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81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/// @ref gtc_epsilon
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// Dependency:
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#include "../vector_relational.hpp"
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#include "../common.hpp"
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namespace glm
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{
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template<>
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GLM_FUNC_QUALIFIER bool epsilonEqual
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(
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float const& x,
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float const& y,
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float const& epsilon
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)
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{
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return abs(x - y) < epsilon;
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}
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template<>
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GLM_FUNC_QUALIFIER bool epsilonEqual
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(
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double const& x,
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double const& y,
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double const& epsilon
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)
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{
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return abs(x - y) < epsilon;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
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{
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return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
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{
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return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
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}
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template<>
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GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon)
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{
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return abs(x - y) >= epsilon;
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}
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template<>
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GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon)
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{
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return abs(x - y) >= epsilon;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
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{
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return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
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{
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return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(qua<T, Q> const& x, qua<T, Q> const& y, T const& epsilon)
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{
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vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
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return lessThan(abs(v), vec<4, T, Q>(epsilon));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(qua<T, Q> const& x, qua<T, Q> const& y, T const& epsilon)
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{
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vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
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return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
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}
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}//namespace glm
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