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142 lines
3.2 KiB
C++
142 lines
3.2 KiB
C++
#include <glm/gtx/wrap.hpp>
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#include <glm/gtc/epsilon.hpp>
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namespace clamp
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{
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int test()
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{
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int Error(0);
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float A = glm::clamp(0.5f);
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Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
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float B = glm::clamp(0.0f);
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Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
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float C = glm::clamp(1.0f);
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Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1;
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float D = glm::clamp(-0.5f);
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Error += glm::epsilonEqual(D, 0.0f, 0.00001f) ? 0 : 1;
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float E = glm::clamp(1.5f);
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Error += glm::epsilonEqual(E, 1.0f, 0.00001f) ? 0 : 1;
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return Error;
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}
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}//namespace clamp
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namespace repeat
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{
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int test()
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{
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int Error(0);
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float A = glm::repeat(0.5f);
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Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
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float B = glm::repeat(0.0f);
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Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
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float C = glm::repeat(1.0f);
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Error += glm::epsilonEqual(C, 0.0f, 0.00001f) ? 0 : 1;
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float D = glm::repeat(-0.5f);
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Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
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float E = glm::repeat(1.5f);
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Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
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float F = glm::repeat(0.9f);
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Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
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return Error;
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}
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}//namespace repeat
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namespace mirrorClamp
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{
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int test()
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{
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int Error(0);
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float A = glm::mirrorClamp(0.5f);
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Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
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float B = glm::mirrorClamp(0.0f);
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Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
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float C = glm::mirrorClamp(1.1f);
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Error += glm::epsilonEqual(C, 0.1f, 0.00001f) ? 0 : 1;
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float D = glm::mirrorClamp(-0.5f);
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Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
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float E = glm::mirrorClamp(1.5f);
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Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
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float F = glm::mirrorClamp(0.9f);
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Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
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float G = glm::mirrorClamp(3.1f);
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Error += glm::epsilonEqual(G, 0.1f, 0.00001f) ? 0 : 1;
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float H = glm::mirrorClamp(-3.1f);
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Error += glm::epsilonEqual(H, 0.1f, 0.00001f) ? 0 : 1;
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float I = glm::mirrorClamp(-0.9f);
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Error += glm::epsilonEqual(I, 0.9f, 0.00001f) ? 0 : 1;
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return Error;
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}
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}//namespace mirrorClamp
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namespace mirrorRepeat
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{
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int test()
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{
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int Error(0);
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float A = glm::mirrorRepeat(0.5f);
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Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
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float B = glm::mirrorRepeat(0.0f);
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Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
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float C = glm::mirrorRepeat(1.0f);
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Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1;
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float D = glm::mirrorRepeat(-0.5f);
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Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
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float E = glm::mirrorRepeat(1.5f);
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Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
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float F = glm::mirrorRepeat(0.9f);
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Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
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float G = glm::mirrorRepeat(3.0f);
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Error += glm::epsilonEqual(G, 1.0f, 0.00001f) ? 0 : 1;
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float H = glm::mirrorRepeat(-3.0f);
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Error += glm::epsilonEqual(H, 1.0f, 0.00001f) ? 0 : 1;
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float I = glm::mirrorRepeat(-1.0f);
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Error += glm::epsilonEqual(I, 1.0f, 0.00001f) ? 0 : 1;
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return Error;
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}
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}//namespace mirrorRepeat
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int main()
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{
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int Error(0);
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Error += clamp::test();
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Error += repeat::test();
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Error += mirrorClamp::test();
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Error += mirrorRepeat::test();
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return Error;
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}
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