OpenGL Mathematics (GLM)
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Christophe Riccio 7c5b8a3464 Clean master
2010-04-29 15:45:55 +01:00
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=============================
GLM 0.8.4.4 final: 2010-01-25
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- Fixed warnings

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GLM 0.8.4.3 final: 2009-11-16
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- Fixed Half float arithmetic
- Fixed setup defines

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GLM 0.8.4.2 final: 2009-10-19
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- Fixed Half float adds

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GLM 0.8.4.1 final: 2009-10-05
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- Updated documentation
- Fixed MacOS X build

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GLM 0.8.4.0 final: 2009-09-16
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- Added GCC 4.4 and VC2010 support
- Added matrix optimizations

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GLM 0.8.3.5 final: 2009-08-11
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- Fixed bugs

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GLM 0.8.3.4 final: 2009-08-10
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- Updated GLM according GLSL 1.5 spec
- Fixed bugs

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GLM 0.8.3.3 final: 2009-06-25
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- Fixed bugs

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GLM 0.8.3.2 final: 2009-06-04
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- Added GLM_GTC_quaternion
- Added GLM_GTC_type_precision

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GLM 0.8.3.1 final: 2009-05-21
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- Fixed old extension system.

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GLM 0.8.3.0 final: 2009-05-06
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- Added stable extensions.
- Added new extension system.

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GLM 0.8.2.3 final: 2009-04-01
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- Fixed bugs.

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GLM 0.8.2.2 final: 2009-02-24
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- Fixed bugs.

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GLM 0.8.2.1 final: 2009-02-13
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- Fixed bugs.

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GLM 0.8.2 final: 2009-01-21
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- Fixed bugs.

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GLM 0.8.1 final: 2008-10-30
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- Fixed bugs.

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GLM 0.8.0 final: 2008-10-23
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- New method to use extension.

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GLM 0.8.0 beta3: 2008-10-10
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- Added CMake support for GLM tests.

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GLM 0.8.0 beta2: 2008-10-04
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- Improved half scalars and vectors support.

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GLM 0.8.0 beta1: 2008-09-26
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- Improved GLSL conformance
- Added GLSL 1.30 support
- Improved API documentation

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GLM 0.7.6 final: 2008-08-08
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- Improved C++ standard comformance
- Added Static assert for types checking

===========================
GLM 0.7.5 final: 2008-07-05
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- Added build message system with Visual Studio
- Pedantic build with GCC

===========================
GLM 0.7.4 final: 2008-06-01
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- Added external dependencies system.

===========================
GLM 0.7.3 final: 2008-05-24
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- Fixed bugs
- Added new extension group

===========================
GLM 0.7.2 final: 2008-04-27
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- Updated documentation
- Added preprocessor options

===========================
GLM 0.7.1 final: 2008-03-24
---------------------------
- Disabled half on GCC
- Fixed extensions

===========================
GLM 0.7.0 final: 2008-03-22
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- Changed to MIT license
- Added new documentation

===========================
GLM 0.6.4 : 2007-12-10
---------------------------
- Fixed swizzle operators

===========================
GLM 0.6.3 : 2007-11-05
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- Fixed type data accesses
- Fixed 3DSMax sdk conflict

===========================
GLM 0.6.2 : 2007-10-08
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- Fixed extension

===========================
GLM 0.6.1 : 2007-10-07
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- Fixed a namespace error
- Added extensions

===========================
GLM 0.6.0 : 2007-09-16
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- Added new extension namespace mecanium
- Added Automatic compiler detection

===========================
GLM 0.5.1 : 2007-02-19
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- Fixed swizzle operators

===========================
GLM 0.5.0 : 2007-01-06
---------------------------
- Upgrated to GLSL 1.2
- Added swizzle operators
- Added setup settings

===========================
GLM 0.4.1 : 2006-05-22
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- Added OpenGL examples

===========================
GLM 0.4.0 : 2006-05-17
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- Added missing operators to vec* and mat*
- Added first GLSL 1.2 features
- Fixed windows.h before glm.h when windows.h required

===========================
GLM 0.3.2 : 2006-04-21
---------------------------
- Fixed texcoord components access.
- Fixed mat4 and imat4 division operators.

===========================
GLM 0.3.1 : 2006-03-28
---------------------------
- Added GCC 4.0 support under MacOS X.
- Added GCC 4.0 and 4.1 support under Linux.
- Added code optimisations.

===========================
GLM 0.3 : 2006-02-19
---------------------------
- Improved GLSL type conversion and construction compliance.
- Added experimental extensions.
- Added Doxygen Documentation.
- Added code optimisations.
- Fixed bugs.

===========================
GLM 0.2: 2005-05-05
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- Improve adaptative from GLSL.
- Add experimental extensions based on OpenGL extension process.
- Fixe bugs.

===========================
GLM 0.1: 2005-02-21
---------------------------
- Add vec2, vec3, vec4 GLSL types
- Add ivec2, ivec3, ivec4 GLSL types
- Add bvec2, bvec3, bvec4 GLSL types
- Add mat2, mat3, mat4 GLSL types
- Add almost all functions

===========================
Christophe [Groove] Riccio, glm|AT|g-truc|DOT|net