, T y, T z)" -->
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<p>Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. </p>
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<a class="anchor" id="a73d1c5572f57bc69cd8296fa6411370a"></a><!-- doxytag: member="glm::gtx::transform2::shearY2D" ref="a73d1c5572f57bc69cd8296fa6411370a" args="(detail::tmat3x3&lt; T &gt; const &amp;m, T x)" -->
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<p>Transforms a matrix with a shearing on Y axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
</div>
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<a class="anchor" id="ab059e40261cbfe782efb81aa866f1399"></a><!-- doxytag: member="glm::gtx::transform2::shearY3D" ref="ab059e40261cbfe782efb81aa866f1399" args="(const detail::tmat4x4&lt; T &gt; &amp;m, T x, T z)" -->
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<p>Transforms a matrix with a shearing on Y axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
</div>
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<a class="anchor" id="a3fbd91d387fea4c3f2d74e0ef2250996"></a><!-- doxytag: member="glm::gtx::transform2::shearZ3D" ref="a3fbd91d387fea4c3f2d74e0ef2250996" args="(const detail::tmat4x4&lt; T &gt; &amp;m, T x, T y)" -->
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<p>Transforms a matrix with a shearing on Z axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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