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112 lines
5.7 KiB
C++
112 lines
5.7 KiB
C++
/// @ref core
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/// @file glm/detail/func_vector_relational.hpp
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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///
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/// @defgroup core_func_vector_relational Vector Relational Functions
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/// @ingroup core
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///
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/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
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/// operate on scalars and produce scalar Boolean results. For vector results,
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/// use the following built-in functions.
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///
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/// In all cases, the sizes of all the input and return vectors for any particular
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/// call must match.
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#pragma once
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#include "precision.hpp"
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#include "setup.hpp"
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namespace glm
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{
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/// @addtogroup core_func_vector_relational
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/// @{
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/// Returns the component-wise comparison result of x < y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x <= y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x > y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x >= y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x == y.
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///
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/// @tparam vecType Floating-point, integer or boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x != y.
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///
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/// @tparam vecType Floating-point, integer or boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns true if any component of x is true.
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///
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/// @tparam vecType Boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
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/// Returns true if all components of x are true.
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///
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/// @tparam vecType Boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
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/// Returns the component-wise logical complement of x.
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/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
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///
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/// @tparam vecType Boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
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/// @}
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}//namespace glm
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#include "func_vector_relational.inl"
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