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<div class="title">bit.hpp</div> </div>
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<a href="a00009.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_bit</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_bit GLM_VERSION</span>
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<a name="l00041"></a>00041 <span class="preprocessor"></span>
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<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
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<a name="l00043"></a>00043 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "../gtc/half_float.hpp"</span>
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_bit extension included")</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span>
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<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
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<a name="l00051"></a>00051 {
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> genIType>
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<a name="l00058"></a>00058 genIType mask(genIType <span class="keyword">const</span> & count);
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<a name="l00059"></a>00059
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<a name="l00063"></a>00063 <span class="keyword">template</span> <<span class="keyword">typename</span> genIUType, <span class="keyword">typename</span> sizeType>
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<a name="l00064"></a>00064 genIUType extractField(
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<a name="l00065"></a>00065 genIUType <span class="keyword">const</span> & v,
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<a name="l00066"></a>00066 sizeType <span class="keyword">const</span> & first,
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<a name="l00067"></a>00067 sizeType <span class="keyword">const</span> & count);
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<a name="l00068"></a>00068
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<a name="l00071"></a>00071 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00072"></a>00072 <span class="keywordtype">int</span> lowestBit(genType <span class="keyword">const</span> & value);
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<a name="l00073"></a>00073
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<a name="l00076"></a>00076 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00077"></a>00077 <span class="keywordtype">int</span> highestBit(genType <span class="keyword">const</span> & value);
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<a name="l00078"></a>00078
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<a name="l00081"></a>00081 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00082"></a>00082 genType highestBitValue(genType <span class="keyword">const</span> & value);
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<a name="l00083"></a>00083
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<a name="l00086"></a>00086 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00087"></a>00087 <span class="keywordtype">bool</span> isPowerOfTwo(genType <span class="keyword">const</span> & value);
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<a name="l00088"></a>00088
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<a name="l00091"></a>00091 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00092"></a>00092 genType powerOfTwoAbove(genType <span class="keyword">const</span> & value);
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<a name="l00093"></a>00093
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<a name="l00096"></a>00096 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00097"></a>00097 genType powerOfTwoBelow(genType <span class="keyword">const</span> & value);
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<a name="l00098"></a>00098
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<a name="l00101"></a>00101 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00102"></a>00102 genType powerOfTwoNearest(genType <span class="keyword">const</span> & value);
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<a name="l00103"></a>00103
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<a name="l00106"></a>00106 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00107"></a>00107 genType bitRevert(genType <span class="keyword">const</span> & value);
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<a name="l00108"></a>00108
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<a name="l00111"></a>00111 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00112"></a>00112 genType bitRotateRight(genType <span class="keyword">const</span> & In, std::size_t Shift);
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<a name="l00113"></a>00113
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<a name="l00116"></a>00116 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00117"></a>00117 genType bitRotateLeft(genType <span class="keyword">const</span> & In, std::size_t Shift);
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<a name="l00118"></a>00118
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<a name="l00121"></a>00121 <span class="keyword">template</span> <<span class="keyword">typename</span> genIUType>
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<a name="l00122"></a>00122 genIUType fillBitfieldWithOne(
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<a name="l00123"></a>00123 genIUType <span class="keyword">const</span> & Value,
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<a name="l00124"></a>00124 <span class="keywordtype">int</span> <span class="keyword">const</span> & FromBit,
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<a name="l00125"></a>00125 <span class="keywordtype">int</span> <span class="keyword">const</span> & ToBit);
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<a name="l00126"></a>00126
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<a name="l00129"></a>00129 <span class="keyword">template</span> <<span class="keyword">typename</span> genIUType>
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<a name="l00130"></a>00130 genIUType fillBitfieldWithZero(
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<a name="l00131"></a>00131 genIUType <span class="keyword">const</span> & Value,
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<a name="l00132"></a>00132 <span class="keywordtype">int</span> <span class="keyword">const</span> & FromBit,
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<a name="l00133"></a>00133 <span class="keywordtype">int</span> <span class="keyword">const</span> & ToBit);
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<a name="l00134"></a>00134
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<a name="l00136"></a>00136 } <span class="comment">//namespace glm</span>
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<a name="l00137"></a>00137
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<a name="l00138"></a>00138 <span class="preprocessor">#include "bit.inl"</span>
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<a name="l00139"></a>00139
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<a name="l00140"></a>00140 <span class="preprocessor">#endif//GLM_GTX_bit</span>
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</pre></div></div><!-- contents -->
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