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<div class="title">noise.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": </span>
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<a name="l00005"></a>00005 <span class="comment">// https://github.com/ashima/webgl-noise </span>
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<a name="l00006"></a>00006 <span class="comment">// Following Stefan Gustavson's paper "Simplex noise demystified": </span>
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<a name="l00007"></a>00007 <span class="comment">// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Created : 2011-04-21</span>
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<a name="l00010"></a>00010 <span class="comment">// Updated : 2011-04-21</span>
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<a name="l00011"></a>00011 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00012"></a>00012 <span class="comment">// File : glm/gtx/noise.hpp</span>
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<a name="l00014"></a>00014 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00015"></a>00015 <span class="comment">// - GLM core</span>
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<a name="l00017"></a>00017 <span class="comment"></span>
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<a name="l00018"></a>00018 <span class="preprocessor">#ifndef glm_gtx_noise</span>
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<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_noise</span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span>
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<a name="l00021"></a>00021 <span class="comment">// Dependency:</span>
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<a name="l00022"></a>00022 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00023"></a>00023
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<a name="l00024"></a>00024 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_noise extension included")</span>
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<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00027"></a>00027 <span class="preprocessor"></span>
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<a name="l00028"></a>00028 <span class="keyword">namespace </span>glm{
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<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
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<a name="l00030"></a><a class="code" href="a00198.html">00030</a> <span class="keyword">namespace </span>noise
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<a name="l00031"></a>00031 {
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<a name="l00034"></a>00034
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<a name="l00037"></a>00037 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">template</span><<span class="keyword">typename</span>> <span class="keyword">class </span>vecType>
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<a name="l00038"></a>00038 T <a class="code" href="a00307.html#ga9de9e66368f398a09105fedeafbebb3e" title="Classic perlin noise.">perlin</a>(
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<a name="l00039"></a>00039 vecType<T> <span class="keyword">const</span> & p);
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<a name="l00040"></a>00040
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<a name="l00043"></a>00043 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">template</span><<span class="keyword">typename</span>> <span class="keyword">class </span>vecType>
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<a name="l00044"></a>00044 T <a class="code" href="a00307.html#ga9de9e66368f398a09105fedeafbebb3e" title="Classic perlin noise.">perlin</a>(
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<a name="l00045"></a>00045 vecType<T> <span class="keyword">const</span> & p,
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<a name="l00046"></a>00046 vecType<T> <span class="keyword">const</span> & rep);
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<a name="l00047"></a>00047
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<a name="l00050"></a>00050 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">template</span><<span class="keyword">typename</span>> <span class="keyword">class </span>vecType>
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<a name="l00051"></a>00051 T <a class="code" href="a00307.html#gaab96cbe99e3757bb55c7d830462fab94" title="Simplex noise.">simplex</a>(
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<a name="l00052"></a>00052 vecType<T> <span class="keyword">const</span> & p);
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<a name="l00053"></a>00053
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<a name="l00055"></a>00055 }<span class="comment">//namespace noise</span>
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<a name="l00056"></a>00056 }<span class="comment">//namespace gtx</span>
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<a name="l00057"></a>00057 }<span class="comment">//namespace glm</span>
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<a name="l00058"></a>00058
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<a name="l00059"></a>00059 <span class="preprocessor">#include "noise.inl"</span>
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<a name="l00060"></a>00060
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<a name="l00061"></a>00061 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::noise;}
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<a name="l00062"></a>00062
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<a name="l00063"></a>00063 <span class="preprocessor">#endif//glm_gtx_noise</span>
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</pre></div></div>
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