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113 lines
2.8 KiB
C++
113 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtx/gtx_vector_query.cpp
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/// @date 2011-11-23 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <glm/gtx/vector_query.hpp>
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int test_areCollinear()
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{
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int Error(0);
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{
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bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f);
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Error += TestA ? 0 : 1;
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}
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{
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bool TestA = glm::areCollinear(glm::vec3(-1), glm::vec3(1), 0.00001f);
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Error += TestA ? 0 : 1;
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}
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{
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bool TestA = glm::areCollinear(glm::vec4(-1), glm::vec4(1), 0.00001f);
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Error += TestA ? 0 : 1;
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}
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return Error;
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}
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int test_areOrthogonal()
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{
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int Error(0);
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bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int test_isNormalized()
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{
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int Error(0);
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bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int test_isNull()
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{
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int Error(0);
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bool TestA = glm::isNull(glm::vec4(0), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int test_areOrthonormal()
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{
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int Error(0);
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bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_areCollinear();
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Error += test_areOrthogonal();
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Error += test_isNormalized();
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Error += test_isNull();
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Error += test_areOrthonormal();
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return Error;
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}
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