glm/doc/bug.html
Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<html><head><title>OpenGL Mathematics : Bugs</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="&#65533; 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title">OpenGL Mathematics</div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">Download GLM 0.8.4.3</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./html/index.html">Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Bugs</div><br /><div class="issue-title">3) _xvec* class data and ISO C++ standard non compliance<br /></div><div><div class="issue-content">DISCUTION: 'union' keyword is here to allow access to vector components with several different variables names. Moreover, templates are also used to create two vector type categories : _vec* and _ivec*. Eventually, anonymous structures are not allowed in ISO C++ norm.</div><div class="issue-content">DISCUTION: Problem might come from the lack of supporting both templates and unions from Visual C++ 7.1.</div><div class="issue-content">RESOLUTION: If -pedantic isn't used with G++, then code compiles correctly. As we are waiting for a better compromise, the code stays that way. As notified for the bug #4, the ultimate solution might be to avoid templates in vector definition.</div><br /><div class="issue-content">
STATUE : Resolved, 2005-02-15</div></div><br /><div class="issue-title">2) 'not' is a GCC keyword<br /></div><div><div class="issue-content">DISCUTION: GCC supports all C++ keywords that includes 'not', which is equivalent to '!' operator. So there is a problem with GLM because GLSL defines the 'not' function.</div><div class="issue-content">PROPOSITION: Overloading the '!' operator or the 'not' keyword we can partly resolve the problem but leaving as ignored the GLM namespace concept. If the source code contains 'glm:not' string, then GCC gives an error.</div><div class="issue-content">PROPOSITION: 'not' is a C++ keyword so GLM mustn't define a 'not' function. However, all the compilers don't support this keyword (VC7.1). Does this name has to be changed ? For now, it is recommended to avoid using 'not'.</div><br /><div class="issue-content">
STATUE : Partly resolved, 2005-03-03</div></div><br /><div class="issue-title">1) *vec* doesn't allow multiple components selection.<br /></div><div><div class="issue-content">DISCUTION: The GLSL specifications grant access to multiple components for vector types. i.e. with GLSL the following lines are correct : vec3 MyVector = vec4(1.0, 1.0, 1.0, 0.0).xyz.</div><div class="issue-content">DISCUTION: It seems difficult to create an equal feature in C++ because 'x', 'y', and 'z' according to the previous example can be sorted in any order and be repeated from zero to four to a max of four components.</div><br /><div class="issue-content">
STATUE : Unresolved, 2005-01-30</div></div><br /></div></td></tr></table><div class="title3">Copyright <20> 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html>