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100 lines
2.0 KiB
C++
100 lines
2.0 KiB
C++
#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <glm/gtx/spline.hpp>
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namespace catmullRom
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{
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int test()
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{
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int Error(0);
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glm::vec2 Result2 = glm::catmullRom(
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glm::vec2(0.0f, 0.0f),
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glm::vec2(1.0f, 0.0f),
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glm::vec2(1.0f, 1.0f),
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glm::vec2(0.0f, 1.0f), 0.5f);
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glm::vec3 Result3 = glm::catmullRom(
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 1.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
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glm::vec4 Result4 = glm::catmullRom(
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
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return Error;
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}
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}//catmullRom
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namespace hermite
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{
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int test()
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{
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int Error(0);
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glm::vec2 Result2 = glm::hermite(
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glm::vec2(0.0f, 0.0f),
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glm::vec2(1.0f, 0.0f),
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glm::vec2(1.0f, 1.0f),
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glm::vec2(0.0f, 1.0f), 0.5f);
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glm::vec3 Result3 = glm::hermite(
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 1.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
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glm::vec4 Result4 = glm::hermite(
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
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return Error;
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}
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}//catmullRom
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namespace cubic
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{
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int test()
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{
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int Error(0);
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glm::vec2 Result2 = glm::cubic(
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glm::vec2(0.0f, 0.0f),
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glm::vec2(1.0f, 0.0f),
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glm::vec2(1.0f, 1.0f),
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glm::vec2(0.0f, 1.0f), 0.5f);
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glm::vec3 Result3 = glm::cubic(
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 1.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
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glm::vec4 Result = glm::cubic(
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
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return Error;
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}
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}//catmullRom
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int main()
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{
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int Error(0);
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Error += catmullRom::test();
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Error += hermite::test();
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Error += cubic::test();
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return Error;
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}
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