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127 lines
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<title>Modules</title>
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<li><a href="index.html"><span>Main Page</span></a></li>
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<li class="current"><a href="modules.html"><span>Modules</span></a></li>
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<li><a href="namespaces.html"><span>Namespaces</span></a></li>
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<div class="header">
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<div class="title">Modules</div> </div>
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</div>
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<div class="contents">
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<div class="textblock">Here is a list of all modules:</div><ul>
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<li><a class="el" href="a00234.html">GLM Core</a><ul>
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<li><a class="el" href="a00235.html">Types</a></li>
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<li><a class="el" href="a00236.html">Precision types</a></li>
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<li><a class="el" href="a00237.html">Template types</a></li>
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<li><a class="el" href="a00238.html">Functions</a></li>
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</ul>
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</li>
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<li><a class="el" href="a00239.html">GTC Extensions (Stable)</a><ul>
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<li><a class="el" href="a00240.html">GLM_GTC_half_float: Half-precision floating-point based types and functions.</a></li>
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<li><a class="el" href="a00241.html">GLM_GTC_matrix_access: Access matrix rows and columns.</a></li>
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<li><a class="el" href="a00242.html">GLM_GTC_matrix_integer: Integer matrix types.</a></li>
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<li><a class="el" href="a00243.html">GLM_GTC_matrix_inverse: Additional matrix inverse function</a></li>
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<li><a class="el" href="a00244.html">GLM_GTC_matrix_transform: Matrix transform functions.</a></li>
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<li><a class="el" href="a00245.html">GLM_GTC_quaternion: Quaternion types and functions</a></li>
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<li><a class="el" href="a00246.html">GLM_GTC_type_precision: Vector and matrix types with defined precisions.</a></li>
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<li><a class="el" href="a00247.html">GLM_GTC_type_ptr: Memory layout access.</a></li>
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</ul>
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</li>
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<li><a class="el" href="a00248.html">GTX Extensions (Experimental)</a><ul>
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<li><a class="el" href="a00249.html">GLM_GTX_associated_min_max: Associated Min/Max</a></li>
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<li><a class="el" href="a00250.html">GLM_GTX_bit: Extended bitwise operations</a></li>
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<li><a class="el" href="a00251.html">GLM_GTX_closest_point: Find closest point</a></li>
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<li><a class="el" href="a00252.html">GLM_GTX_color_cast: Color conversion</a></li>
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<li><a class="el" href="a00253.html">GLM_GTX_color_space: RGB to HSV conversion</a></li>
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<li><a class="el" href="a00254.html">GLM_GTX_color_space_YCoCg: RGB to YCoCg conversion</a></li>
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<li><a class="el" href="a00255.html">GLM_GTX_compatibility: Cg and HLSL compatibility</a></li>
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<li><a class="el" href="a00256.html">GLM_GTX_component_wise: Component wise</a></li>
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<li><a class="el" href="a00257.html">GLM_GTX_epsilon: Epsilon comparison</a></li>
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<li><a class="el" href="a00258.html">GLM_GTX_euler_angles: Matrix from euler angles</a></li>
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<li><a class="el" href="a00259.html">GLM_GTX_extend: Position extending</a></li>
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<li><a class="el" href="a00260.html">GLM_GTX_extented_min_max: Extended min max</a></li>
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<li><a class="el" href="a00261.html">GLM_GTX_fast_exponential: Fast exponentiation functions</a></li>
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<li><a class="el" href="a00262.html">GLM_GTX_fast_square_root: Fast square root functions</a></li>
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<li><a class="el" href="a00263.html">GLM_GTX_fast_trigonometry: Fast trigonometric functions</a></li>
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<li><a class="el" href="a00264.html">GLM_GTX_handed_coordinate_space: Space Handedness</a></li>
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<li><a class="el" href="a00265.html">GLM_GTX_inertia: Intertial matrix</a></li>
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<li><a class="el" href="a00266.html">GLM_GTX_int_10_10_10_2: Packed integer</a></li>
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<li><a class="el" href="a00267.html">GLM_GTX_integer: Extended integer functions</a></li>
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<li><a class="el" href="a00268.html">GLM_GTX_intersect: Intersection tests</a></li>
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<li><a class="el" href="a00269.html">GLM_GTX_log_base: Log with base</a></li>
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<li><a class="el" href="a00270.html">GLM_GTX_matrix_cross_product: Cross product matrix form</a></li>
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<li><a class="el" href="a00271.html">GLM_GTX_matrix_major_storage: Build matrix</a></li>
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<li><a class="el" href="a00272.html">GLM_GTX_matrix_operation: Extended matrix operations</a></li>
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<li><a class="el" href="a00273.html">GLM_GTX_matrix_query: Query matrix properties</a></li>
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<li><a class="el" href="a00274.html">GLM_GTX_mixed_producte: Mixed product</a></li>
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<li><a class="el" href="a00275.html">GLM_GTX_multiple: Multiples</a></li>
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<li><a class="el" href="a00276.html">GLM_GTX_norm: Vector norm calculations</a></li>
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<li><a class="el" href="a00277.html">GLM_GTX_normal: Compute normals</a></li>
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<li><a class="el" href="a00278.html">GLM_GTX_normalize_dot: Normalize dot product</a></li>
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<li><a class="el" href="a00279.html">GLM_GTX_number_precision: Number precision</a></li>
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<li><a class="el" href="a00280.html">GLM_GTX_ocl_type: OpenCL types</a></li>
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<li><a class="el" href="a00281.html">GLM_GTX_optimum_pow: Optimum pow</a></li>
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<li><a class="el" href="a00282.html">GLM_GTX_orthonormalize: Orthonormalize</a></li>
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<li><a class="el" href="a00283.html">GLM_GTX_perpendicular: Perpendicular</a></li>
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<li><a class="el" href="a00284.html">GLM_GTX_polar_coordinates: Polar coordinates</a></li>
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<li><a class="el" href="a00285.html">GLM_GTX_projection: Projection</a></li>
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<li><a class="el" href="a00286.html">GLM_GTX_quaternion: Extented quaternion types and functions</a></li>
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<li><a class="el" href="a00287.html">GLM_GTX_random: Random</a></li>
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<li><a class="el" href="a00288.html">GLM_GTX_raw_data: Raw data</a></li>
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<li><a class="el" href="a00289.html">GLM_GTX_reciprocal: Reciprocal</a></li>
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<li><a class="el" href="a00290.html">GLM_GTX_rotate_vector: Rotate vector</a></li>
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<li><a class="el" href="a00291.html">GLM_GTX_simd_mat4: SIMD mat4 type and functions</a></li>
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<li><a class="el" href="a00292.html">GLM_GTX_simd_vec4: SIMD vec4 type and functions</a></li>
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<li><a class="el" href="a00293.html">GLM_GTX_spline: Spline</a></li>
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<li><a class="el" href="a00294.html">GLM_GTX_string_cast: String cast</a></li>
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<li><a class="el" href="a00295.html">GLM_GTX_transform: Extented transformation matrices</a></li>
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<li><a class="el" href="a00296.html">GLM_GTX_transform2: Extra transformation matrices</a></li>
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<li><a class="el" href="a00297.html">GLM_GTX_unsigned_int: Unsigned int</a></li>
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<li><a class="el" href="a00298.html">GLM_GTX_vector_access: Vector access</a></li>
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<li><a class="el" href="a00299.html">GLM_GTX_vector_angle: Vector angle</a></li>
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<li><a class="el" href="a00300.html">GLM_GTX_vector_query: Vector query</a></li>
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<li><a class="el" href="a00301.html">GLM_GTX_verbose_operator: Verbose operator</a></li>
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<li><a class="el" href="a00302.html">GLM_GTX_wrap: Texture coordinate wrap modes</a></li>
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</ul>
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</li>
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<li><a class="el" href="a00303.html">VIRTREV Extensions</a><ul>
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<li><a class="el" href="a00304.html">GLM_VIRTREV_xstream: xml like output</a></li>
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</ul>
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</li>
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<li><a class="el" href="a00305.html">Gtx_gradient_paint</a></li>
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<li><a class="el" href="a00306.html">Gtx_matrix_interpolation</a></li>
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<li><a class="el" href="a00307.html">Gtx_noise</a></li>
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<li><a class="el" href="a00308.html">Gtx_ulp</a></li>
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</ul>
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</div>
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