glm/test/external/gli/target.hpp
2016-11-18 23:16:29 +01:00

52 lines
1.2 KiB
C++

/// @brief Include to use the target enum and query properties of targets.
/// @file gli/target.hpp
#pragma once
namespace gli
{
/// Texture target: type/shape of the texture storage_linear
enum target
{
TARGET_1D = 0, TARGET_FIRST = TARGET_1D,
TARGET_1D_ARRAY,
TARGET_2D,
TARGET_2D_ARRAY,
TARGET_3D,
TARGET_RECT,
TARGET_RECT_ARRAY,
TARGET_CUBE,
TARGET_CUBE_ARRAY, TARGET_LAST = TARGET_CUBE_ARRAY
};
enum
{
TARGET_COUNT = TARGET_LAST - TARGET_FIRST + 1,
TARGET_INVALID = -1
};
/// Check whether a target is a 1D target
inline bool is_target_1d(target Target)
{
return Target == TARGET_1D || Target == TARGET_1D_ARRAY;
}
/// Check whether a target is an array target
inline bool is_target_array(target Target)
{
return Target == TARGET_1D_ARRAY || Target == TARGET_2D_ARRAY || Target == TARGET_CUBE_ARRAY;
}
/// Check whether a target is a cube map target
inline bool is_target_cube(target Target)
{
return Target == TARGET_CUBE || Target == TARGET_CUBE_ARRAY;
}
/// Check whether a target is a rectangle target
inline bool is_target_rect(target Target)
{
return Target == TARGET_RECT || Target == TARGET_RECT_ARRAY;
}
}//namespace gli