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53 lines
765 B
C++
53 lines
765 B
C++
#include <glm/glm.hpp>
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#include <glm/gtc/epsilon.hpp>
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#if GLM_HAS_RANGE_FOR
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#include <glm/gtx/range.hpp>
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int testVec()
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{
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int Error(0);
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glm::vec3 v(1, 2, 3);
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int count = 0;
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for(float x : v){ count++; }
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Error += count == 3 ? 0 : 1;
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for(float& x : v){ x = 0; }
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Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1;
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return Error;
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}
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int testMat()
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{
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int Error(0);
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glm::mat4x3 m(1);
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int count = 0;
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for(float x : m){ count++; }
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Error += count == 12 ? 0 : 1;
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for(float& x : m){ x = 0; }
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glm::vec4 v(1, 1, 1, 1);
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Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += testVec();
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Error += testMat();
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return Error;
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}
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#else
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int main()
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{
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return 0;
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}
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#endif//GLM_HAS_RANGE_FOR
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