glm/doc/api-0.9.2/a00060_source.html
Christophe Riccio 8d2d112180 Added API doc
2011-10-24 15:24:48 +01:00

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<div class="title">int_10_10_10_2.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2010-07-07</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-07-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/int_10_10_10_2.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_int_10_10_10_2</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_int_10_10_10_2</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/raw_data.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_int_10_10_10_2 extension included&quot;)</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00026"></a><a class="code" href="a00187.html">00026</a> <span class="keyword">namespace </span>int_10_10_10_2
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <span class="keyword">using namespace </span>gtx::raw_data;
<a name="l00029"></a>00029
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <a class="code" href="a00288.html#ga162201f4386c2973e6ebd76ac0941de0" title="Type for dword numbers.">dword</a> <a class="code" href="a00266.html#ga01b292ff461ea3d8e90a916c5b374fb1" title="From GLM_GTX_int_10_10_10_2 extension.">uint10_10_10_2_cast</a>(<a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> <span class="keyword">const</span> &amp; v);
<a name="l00036"></a>00036
<a name="l00038"></a>00038
<a name="l00039"></a>00039 }<span class="comment">//namespace integer</span>
<a name="l00040"></a>00040 }<span class="comment">//namespace gtx</span>
<a name="l00041"></a>00041 }<span class="comment">//namespace glm</span>
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;int_10_10_10_2.inl&quot;</span>
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::int_10_10_10_2;}
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="preprocessor">#endif//glm_gtx_int_10_10_10_2</span>
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