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174 lines
5.3 KiB
C++
174 lines
5.3 KiB
C++
/// @ref gtc_quaternion
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/// @file glm/gtc/quaternion.hpp
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///
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/// @see core (dependence)
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/// @see gtc_constants (dependence)
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///
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/// @defgroup gtc_quaternion GLM_GTC_quaternion
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/// @ingroup gtc
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///
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/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
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///
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/// Defines a templated quaternion type and several quaternion operations.
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#pragma once
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// Dependency:
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#include "../gtc/constants.hpp"
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#include "../gtc/matrix_transform.hpp"
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#include "../ext/vector_relational.hpp"
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#include "../ext/quaternion_common.hpp"
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#include "../ext/quaternion_float.hpp"
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#include "../ext/quaternion_float_precision.hpp"
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#include "../ext/quaternion_double.hpp"
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#include "../ext/quaternion_double_precision.hpp"
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#include "../ext/quaternion_relational.hpp"
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#include "../ext/quaternion_geometric.hpp"
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#include "../ext/quaternion_trigonometric.hpp"
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#include "../ext/quaternion_transform.hpp"
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#include "../detail/type_mat3x3.hpp"
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#include "../detail/type_mat4x4.hpp"
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#include "../detail/type_vec3.hpp"
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#include "../detail/type_vec4.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_quaternion extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_quaternion
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/// @{
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/// Returns euler angles, pitch as x, yaw as y, roll as z.
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/// The result is expressed in radians.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
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/// Returns roll value of euler angles expressed in radians.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T roll(qua<T, Q> const& x);
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/// Returns pitch value of euler angles expressed in radians.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
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/// Returns yaw value of euler angles expressed in radians.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
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/// Converts a quaternion to a 3 * 3 matrix.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
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/// Converts a quaternion to a 4 * 4 matrix.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
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/// Converts a pure rotation 3 * 3 matrix to a quaternion.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
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/// Converts a pure rotation 4 * 4 matrix to a quaternion.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
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/// Returns the component-wise comparison result of x < y.
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///
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_quaternion_relational
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
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/// Returns the component-wise comparison of result x <= y.
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///
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_quaternion_relational
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
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/// Returns the component-wise comparison of result x > y.
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///
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_quaternion_relational
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
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/// Returns the component-wise comparison of result x >= y.
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///
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_quaternion_relational
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
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/// Build a look at quaternion based on the default handedness.
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///
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/// @param direction Desired forward direction. Needs to be normalized.
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/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> quatLookAt(
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vec<3, T, Q> const& direction,
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vec<3, T, Q> const& up);
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/// Build a right-handed look at quaternion.
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///
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/// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
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/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
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vec<3, T, Q> const& direction,
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vec<3, T, Q> const& up);
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/// Build a left-handed look at quaternion.
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///
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/// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
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/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
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vec<3, T, Q> const& direction,
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vec<3, T, Q> const& up);
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/// @}
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} //namespace glm
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#include "quaternion.inl"
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