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15 lines
160 B
C++
15 lines
160 B
C++
#define GLM_FORCE_SWIZZLE
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#include <glm/vec2.hpp>
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struct Foo
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{
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static glm::vec2 Bar;
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};
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glm::vec2 Foo::Bar = glm::vec2(1.f, 1.f);
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int main()
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{
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return 0;
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}
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