glm/test/gtx/gtx_quaternion.cpp
2011-05-31 19:18:49 +01:00

108 lines
3.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-25
// Updated : 2011-05-31
// Licence : This source is under MIT licence
// File : test/gtx/quaternion.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/epsilon.hpp>
int test_quat_fastMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::fastMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_shortMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::shortMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_angleAxis()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_angle()
{
int Error = 0;
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_quat_angle();
Error += test_quat_angleAxis();
Error += test_quat_fastMix();
Error += test_quat_shortMix();
return Error;
}