glm/doc/api-0.9.2/a00130_source.html
Christophe Riccio 8d2d112180 Added API doc
2011-10-24 15:24:48 +01:00

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<div class="title">type_vec2.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-18</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-04</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_tvec2.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_gentype2</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype2</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_vec.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;type_float.hpp&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;type_int.hpp&quot;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;type_size.hpp&quot;</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;_swizzle.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>detail
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref2;
<a name="l00023"></a>00023 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref3;
<a name="l00024"></a>00024 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref4;
<a name="l00025"></a>00025 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec3;
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00027"></a>00027
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00031"></a><a class="code" href="a00020.html">00031</a> <span class="keyword">struct </span><a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2</a>
<a name="l00032"></a>00032 {
<a name="l00033"></a>00033 <span class="keyword">enum</span> ctor{null};
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="keyword">typedef</span> T value_type;
<a name="l00036"></a>00036 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00037"></a>00037 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
<a name="l00038"></a>00038 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> <a class="code" href="a00020.html" title="The basic 2D vector type.">type</a>;
<a name="l00041"></a>00041 <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;bool&gt;</a> <a class="code" href="a00020.html" title="The basic 2D vector type.">bool_type</a>;
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <span class="comment">// Data</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor"># if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span> value_type x, y;
<a name="l00048"></a>00048 <span class="preprocessor"># elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span> <span class="keyword">union </span>
<a name="l00050"></a>00050 {
<a name="l00051"></a>00051 <span class="keyword">struct</span>{value_type r, g;};
<a name="l00052"></a>00052 <span class="keyword">struct</span>{value_type s, t;};
<a name="l00053"></a>00053 <span class="keyword">struct</span>{value_type x, y;};
<a name="l00054"></a>00054 };
<a name="l00055"></a>00055 <span class="preprocessor"># else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
<a name="l00057"></a>00057 <span class="keyword">union </span>{value_type y, g, t;};
<a name="l00058"></a>00058 <span class="preprocessor"># endif//GLM_COMPONENT</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>
<a name="l00061"></a>00061 <span class="comment">// Accesses</span>
<a name="l00062"></a>00062
<a name="l00063"></a>00063 GLM_FUNC_DECL value_type &amp; operator[](size_type i);
<a name="l00064"></a>00064 GLM_FUNC_DECL value_type <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="comment">// Implicit basic constructors</span>
<a name="l00068"></a>00068
<a name="l00069"></a>00069 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2</a>();
<a name="l00070"></a>00070 GLM_FUNC_DECL tvec2(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="comment">// Explicit basic constructors</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
<a name="l00076"></a>00076 ctor);
<a name="l00077"></a>00077 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
<a name="l00078"></a>00078 value_type <span class="keyword">const</span> &amp; s);
<a name="l00079"></a>00079 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
<a name="l00080"></a>00080 value_type <span class="keyword">const</span> &amp; s1,
<a name="l00081"></a>00081 value_type <span class="keyword">const</span> &amp; s2);
<a name="l00082"></a>00082
<a name="l00084"></a>00084 <span class="comment">// Swizzle constructors</span>
<a name="l00085"></a>00085
<a name="l00086"></a>00086 tvec2(tref2&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00087"></a>00087
<a name="l00089"></a>00089 <span class="comment">// Convertion constructors</span>
<a name="l00090"></a>00090
<a name="l00092"></a>00092 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00093"></a>00093 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
<a name="l00094"></a>00094 U <span class="keyword">const</span> &amp; x);
<a name="l00096"></a>00096 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V&gt;
<a name="l00097"></a>00097 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
<a name="l00098"></a>00098 U <span class="keyword">const</span> &amp; x,
<a name="l00099"></a>00099 V <span class="keyword">const</span> &amp; y);
<a name="l00100"></a>00100
<a name="l00102"></a>00102 <span class="comment">// Convertion vector constructors</span>
<a name="l00103"></a>00103
<a name="l00105"></a>00105 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00106"></a>00106 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00108"></a>00108 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00109"></a>00109 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00111"></a>00111 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00112"></a>00112 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(<a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00113"></a>00113
<a name="l00115"></a>00115 <span class="comment">// Unary arithmetic operators</span>
<a name="l00116"></a>00116
<a name="l00117"></a>00117 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00118"></a>00118 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00119"></a>00119 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00122"></a>00122 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator+=(U <span class="keyword">const</span> &amp; s);
<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00124"></a>00124 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator+=(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00125"></a>00125 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00126"></a>00126 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator-=(U <span class="keyword">const</span> &amp; s);
<a name="l00127"></a>00127 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00128"></a>00128 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator-=(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00130"></a>00130 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator*=(U <span class="keyword">const</span> &amp; s);
<a name="l00131"></a>00131 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00132"></a>00132 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator*=(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00134"></a>00134 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator/=(U <span class="keyword">const</span> &amp; s);
<a name="l00135"></a>00135 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00136"></a>00136 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator/=(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00137"></a>00137 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator++();
<a name="l00138"></a>00138 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator--();
<a name="l00139"></a>00139
<a name="l00141"></a>00141 <span class="comment">// Unary bit operators</span>
<a name="l00142"></a>00142
<a name="l00143"></a>00143 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00144"></a>00144 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator%= (U <span class="keyword">const</span> &amp; s);
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00146"></a>00146 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator%= (<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00148"></a>00148 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator&amp;= (U <span class="keyword">const</span> &amp; s);
<a name="l00149"></a>00149 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00150"></a>00150 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator&amp;= (<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00151"></a>00151 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00152"></a>00152 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator|= (U <span class="keyword">const</span> &amp; s);
<a name="l00153"></a>00153 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00154"></a>00154 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator|= (<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00155"></a>00155 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00156"></a>00156 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator^= (U <span class="keyword">const</span> &amp; s);
<a name="l00157"></a>00157 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00158"></a>00158 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator^= (<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00159"></a>00159 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00160"></a>00160 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator&lt;&lt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00162"></a>00162 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator&lt;&lt;=(tvec2&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00163"></a>00163 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00164"></a>00164 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator&gt;&gt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00165"></a>00165 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00166"></a>00166 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> &amp; operator&gt;&gt;=(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00167"></a>00167
<a name="l00169"></a>00169 <span class="comment">// Swizzle operators</span>
<a name="l00170"></a>00170
<a name="l00171"></a>00171 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
<a name="l00172"></a>00172 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00173"></a>00173 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00174"></a>00174 GLM_FUNC_DECL <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00175"></a>00175 GLM_FUNC_DECL tref2&lt;T&gt; swizzle(comp X, comp Y);
<a name="l00176"></a>00176 };
<a name="l00177"></a>00177
<a name="l00178"></a>00178 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00179"></a>00179 <span class="keyword">struct </span>tref2
<a name="l00180"></a>00180 {
<a name="l00181"></a>00181 GLM_FUNC_DECL tref2(T &amp; x, T &amp; y);
<a name="l00182"></a>00182 GLM_FUNC_DECL tref2(tref2&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00183"></a>00183 GLM_FUNC_DECL tref2(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00184"></a>00184
<a name="l00185"></a>00185 GLM_FUNC_DECL tref2&lt;T&gt; &amp; operator= (tref2&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00186"></a>00186 GLM_FUNC_DECL tref2&lt;T&gt; &amp; operator= (<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00187"></a>00187
<a name="l00188"></a>00188 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> operator() ();
<a name="l00189"></a>00189
<a name="l00190"></a>00190 T &amp; x;
<a name="l00191"></a>00191 T &amp; y;
<a name="l00192"></a>00192 };
<a name="l00193"></a>00193
<a name="l00194"></a>00194 GLM_DETAIL_IS_VECTOR(tvec2);
<a name="l00195"></a>00195
<a name="l00196"></a>00196 } <span class="comment">//namespace detail</span>
<a name="l00197"></a>00197
<a name="l00198"></a>00198 <span class="keyword">namespace </span>core{
<a name="l00199"></a>00199 <span class="keyword">namespace </span>type{
<a name="l00200"></a>00200 <span class="keyword">namespace </span>precision
<a name="l00201"></a>00201 {
<a name="l00206"></a><a class="code" href="a00236.html#ga9b65d7afd0783a02f5b3d1b75d1d872e">00206</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;highp_float&gt;</a> <a class="code" href="a00236.html#ga9b65d7afd0783a02f5b3d1b75d1d872e" title="2 components vector of high precision floating-point numbers.">highp_vec2</a>;
<a name="l00207"></a>00207
<a name="l00212"></a><a class="code" href="a00236.html#ga9a8a10fce5852b088dd631b34e942b7d">00212</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;mediump_float&gt;</a> <a class="code" href="a00236.html#ga9a8a10fce5852b088dd631b34e942b7d" title="2 components vector of medium precision floating-point numbers.">mediump_vec2</a>;
<a name="l00213"></a>00213
<a name="l00218"></a><a class="code" href="a00236.html#ga4df6c67742cd65d6d0a885b3a539d9ff">00218</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;lowp_float&gt;</a> <a class="code" href="a00236.html#ga4df6c67742cd65d6d0a885b3a539d9ff" title="2 components vector of low precision floating-point numbers.">lowp_vec2</a>;
<a name="l00219"></a>00219
<a name="l00224"></a><a class="code" href="a00236.html#ga306173e656477f59bf0164a623780236">00224</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;highp_int&gt;</a> <a class="code" href="a00236.html#ga306173e656477f59bf0164a623780236" title="2 components vector of high precision signed integer numbers.">highp_ivec2</a>;
<a name="l00225"></a>00225
<a name="l00230"></a><a class="code" href="a00236.html#ga269315792504783f450b829161f2bccf">00230</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;mediump_int&gt;</a> <a class="code" href="a00236.html#ga269315792504783f450b829161f2bccf" title="2 components vector of medium precision signed integer numbers.">mediump_ivec2</a>;
<a name="l00231"></a>00231
<a name="l00236"></a><a class="code" href="a00236.html#ga26364654fd75ba6c7f11a65967a7fbee">00236</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;lowp_int&gt;</a> <a class="code" href="a00236.html#ga26364654fd75ba6c7f11a65967a7fbee" title="2 components vector of low precision signed integer numbers.">lowp_ivec2</a>;
<a name="l00237"></a>00237
<a name="l00242"></a><a class="code" href="a00236.html#gad4a5243fc438d0f2efbc22d075b4e399">00242</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;highp_uint&gt;</a> <a class="code" href="a00236.html#gad4a5243fc438d0f2efbc22d075b4e399" title="2 components vector of high precision unsigned integer numbers.">highp_uvec2</a>;
<a name="l00243"></a>00243
<a name="l00248"></a><a class="code" href="a00236.html#ga5cd4f5f5667de09c7c12df85d138f599">00248</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;mediump_uint&gt;</a> <a class="code" href="a00236.html#ga5cd4f5f5667de09c7c12df85d138f599" title="2 components vector of medium precision unsigned integer numbers.">mediump_uvec2</a>;
<a name="l00249"></a>00249
<a name="l00254"></a><a class="code" href="a00236.html#ga9cb9b78162fca09f7ce9d08758f8b3c1">00254</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;lowp_uint&gt;</a> <a class="code" href="a00236.html#ga9cb9b78162fca09f7ce9d08758f8b3c1" title="2 components vector of low precision unsigned integer numbers.">lowp_uvec2</a>;
<a name="l00255"></a>00255
<a name="l00256"></a>00256 }<span class="comment">//namespace precision</span>
<a name="l00257"></a>00257 }<span class="comment">//namespace type</span>
<a name="l00258"></a>00258 }<span class="comment">//namespace core</span>
<a name="l00259"></a>00259 }<span class="comment">//namespace glm</span>
<a name="l00260"></a>00260
<a name="l00261"></a>00261 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00262"></a>00262 <span class="preprocessor"></span><span class="preprocessor">#include &quot;type_vec2.inl&quot;</span>
<a name="l00263"></a>00263 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
<a name="l00264"></a>00264 <span class="preprocessor"></span>
<a name="l00265"></a>00265 <span class="preprocessor">#endif//glm_core_type_gentype2</span>
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