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Christophe Riccio c013b4e58f Updated API doc
2017-08-17 20:39:22 +02:00

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Typedefs</h2></td></tr>
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typedef aligned_highp_bvec1&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga780a35f764020f553a9601a3fcdcd059">aligned_bvec1</a></td></tr>
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typedef vec&lt; 2, bool, aligned_highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga0731b593c5e33559954c80f8687e76c6">aligned_highp_bvec2</a></td></tr>
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typedef vec&lt; 3, bool, aligned_highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga0913bdf048d0cb74af1d2512aec675bc">aligned_highp_bvec3</a></td></tr>
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typedef vec&lt; 4, bool, aligned_highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga9df1d0c425852cf63a57e533b7a83f4f">aligned_highp_bvec4</a></td></tr>
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typedef vec&lt; 2, double, aligned_highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gab173a333e6b7ce153ceba66ac4a321cf">aligned_highp_dvec2</a></td></tr>
<tr class="memdesc:gab173a333e6b7ce153ceba66ac4a321cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. <br /></td></tr>
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typedef vec&lt; 4, double, aligned_highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga8fad35c5677f228e261fe541f15363a4">aligned_highp_dvec4</a></td></tr>
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typedef vec&lt; 1, int, aligned_highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gad63b8c5b4dc0500d54d7414ef555178f">aligned_highp_ivec1</a></td></tr>
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typedef vec&lt; 1, float, aligned_highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga4d0bd70d5fac49b800546d608b707513">aligned_highp_vec1</a></td></tr>
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typedef aligned_highp_ivec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga32794322d294e5ace7fed4a61896f270">aligned_ivec3</a></td></tr>
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typedef vec&lt; 4, bool, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga91bc1f513bb9b0fd60281d57ded9a48c">aligned_mediump_bvec4</a></td></tr>
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typedef vec&lt; 1, double, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga7180b685c581adb224406a7f831608e3">aligned_mediump_dvec1</a></td></tr>
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typedef vec&lt; 3, double, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga058e7ddab1428e47f2197bdd3a5a6953">aligned_mediump_dvec3</a></td></tr>
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typedef vec&lt; 1, int, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga20e63dd980b81af10cadbbe219316650">aligned_mediump_ivec1</a></td></tr>
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typedef vec&lt; 4, int, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga6099dd7878d0a78101a4250d8cd2d736">aligned_mediump_ivec4</a></td></tr>
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typedef vec&lt; 1, uint, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gacb78126ea2eb779b41c7511128ff1283">aligned_mediump_uvec1</a></td></tr>
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typedef vec&lt; 3, uint, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gad6fc921bdde2bdbc7e09b028e1e9b379">aligned_mediump_uvec3</a></td></tr>
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typedef vec&lt; 4, uint, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga73ea0c1ba31580e107d21270883f51fc">aligned_mediump_uvec4</a></td></tr>
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typedef vec&lt; 1, float, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga6b797eec76fa471e300158f3453b3b2e">aligned_mediump_vec1</a></td></tr>
<tr class="memdesc:ga6b797eec76fa471e300158f3453b3b2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. <br /></td></tr>
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typedef vec&lt; 2, float, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga026a55ddbf2bafb1432f1157a2708616">aligned_mediump_vec2</a></td></tr>
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typedef vec&lt; 3, float, aligned_mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga3a25e494173f6a64637b08a1b50a2132">aligned_mediump_vec3</a></td></tr>
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<tr class="memdesc:ga320d1c661cff2ef214eb50241f2928b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. <br /></td></tr>
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typedef aligned_highp_uvec1&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga1ff8ed402c93d280ff0597c1c5e7c548">aligned_uvec1</a></td></tr>
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typedef aligned_highp_uvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga074137e3be58528d67041c223d49f398">aligned_uvec2</a></td></tr>
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typedef aligned_highp_uvec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#ga2a8d9c3046f89d854eb758adfa0811c0">aligned_uvec3</a></td></tr>
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typedef aligned_highp_uvec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html#gabf842c45eea186170c267a328e3f3b7d">aligned_uvec4</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00164.html">GLM_GTC_type_aligned</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00101_source.html">gtc/type_aligned.hpp</a>.</p>
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