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<title>GLM_GTC_matrix_transform: Matrix transform functions</title>
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<div class="header">
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTC_matrix_transform: Matrix transform functions</div> </div>
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<div class="ingroups"><a class="el" href="a00136.html">GTC Extensions (Stable)</a></div></div>
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<div class="contents">
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<table class="memberdecls">
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<tr><td colspan="2"><h2><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga2a5b0a83f78884d9cf3cc1ba99131299">frustum</a> (T const &left, T const &right, T const &bottom, T const &top, T const &near, T const &far)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga414f3cfe1af5619acebd5c28cf6bd45c">infinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#gae2dca3785b6d5796e876114af58a60a1">lookAt</a> (detail::tvec3< T > const &eye, detail::tvec3< T > const &center, detail::tvec3< T > const &up)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#gaf039a9f8d24e4bf39d30b7d692c1b8c3">ortho</a> (T const &left, T const &right, T const &bottom, T const &top, T const &zNear, T const &zFar)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#gac7cbb65a7853eb6db00d46125595b732">ortho</a> (T const &left, T const &right, T const &bottom, T const &top)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga283629a5ac7fb9037795435daf22560f">perspective</a> (T const &fovy, T const &aspect, T const &near, T const &far)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename valType > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#gac2bbb4ae38c7cc549feefae5406517d7">perspectiveFov</a> (valType const &fov, valType const &width, valType const &height, valType const &near, valType const &far)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T , typename U > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga4e9a9a432ffd6c458b75da1553d22476">pickMatrix</a> (detail::tvec2< T > const &center, detail::tvec2< T > const &delta, detail::tvec4< U > const &viewport)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T , typename U > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga6f081067aeffc662410dfbabb25f9fdc">project</a> (detail::tvec3< T > const &obj, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#gaacb9cbe8f93a8fef9dc3e25559df19c0">rotate</a> (detail::tmat4x4< T > const &m, T const &angle, detail::tvec3< T > const &axis)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga223e08009f1cab54651200b81e91981c">scale</a> (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga8925161ecc1767957900c5ca8b922dc4">translate</a> (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga42299b3ef778f1d6120032da73b0ef87">tweakedInfinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template<typename T , typename U > </td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00147.html#ga540d5f6bb3f41e5dfa38d6ebd8771765">unProject</a> (detail::tvec3< T > const &win, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)</td></tr>
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</table>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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<p>Defines functions that generate common transformation matrices. </p>
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<p>The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.</p>
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<p><<a class="el" href="a00060.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtc/matrix_transform.hpp</a>> need to be included to use these functionalities. </p>
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<hr/><h2>Function Documentation</h2>
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<a class="anchor" id="ga2a5b0a83f78884d9cf3cc1ba99131299"></a><!-- doxytag: member="glm::frustum" ref="ga2a5b0a83f78884d9cf3cc1ba99131299" args="(T const &left, T const &right, T const &bottom, T const &top, T const &near, T const &far)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">detail::tmat4x4<T> glm::frustum </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>left</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>right</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>bottom</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>top</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>near</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>far</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Creates a frustum matrix. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
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<table class="params">
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<tr><td class="paramname">left</td><td></td></tr>
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<tr><td class="paramname">right</td><td></td></tr>
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<tr><td class="paramname">bottom</td><td></td></tr>
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<tr><td class="paramname">top</td><td></td></tr>
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<tr><td class="paramname">near</td><td></td></tr>
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<tr><td class="paramname">far</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
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<table class="">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
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</div>
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</div>
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<a class="anchor" id="ga414f3cfe1af5619acebd5c28cf6bd45c"></a><!-- doxytag: member="glm::infinitePerspective" ref="ga414f3cfe1af5619acebd5c28cf6bd45c" args="(T fovy, T aspect, T near)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">detail::tmat4x4<T> glm::infinitePerspective </td>
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<td>(</td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>fovy</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>aspect</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>near</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Creates a matrix for a symmetric perspective-view frustum with far plane at infinite. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
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<table class="params">
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<tr><td class="paramname">fovy</td><td></td></tr>
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<tr><td class="paramname">aspect</td><td></td></tr>
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<tr><td class="paramname">near</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
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<table class="">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
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</div>
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</div>
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<a class="anchor" id="gae2dca3785b6d5796e876114af58a60a1"></a><!-- doxytag: member="glm::lookAt" ref="gae2dca3785b6d5796e876114af58a60a1" args="(detail::tvec3< T > const &eye, detail::tvec3< T > const &center, detail::tvec3< T > const &up)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">detail::tmat4x4<T> glm::lookAt </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>eye</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>center</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>up</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Build a look at view matrix. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
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<table class="params">
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<tr><td class="paramname">eye</td><td>Position of the camera </td></tr>
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<tr><td class="paramname">center</td><td>Position where the camera is looking at </td></tr>
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<tr><td class="paramname">up</td><td>Normalized up vector, how the camera is oriented. Typically (0, 0, 1) </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd>
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<dd>
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- frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) </dd></dl>
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</div>
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</div>
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<a class="anchor" id="gaf039a9f8d24e4bf39d30b7d692c1b8c3"></a><!-- doxytag: member="glm::ortho" ref="gaf039a9f8d24e4bf39d30b7d692c1b8c3" args="(T const &left, T const &right, T const &bottom, T const &top, T const &zNear, T const &zFar)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">detail::tmat4x4<T> glm::ortho </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>left</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>right</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>bottom</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>top</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>zNear</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>zFar</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Creates a matrix for an orthographic parallel viewing volume. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
|
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<table class="params">
|
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<tr><td class="paramname">left</td><td></td></tr>
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<tr><td class="paramname">right</td><td></td></tr>
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<tr><td class="paramname">bottom</td><td></td></tr>
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<tr><td class="paramname">top</td><td></td></tr>
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<tr><td class="paramname">zNear</td><td></td></tr>
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<tr><td class="paramname">zFar</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
|
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<table class="">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd>
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<dd>
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- glm::ortho(T const & left, T const & right, T const & bottom, T const & top) </dd></dl>
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</div>
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</div>
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<a class="anchor" id="gac7cbb65a7853eb6db00d46125595b732"></a><!-- doxytag: member="glm::ortho" ref="gac7cbb65a7853eb6db00d46125595b732" args="(T const &left, T const &right, T const &bottom, T const &top)" -->
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<td class="memname">detail::tmat4x4<T> glm::ortho </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>left</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>right</em>, </td>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>bottom</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>top</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</table>
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</div>
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<div class="memdoc">
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<p>Creates a matrix for projecting two-dimensional coordinates onto the screen. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
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<table class="params">
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<tr><td class="paramname">left</td><td></td></tr>
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<tr><td class="paramname">right</td><td></td></tr>
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<tr><td class="paramname">bottom</td><td></td></tr>
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<tr><td class="paramname">top</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
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<table class="">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd>
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<dd>
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- glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) </dd></dl>
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</div>
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</div>
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<a class="anchor" id="ga283629a5ac7fb9037795435daf22560f"></a><!-- doxytag: member="glm::perspective" ref="ga283629a5ac7fb9037795435daf22560f" args="(T const &fovy, T const &aspect, T const &near, T const &far)" -->
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<td class="memname">detail::tmat4x4<T> glm::perspective </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>fovy</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>aspect</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>near</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>far</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Creates a matrix for a symetric perspective-view frustum. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
|
|
<table class="params">
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|
<tr><td class="paramname">fovy</td><td></td></tr>
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<tr><td class="paramname">aspect</td><td></td></tr>
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<tr><td class="paramname">near</td><td></td></tr>
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<tr><td class="paramname">far</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
|
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<table class="">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
|
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
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</div>
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</div>
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<a class="anchor" id="gac2bbb4ae38c7cc549feefae5406517d7"></a><!-- doxytag: member="glm::perspectiveFov" ref="gac2bbb4ae38c7cc549feefae5406517d7" args="(valType const &fov, valType const &width, valType const &height, valType const &near, valType const &far)" -->
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<td class="memname">detail::tmat4x4<valType> glm::perspectiveFov </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>fov</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>width</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>height</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>near</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>far</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Builds a perspective projection matrix based on a field of view. </p>
|
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<dl><dt><b>Parameters:</b></dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">fov</td><td></td></tr>
|
|
<tr><td class="paramname">width</td><td></td></tr>
|
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<tr><td class="paramname">height</td><td></td></tr>
|
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<tr><td class="paramname">near</td><td></td></tr>
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<tr><td class="paramname">far</td><td></td></tr>
|
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</table>
|
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</dd>
|
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</dl>
|
|
<dl><dt><b>Template Parameters:</b></dt><dd>
|
|
<table class="">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
</table>
|
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</dd>
|
|
</dl>
|
|
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
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</div>
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</div>
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<a class="anchor" id="ga4e9a9a432ffd6c458b75da1553d22476"></a><!-- doxytag: member="glm::pickMatrix" ref="ga4e9a9a432ffd6c458b75da1553d22476" args="(detail::tvec2< T > const &center, detail::tvec2< T > const &delta, detail::tvec4< U > const &viewport)" -->
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<div class="memitem">
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<div class="memproto">
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<td class="memname">detail::tmat4x4<T> glm::pickMatrix </td>
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<td>(</td>
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<td class="paramtype">detail::tvec2< T > const & </td>
|
|
<td class="paramname"><em>center</em>, </td>
|
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec2< T > const & </td>
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<td class="paramname"><em>delta</em>, </td>
|
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</tr>
|
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<tr>
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<td class="paramkey"></td>
|
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<td></td>
|
|
<td class="paramtype">detail::tvec4< U > const & </td>
|
|
<td class="paramname"><em>viewport</em> </td>
|
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</tr>
|
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<tr>
|
|
<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Define a picking region. </p>
|
|
<dl><dt><b>Parameters:</b></dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">center</td><td></td></tr>
|
|
<tr><td class="paramname">delta</td><td></td></tr>
|
|
<tr><td class="paramname">viewport</td><td></td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl><dt><b>Template Parameters:</b></dt><dd>
|
|
<table class="">
|
|
<tr><td class="paramname">T</td><td>Native type used for the computation. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
<tr><td class="paramname">U</td><td>Currently supported: Floating-point types and integer types. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
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</div>
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</div>
|
|
<a class="anchor" id="ga6f081067aeffc662410dfbabb25f9fdc"></a><!-- doxytag: member="glm::project" ref="ga6f081067aeffc662410dfbabb25f9fdc" args="(detail::tvec3< T > const &obj, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)" -->
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<td class="memname">detail::tvec3<T> glm::project </td>
|
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<td>(</td>
|
|
<td class="paramtype">detail::tvec3< T > const & </td>
|
|
<td class="paramname"><em>obj</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tmat4x4< T > const & </td>
|
|
<td class="paramname"><em>model</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tmat4x4< T > const & </td>
|
|
<td class="paramname"><em>proj</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tvec4< U > const & </td>
|
|
<td class="paramname"><em>viewport</em> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
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<td></td><td></td>
|
|
</tr>
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|
</table>
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|
</div>
|
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<div class="memdoc">
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|
|
<p>Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </p>
|
|
<dl><dt><b>Parameters:</b></dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">obj</td><td></td></tr>
|
|
<tr><td class="paramname">model</td><td></td></tr>
|
|
<tr><td class="paramname">proj</td><td></td></tr>
|
|
<tr><td class="paramname">viewport</td><td></td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl><dt><b>Template Parameters:</b></dt><dd>
|
|
<table class="">
|
|
<tr><td class="paramname">T</td><td>Native type used for the computation. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
<tr><td class="paramname">U</td><td>Currently supported: Floating-point types and integer types. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
<a class="anchor" id="gaacb9cbe8f93a8fef9dc3e25559df19c0"></a><!-- doxytag: member="glm::rotate" ref="gaacb9cbe8f93a8fef9dc3e25559df19c0" args="(detail::tmat4x4< T > const &m, T const &angle, detail::tvec3< T > const &axis)" -->
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<td class="memname">detail::tmat4x4<T> glm::rotate </td>
|
|
<td>(</td>
|
|
<td class="paramtype">detail::tmat4x4< T > const & </td>
|
|
<td class="paramname"><em>m</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">T const & </td>
|
|
<td class="paramname"><em>angle</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tvec3< T > const & </td>
|
|
<td class="paramname"><em>axis</em> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
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<td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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|
|
<p>Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees. </p>
|
|
<dl><dt><b>Parameters:</b></dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">m</td><td>Input matrix multiplied by this rotation matrix. </td></tr>
|
|
<tr><td class="paramname">angle</td><td>Rotation angle expressed in degrees. </td></tr>
|
|
<tr><td class="paramname">axis</td><td>Rotation axis, recommanded to be normalized. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl><dt><b>Template Parameters:</b></dt><dd>
|
|
<table class="">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd>
|
|
<dd>
|
|
<a class="el" href="a00205.html" title="Add transformation matrices.">GLM_GTX_transform: Extented transformation matrices</a> </dd>
|
|
<dd>
|
|
- rotate(T angle, T x, T y, T z) </dd>
|
|
<dd>
|
|
- rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z) </dd>
|
|
<dd>
|
|
- rotate(T angle, detail::tvec3<T> const & v) </dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
<a class="anchor" id="ga223e08009f1cab54651200b81e91981c"></a><!-- doxytag: member="glm::scale" ref="ga223e08009f1cab54651200b81e91981c" args="(detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)" -->
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<div class="memitem">
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<div class="memproto">
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<td class="memname">detail::tmat4x4<T> glm::scale </td>
|
|
<td>(</td>
|
|
<td class="paramtype">detail::tmat4x4< T > const & </td>
|
|
<td class="paramname"><em>m</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">detail::tvec3< T > const & </td>
|
|
<td class="paramname"><em>v</em> </td>
|
|
</tr>
|
|
<tr>
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|
<td></td>
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<td>)</td>
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<td></td><td></td>
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</table>
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</div>
|
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<div class="memdoc">
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|
|
<p>Builds a scale 4 * 4 matrix created from 3 scalars. </p>
|
|
<dl><dt><b>Parameters:</b></dt><dd>
|
|
<table class="params">
|
|
<tr><td class="paramname">m</td><td>Input matrix multiplied by this scale matrix. </td></tr>
|
|
<tr><td class="paramname">v</td><td>Ratio of scaling for each axis. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl><dt><b>Template Parameters:</b></dt><dd>
|
|
<table class="">
|
|
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd>
|
|
<dd>
|
|
<a class="el" href="a00205.html" title="Add transformation matrices.">GLM_GTX_transform: Extented transformation matrices</a> </dd>
|
|
<dd>
|
|
- scale(T x, T y, T z) scale(T const & x, T const & y, T const & z) </dd>
|
|
<dd>
|
|
- scale(detail::tmat4x4<T> const & m, T x, T y, T z) </dd>
|
|
<dd>
|
|
- scale(detail::tvec3<T> const & v) </dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
<a class="anchor" id="ga8925161ecc1767957900c5ca8b922dc4"></a><!-- doxytag: member="glm::translate" ref="ga8925161ecc1767957900c5ca8b922dc4" args="(detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)" -->
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<div class="memitem">
|
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<td class="memname">detail::tmat4x4<T> glm::translate </td>
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<td>(</td>
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<td class="paramtype">detail::tmat4x4< T > const & </td>
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<td class="paramname"><em>m</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>v</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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<div class="memdoc">
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<p>Builds a translation 4 * 4 matrix created from a vector of 3 components. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this translation matrix. </td></tr>
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<tr><td class="paramname">v</td><td>Coordinates of a translation vector. </td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
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<table class="">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. <div class="fragment"><pre class="fragment"><span class="preprocessor"> #include <<a class="code" href="a00035.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/glm.hpp</a>></span>
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<span class="preprocessor"> #include <<a class="code" href="a00060.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtc/matrix_transform.hpp</a>></span>
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...
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<a class="code" href="a00140.html#gade0eb47c01f79384a6f38017ede17446" title="4 columns of 4 components matrix of floating-point numbers.">glm::mat4</a> m = <a class="code" href="a00147.html#ga8925161ecc1767957900c5ca8b922dc4" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">glm::translate</a>(<a class="code" href="a00140.html#gade0eb47c01f79384a6f38017ede17446" title="4 columns of 4 components matrix of floating-point numbers.">glm::mat4</a>(1.0f), <a class="code" href="a00140.html#ga8a44105c47072f9ea1413f15faa31f64" title="3 components vector of floating-point numbers.">glm::vec3</a>(1.0f));
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<span class="comment">// m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f</span>
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<span class="comment">// m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f</span>
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<span class="comment">// m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f</span>
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<span class="comment">// m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f</span>
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</pre></div> </td></tr>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd>
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<dd>
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<a class="el" href="a00205.html" title="Add transformation matrices.">GLM_GTX_transform: Extented transformation matrices</a> </dd>
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<dd>
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- translate(T x, T y, T z) </dd>
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<dd>
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- translate(detail::tmat4x4<T> const & m, T x, T y, T z) </dd>
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<dd>
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- translate(detail::tvec3<T> const & v) </dd></dl>
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</div>
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<a class="anchor" id="ga42299b3ef778f1d6120032da73b0ef87"></a><!-- doxytag: member="glm::tweakedInfinitePerspective" ref="ga42299b3ef778f1d6120032da73b0ef87" args="(T fovy, T aspect, T near)" -->
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<td class="memname">detail::tmat4x4<T> glm::tweakedInfinitePerspective </td>
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<td>(</td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>fovy</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>aspect</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T </td>
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<td class="paramname"><em>near</em> </td>
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</tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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<div class="memdoc">
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<p>Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
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<table class="params">
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<tr><td class="paramname">fovy</td><td></td></tr>
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<tr><td class="paramname">aspect</td><td></td></tr>
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<tr><td class="paramname">near</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
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<table class="">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
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<a class="anchor" id="ga540d5f6bb3f41e5dfa38d6ebd8771765"></a><!-- doxytag: member="glm::unProject" ref="ga540d5f6bb3f41e5dfa38d6ebd8771765" args="(detail::tvec3< T > const &win, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)" -->
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<td class="memname">detail::tvec3<T> glm::unProject </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>win</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tmat4x4< T > const & </td>
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<td class="paramname"><em>model</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tmat4x4< T > const & </td>
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<td class="paramname"><em>proj</em>, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">detail::tvec4< U > const & </td>
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<td class="paramname"><em>viewport</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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<div class="memdoc">
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<p>Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </p>
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<dl><dt><b>Parameters:</b></dt><dd>
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<table class="params">
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<tr><td class="paramname">win</td><td></td></tr>
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<tr><td class="paramname">model</td><td></td></tr>
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<tr><td class="paramname">proj</td><td></td></tr>
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<tr><td class="paramname">viewport</td><td></td></tr>
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</table>
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</dd>
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</dl>
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<dl><dt><b>Template Parameters:</b></dt><dd>
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<table class="">
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<tr><td class="paramname">T</td><td>Native type used for the computation. Currently supported: half (not recommanded), float or double. </td></tr>
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<tr><td class="paramname">U</td><td>Currently supported: Floating-point types and integer types. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00147.html" title="Defines functions that generate common transformation matrices.">GLM_GTC_matrix_transform: Matrix transform functions</a> </dd></dl>
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</div>
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</div>
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