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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>inverse.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-30</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/inverse.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_inverse</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_inverse</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtc/matrix_operation.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm{
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00175.html">00023</a> <span class="keyword">namespace </span><a class="code" href="a00130.html#a748536c65c9e13fd538c4499a631a680" title="Return the inverse of a matrix.">inverse</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">using namespace </span>gtc::matrix_operation;
<a name="l00026"></a>00026
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00030"></a>00030 genType <a class="code" href="a00175.html#a5a61a5c188db1316e4e7c69bf99d8092" title="Fast matrix inverse for affine matrix.">affineInverse</a>(genType <span class="keyword">const</span> &amp; m);
<a name="l00031"></a>00031
<a name="l00032"></a>00032 }<span class="comment">//namespace inverse</span>
<a name="l00033"></a>00033 }<span class="comment">//namespace gtx</span>
<a name="l00034"></a>00034 }<span class="comment">//namespace glm</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#define GLM_GTX_inverse namespace gtx::inverse</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_inverse;}
<a name="l00039"></a>00039 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &quot;inverse.inl&quot;</span>
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="preprocessor">#endif//glm_gtx_inverse</span>
</pre></div></div>
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