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<div id="projectname">GLM
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 <span id="projectnumber">0.9.5</span>
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTC_matrix_transform<div class="ingroups"><a class="el" href="a00164.html">GTC Extensions (Stable)</a></div></div> </div>
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</div><!--header-->
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<div class="contents">
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga4e1138c8a4bcc3bbbb40090d8441b0a5"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga4e1138c8a4bcc3bbbb40090d8441b0a5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga4e1138c8a4bcc3bbbb40090d8441b0a5">frustum</a> (T const &left, T const &right, T const &bottom, T const &top, T const &near, T const &far)</td></tr>
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<tr class="separator:ga4e1138c8a4bcc3bbbb40090d8441b0a5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga7e5b5501b0113d0ed76ba4e3a8e5523c"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga7e5b5501b0113d0ed76ba4e3a8e5523c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga7e5b5501b0113d0ed76ba4e3a8e5523c">infinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
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<tr class="separator:ga7e5b5501b0113d0ed76ba4e3a8e5523c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga454fdf3163c2779eeeeeb9d75907ce97"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga454fdf3163c2779eeeeeb9d75907ce97"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga454fdf3163c2779eeeeeb9d75907ce97">lookAt</a> (detail::tvec3< T, P > const &eye, detail::tvec3< T, P > const &center, detail::tvec3< T, P > const &up)</td></tr>
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<tr class="separator:ga454fdf3163c2779eeeeeb9d75907ce97"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gac393e9262776e4980731c386123e4377"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr class="memitem:gac393e9262776e4980731c386123e4377"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gac393e9262776e4980731c386123e4377">ortho</a> (T const &left, T const &right, T const &bottom, T const &top, T const &zNear, T const &zFar)</td></tr>
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<tr class="separator:gac393e9262776e4980731c386123e4377"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gab03587bce3510aa5d2f4e5f1be6c2370"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr class="memitem:gab03587bce3510aa5d2f4e5f1be6c2370"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gab03587bce3510aa5d2f4e5f1be6c2370">ortho</a> (T const &left, T const &right, T const &bottom, T const &top)</td></tr>
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<tr class="separator:gab03587bce3510aa5d2f4e5f1be6c2370"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga24983212d8d25b5b32e30d574dfccd1c"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga24983212d8d25b5b32e30d574dfccd1c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga24983212d8d25b5b32e30d574dfccd1c">perspective</a> (T const &fovy, T const &aspect, T const &near, T const &far)</td></tr>
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<tr class="separator:ga24983212d8d25b5b32e30d574dfccd1c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga7e820c9c692e28041be6d7c7042e4e4a"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga7e820c9c692e28041be6d7c7042e4e4a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga7e820c9c692e28041be6d7c7042e4e4a">perspectiveFov</a> (T const &fov, T const &width, T const &height, T const &near, T const &far)</td></tr>
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<tr class="separator:ga7e820c9c692e28041be6d7c7042e4e4a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga0fb64f04bf5ad52523fcd4b10b46aff6"><td class="memTemplParams" colspan="2">template<typename T , precision P, typename U > </td></tr>
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<tr class="memitem:ga0fb64f04bf5ad52523fcd4b10b46aff6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga0fb64f04bf5ad52523fcd4b10b46aff6">pickMatrix</a> (detail::tvec2< T, P > const &center, detail::tvec2< T, P > const &delta, detail::tvec4< U, P > const &viewport)</td></tr>
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<tr class="separator:ga0fb64f04bf5ad52523fcd4b10b46aff6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga41227b7b98882dcbaa8dab52df372c7b"><td class="memTemplParams" colspan="2">template<typename T , typename U , precision P> </td></tr>
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<tr class="memitem:ga41227b7b98882dcbaa8dab52df372c7b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tvec3< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga41227b7b98882dcbaa8dab52df372c7b">project</a> (detail::tvec3< T, P > const &obj, detail::tmat4x4< T, P > const &model, detail::tmat4x4< T, P > const &proj, detail::tvec4< U, P > const &viewport)</td></tr>
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<tr class="separator:ga41227b7b98882dcbaa8dab52df372c7b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga61e65a3bb227c267d1a15113d1056fb1"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga61e65a3bb227c267d1a15113d1056fb1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga61e65a3bb227c267d1a15113d1056fb1">rotate</a> (detail::tmat4x4< T, P > const &m, T const &angle, detail::tvec3< T, P > const &axis)</td></tr>
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<tr class="separator:ga61e65a3bb227c267d1a15113d1056fb1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gabd40959f269abd16c256a4f59ab03d62"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:gabd40959f269abd16c256a4f59ab03d62"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gabd40959f269abd16c256a4f59ab03d62">scale</a> (detail::tmat4x4< T, P > const &m, detail::tvec3< T, P > const &v)</td></tr>
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<tr class="separator:gabd40959f269abd16c256a4f59ab03d62"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga1501de0fa580dcc491b67e0685bbc7c2"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga1501de0fa580dcc491b67e0685bbc7c2"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga1501de0fa580dcc491b67e0685bbc7c2">translate</a> (detail::tmat4x4< T, P > const &m, detail::tvec3< T, P > const &v)</td></tr>
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<tr class="separator:ga1501de0fa580dcc491b67e0685bbc7c2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga460dc59dd0debb5113f4a118251bff61"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga460dc59dd0debb5113f4a118251bff61"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tmat4x4<br class="typebreak"/>
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< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga460dc59dd0debb5113f4a118251bff61">tweakedInfinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
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<tr class="separator:ga460dc59dd0debb5113f4a118251bff61"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga4b0a9086d15e2a743ecd7b6128146af1"><td class="memTemplParams" colspan="2">template<typename T , typename U , precision P> </td></tr>
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<tr class="memitem:ga4b0a9086d15e2a743ecd7b6128146af1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tvec3< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga4b0a9086d15e2a743ecd7b6128146af1">unProject</a> (detail::tvec3< T, P > const &win, detail::tmat4x4< T, P > const &model, detail::tmat4x4< T, P > const &proj, detail::tvec4< U, P > const &viewport)</td></tr>
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<tr class="separator:ga4b0a9086d15e2a743ecd7b6128146af1"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Defines functions that generate common transformation matrices. </p>
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<p>The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.</p>
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<p><<a class="el" href="a00080.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtc/matrix_transform.hpp</a>> need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="ga4e1138c8a4bcc3bbbb40090d8441b0a5"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::frustum </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>left</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>right</em>, </td>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>bottom</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>top</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>near</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>far</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</div><div class="memdoc">
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<p>Creates a frustum matrix. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">left</td><td></td></tr>
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<tr><td class="paramname">right</td><td></td></tr>
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<tr><td class="paramname">bottom</td><td></td></tr>
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<tr><td class="paramname">top</td><td></td></tr>
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<tr><td class="paramname">near</td><td></td></tr>
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<tr><td class="paramname">far</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
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</div>
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</div>
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<a class="anchor" id="ga7e5b5501b0113d0ed76ba4e3a8e5523c"></a>
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<div class="memitem">
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<table class="memname">
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::infinitePerspective </td>
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<td>(</td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>fovy</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>aspect</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>near</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Creates a matrix for a symmetric perspective-view frustum with far plane at infinite. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">fovy</td><td>Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
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<tr><td class="paramname">aspect</td><td></td></tr>
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<tr><td class="paramname">near</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
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</div>
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</div>
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<a class="anchor" id="ga454fdf3163c2779eeeeeb9d75907ce97"></a>
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<div class="memitem">
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<div class="memproto">
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::lookAt </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>eye</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>center</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>up</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Build a look at view matrix. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
|
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<tr><td class="paramname">eye</td><td>Position of the camera </td></tr>
|
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<tr><td class="paramname">center</td><td>Position where the camera is looking at </td></tr>
|
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<tr><td class="paramname">up</td><td>Normalized up vector, how the camera is oriented. Typically (0, 0, 1) </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd>
|
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<dd>
|
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- <a class="el" href="a00176.html#ga4e1138c8a4bcc3bbbb40090d8441b0a5" title="Creates a frustum matrix. ">frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)</a> <a class="el" href="a00176.html#ga4e1138c8a4bcc3bbbb40090d8441b0a5" title="Creates a frustum matrix. ">frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::ortho </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>left</em>, </td>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>right</em>, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>bottom</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>top</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>zNear</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>zFar</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Creates a matrix for an orthographic parallel viewing volume. </p>
|
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<dl class="params"><dt>Parameters</dt><dd>
|
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<table class="params">
|
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<tr><td class="paramname">left</td><td></td></tr>
|
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<tr><td class="paramname">right</td><td></td></tr>
|
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<tr><td class="paramname">bottom</td><td></td></tr>
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<tr><td class="paramname">top</td><td></td></tr>
|
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<tr><td class="paramname">zNear</td><td></td></tr>
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<tr><td class="paramname">zFar</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
|
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd>
|
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<dd>
|
|
- <a class="el" href="a00176.html#gab03587bce3510aa5d2f4e5f1be6c2370" title="Creates a matrix for projecting two-dimensional coordinates onto the screen. ">glm::ortho(T const & left, T const & right, T const & bottom, T const & top)</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::ortho </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>left</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>right</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>bottom</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>top</em> </td>
|
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Creates a matrix for projecting two-dimensional coordinates onto the screen. </p>
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<dl class="params"><dt>Parameters</dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">left</td><td></td></tr>
|
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<tr><td class="paramname">right</td><td></td></tr>
|
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<tr><td class="paramname">bottom</td><td></td></tr>
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<tr><td class="paramname">top</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
|
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<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
|
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</table>
|
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</dd>
|
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</dl>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd>
|
|
<dd>
|
|
- <a class="el" href="a00176.html#gac393e9262776e4980731c386123e4377" title="Creates a matrix for an orthographic parallel viewing volume. ">glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::perspective </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>fovy</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>aspect</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>near</em>, </td>
|
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</tr>
|
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<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>far</em> </td>
|
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</tr>
|
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<tr>
|
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<td></td>
|
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Creates a matrix for a symetric perspective-view frustum. </p>
|
|
<dl class="params"><dt>Parameters</dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">fovy</td><td>Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
|
|
<tr><td class="paramname">aspect</td><td></td></tr>
|
|
<tr><td class="paramname">near</td><td></td></tr>
|
|
<tr><td class="paramname">far</td><td></td></tr>
|
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</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="tparams"><dt>Template Parameters</dt><dd>
|
|
<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
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</div>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::perspectiveFov </td>
|
|
<td>(</td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>fov</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>width</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>height</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>near</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>far</em> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Builds a perspective projection matrix based on a field of view. </p>
|
|
<dl class="params"><dt>Parameters</dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">fov</td><td>Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
|
|
<tr><td class="paramname">width</td><td></td></tr>
|
|
<tr><td class="paramname">height</td><td></td></tr>
|
|
<tr><td class="paramname">near</td><td></td></tr>
|
|
<tr><td class="paramname">far</td><td></td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="tparams"><dt>Template Parameters</dt><dd>
|
|
<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
|
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</div>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::pickMatrix </td>
|
|
<td>(</td>
|
|
<td class="paramtype">detail::tvec2< T, P > const & </td>
|
|
<td class="paramname"><em>center</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tvec2< T, P > const & </td>
|
|
<td class="paramname"><em>delta</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tvec4< U, P > const & </td>
|
|
<td class="paramname"><em>viewport</em> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Define a picking region. </p>
|
|
<dl class="params"><dt>Parameters</dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">center</td><td></td></tr>
|
|
<tr><td class="paramname">delta</td><td></td></tr>
|
|
<tr><td class="paramname">viewport</td><td></td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="tparams"><dt>Template Parameters</dt><dd>
|
|
<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Native type used for the computation. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
<tr><td class="paramname">U</td><td>Currently supported: Floating-point types and integer types. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
|
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</div>
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<a class="anchor" id="ga41227b7b98882dcbaa8dab52df372c7b"></a>
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<td class="memname">GLM_FUNC_DECL detail::tvec3<T, P> glm::project </td>
|
|
<td>(</td>
|
|
<td class="paramtype">detail::tvec3< T, P > const & </td>
|
|
<td class="paramname"><em>obj</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tmat4x4< T, P > const & </td>
|
|
<td class="paramname"><em>model</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tmat4x4< T, P > const & </td>
|
|
<td class="paramname"><em>proj</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tvec4< U, P > const & </td>
|
|
<td class="paramname"><em>viewport</em> </td>
|
|
</tr>
|
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<tr>
|
|
<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </p>
|
|
<dl class="params"><dt>Parameters</dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">obj</td><td></td></tr>
|
|
<tr><td class="paramname">model</td><td></td></tr>
|
|
<tr><td class="paramname">proj</td><td></td></tr>
|
|
<tr><td class="paramname">viewport</td><td></td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="tparams"><dt>Template Parameters</dt><dd>
|
|
<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Native type used for the computation. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
<tr><td class="paramname">U</td><td>Currently supported: Floating-point types and integer types. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
|
|
|
|
</div>
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<a class="anchor" id="ga61e65a3bb227c267d1a15113d1056fb1"></a>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::rotate </td>
|
|
<td>(</td>
|
|
<td class="paramtype">detail::tmat4x4< T, P > const & </td>
|
|
<td class="paramname"><em>m</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>angle</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tvec3< T, P > const & </td>
|
|
<td class="paramname"><em>axis</em> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
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<td>)</td>
|
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<td></td><td></td>
|
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</div><div class="memdoc">
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<p>Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </p>
|
|
<dl class="params"><dt>Parameters</dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">m</td><td>Input matrix multiplied by this rotation matrix. </td></tr>
|
|
<tr><td class="paramname">angle</td><td>Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
|
|
<tr><td class="paramname">axis</td><td>Rotation axis, recommanded to be normalized. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="tparams"><dt>Template Parameters</dt><dd>
|
|
<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Supported: half, float or double. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd>
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<dd>
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<a class="el" href="a00231.html" title="Add transformation matrices. ">GLM_GTX_transform</a> </dd>
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<dd>
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- rotate(T angle, T x, T y, T z) </dd>
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<dd>
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- rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) </dd>
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<dd>
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- <a class="el" href="a00231.html#ga115fb8c9ef8a665bed518d979211e863" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...">rotate(T angle, detail::tvec3<T, P> const & v)</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::scale </td>
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<td>(</td>
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<td class="paramtype">detail::tmat4x4< T, P > const & </td>
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<td class="paramname"><em>m</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>v</em> </td>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Builds a scale 4 * 4 matrix created from 3 scalars. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this scale matrix. </td></tr>
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<tr><td class="paramname">v</td><td>Ratio of scaling for each axis. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd>
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<dd>
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<a class="el" href="a00231.html" title="Add transformation matrices. ">GLM_GTX_transform</a> </dd>
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<dd>
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- scale(T x, T y, T z) scale(T const & x, T const & y, T const & z) </dd>
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<dd>
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- scale(detail::tmat4x4<T, P> const & m, T x, T y, T z) </dd>
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<dd>
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- <a class="el" href="a00231.html#ga85dbd2e3139ff23bdaceea66aa397219" title="Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. ">scale(detail::tvec3<T, P> const & v)</a> </dd></dl>
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<a class="anchor" id="ga1501de0fa580dcc491b67e0685bbc7c2"></a>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::translate </td>
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<td>(</td>
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<td class="paramtype">detail::tmat4x4< T, P > const & </td>
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<td class="paramname"><em>m</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>v</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</table>
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</div><div class="memdoc">
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<p>Builds a translation 4 * 4 matrix created from a vector of 3 components. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this translation matrix. </td></tr>
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<tr><td class="paramname">v</td><td>Coordinates of a translation vector. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. <div class="fragment"><div class="line">* #include <glm/glm.hpp></div>
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<div class="line">* #include <glm/gtc/matrix_transform.hpp></div>
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<div class="line">* ...</div>
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<div class="line">* <a class="code" href="a00168.html#gade0eb47c01f79384a6f38017ede17446">glm::mat4</a> m = <a class="code" href="a00176.html#ga1501de0fa580dcc491b67e0685bbc7c2">glm::translate</a>(<a class="code" href="a00168.html#gade0eb47c01f79384a6f38017ede17446">glm::mat4</a>(1.0f), <a class="code" href="a00168.html#gaa8ea2429bb3cb41a715258a447f39897">glm::vec3</a>(1.0f));</div>
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<div class="line">* <span class="comment">// m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f</span></div>
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<div class="line">* <span class="comment">// m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f</span></div>
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<div class="line">* <span class="comment">// m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f</span></div>
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<div class="line">* <span class="comment">// m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f</span></div>
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<div class="line">* </div>
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</div><!-- fragment --> </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd>
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<dd>
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<a class="el" href="a00231.html" title="Add transformation matrices. ">GLM_GTX_transform</a> </dd>
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<dd>
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- translate(T x, T y, T z) </dd>
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<dd>
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- translate(detail::tmat4x4<T, P> const & m, T x, T y, T z) </dd>
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<dd>
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- <a class="el" href="a00231.html#gaf2a18383b6fb7bd0a46e496db32ab853" title="Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. ">translate(detail::tvec3<T, P> const & v)</a> </dd></dl>
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<a class="anchor" id="ga460dc59dd0debb5113f4a118251bff61"></a>
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<td class="memname">GLM_FUNC_DECL detail::tmat4x4<T, P> glm::tweakedInfinitePerspective </td>
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<td>(</td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>fovy</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>aspect</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>near</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">fovy</td><td>Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
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<tr><td class="paramname">aspect</td><td></td></tr>
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<tr><td class="paramname">near</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
|
|
<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
|
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</table>
|
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</dd>
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</dl>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
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</div>
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</div>
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<a class="anchor" id="ga4b0a9086d15e2a743ecd7b6128146af1"></a>
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<div class="memitem">
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<td class="memname">GLM_FUNC_DECL detail::tvec3<T, P> glm::unProject </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T, P > const & </td>
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<td class="paramname"><em>win</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tmat4x4< T, P > const & </td>
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<td class="paramname"><em>model</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tmat4x4< T, P > const & </td>
|
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<td class="paramname"><em>proj</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec4< U, P > const & </td>
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<td class="paramname"><em>viewport</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</table>
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</div><div class="memdoc">
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<p>Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </p>
|
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<dl class="params"><dt>Parameters</dt><dd>
|
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<table class="params">
|
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<tr><td class="paramname">win</td><td></td></tr>
|
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<tr><td class="paramname">model</td><td></td></tr>
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<tr><td class="paramname">proj</td><td></td></tr>
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<tr><td class="paramname">viewport</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
|
|
<table class="tparams">
|
|
<tr><td class="paramname">T</td><td>Native type used for the computation. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
<tr><td class="paramname">U</td><td>Currently supported: Floating-point types and integer types. </td></tr>
|
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</table>
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</dd>
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</dl>
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|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00176.html" title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a> </dd></dl>
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</div>
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</div>
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