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109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2013-10-25
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// Updated : 2013-10-25
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// Licence : This source is under MIT licence
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// File : test/gtx/associated_min_max.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtx/spline.hpp>
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namespace catmullRom
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{
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int test()
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{
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int Error(0);
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glm::vec2 Result2 = glm::catmullRom(
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glm::vec2(0.0f, 0.0f),
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glm::vec2(1.0f, 0.0f),
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glm::vec2(1.0f, 1.0f),
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glm::vec2(0.0f, 1.0f), 0.5f);
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glm::vec3 Result3 = glm::catmullRom(
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 1.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
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glm::vec4 Result4 = glm::catmullRom(
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
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return Error;
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}
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}//catmullRom
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namespace hermite
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{
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int test()
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{
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int Error(0);
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glm::vec2 Result2 = glm::hermite(
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glm::vec2(0.0f, 0.0f),
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glm::vec2(1.0f, 0.0f),
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glm::vec2(1.0f, 1.0f),
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glm::vec2(0.0f, 1.0f), 0.5f);
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glm::vec3 Result3 = glm::hermite(
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 1.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
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glm::vec4 Result4 = glm::hermite(
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
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return Error;
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}
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}//catmullRom
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namespace cubic
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{
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int test()
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{
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int Error(0);
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glm::vec2 Result2 = glm::cubic(
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glm::vec2(0.0f, 0.0f),
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glm::vec2(1.0f, 0.0f),
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glm::vec2(1.0f, 1.0f),
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glm::vec2(0.0f, 1.0f), 0.5f);
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glm::vec3 Result3 = glm::cubic(
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 0.0f, 0.0f),
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glm::vec3(1.0f, 1.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f), 0.5f);
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glm::vec4 Result = glm::cubic(
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 0.0f, 0.0f, 1.0f),
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f);
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return Error;
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}
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}//catmullRom
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int main()
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{
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int Error(0);
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Error += catmullRom::test();
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Error += hermite::test();
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Error += cubic::test();
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return Error;
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}
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