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<div class="title">optimum_pow.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/optimum_pow.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00012"></a>00012 <span class="comment"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_optimum_pow</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_optimum_pow</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span>
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<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_optimum_pow extension included")</span>
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<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00022"></a>00022 <span class="preprocessor"></span>
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
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<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
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<a name="l00025"></a><a class="code" href="a00204.html">00025</a> <span class="keyword">namespace </span>optimum_pow
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<a name="l00026"></a>00026 {
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<a name="l00029"></a>00029
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<a name="l00032"></a>00032 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00033"></a>00033 genType <a class="code" href="a00281.html#gaed0305d69d3e3ba925d2c6e138b4f4bf" title="Returns x raised to the power of 2.">pow2</a>(<span class="keyword">const</span> genType& x);
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<a name="l00034"></a>00034
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<a name="l00037"></a>00037 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00038"></a>00038 genType <a class="code" href="a00281.html#ga8b7ca4439147682892326d3d61294f46" title="Returns x raised to the power of 3.">pow3</a>(<span class="keyword">const</span> genType& x);
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<a name="l00039"></a>00039
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00043"></a>00043 genType <a class="code" href="a00281.html#gafe1d0d8f5f0501c4940ebb8ae76a1ebf" title="Returns x raised to the power of 4.">pow4</a>(<span class="keyword">const</span> genType& x);
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<a name="l00044"></a>00044
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<a name="l00047"></a>00047 <span class="keywordtype">bool</span> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keywordtype">int</span> num);
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<a name="l00048"></a>00048
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<a name="l00051"></a>00051 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<bool></a> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<int></a>& x);
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<a name="l00052"></a>00052
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<a name="l00055"></a>00055 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<bool></a> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<int></a>& x);
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<a name="l00056"></a>00056
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<a name="l00059"></a>00059 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<bool></a> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<int></a>& x);
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<a name="l00060"></a>00060
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<a name="l00062"></a>00062 }<span class="comment">//namespace optimum_pow</span>
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<a name="l00063"></a>00063 }<span class="comment">//namespace gtx</span>
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<a name="l00064"></a>00064 }<span class="comment">//namespace glm</span>
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<a name="l00065"></a>00065
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<a name="l00066"></a>00066 <span class="preprocessor">#include "optimum_pow.inl"</span>
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<a name="l00067"></a>00067
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<a name="l00068"></a>00068 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::optimum_pow;}
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<a name="l00069"></a>00069
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<a name="l00070"></a>00070 <span class="preprocessor">#endif//glm_gtx_optimum_pow</span>
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</pre></div></div>
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