mirror of
https://github.com/g-truc/glm.git
synced 2024-11-30 03:44:38 +00:00
78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
#define GLM_ENABLE_EXPERIMENTAL
|
|
#include <glm/gtx/rotate_vector.hpp>
|
|
#include <glm/gtc/constants.hpp>
|
|
#include <glm/ext/vector_relational.hpp>
|
|
|
|
int test_rotate()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f);
|
|
glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
|
|
glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
|
|
glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
|
|
glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
|
|
glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
|
|
glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
|
|
glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
|
|
glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f);
|
|
glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1));
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_rotateX()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
|
|
glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_rotateY()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
|
|
glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
|
|
|
|
return Error;
|
|
}
|
|
|
|
|
|
int test_rotateZ()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
|
|
glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f);
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_orientation()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1));
|
|
|
|
return Error;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int Error = 0;
|
|
|
|
Error += test_rotate();
|
|
Error += test_rotateX();
|
|
Error += test_rotateY();
|
|
Error += test_rotateZ();
|
|
Error += test_orientation();
|
|
|
|
return Error;
|
|
}
|
|
|
|
|